33 lines
1.5 KiB
Plaintext
33 lines
1.5 KiB
Plaintext
zdoom (an enhanced port of the official DOOM source code)
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ZDoom is a family of enhanced ports of the Doom engine to modern operating
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systems. It runs on Windows, Linux, and OS X, and adds new features not
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found in the games as originally published by id Software. It supports
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Doom, Doom II, Heretic, Hexen, Strife, and more.
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zdoom is only a game engine. To actually play the game, you'll need the
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game data (IWAD file) from one or more of the supported games. These
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include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
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and Strife. Place the .wad file(s) in /usr/share/games/doom.
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If you don't own any of the supported games, you can install one or more
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of these slackbuilds.org packages to get a playable game:
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- freedoom
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- doom_shareware_data
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- heretic_shareware_data
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- hexen_demo_data
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- chexquest3
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Optional compile time dependency: OpenAL, used for audio playback
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(as an alternative to fmodapi, which is always built in). It will be
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autodetected at build time. If you have OpenAL installed but want to
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build zdoom without it, set OPENAL=no in the script's environment. There
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have been reports that various mods work better with OpenAL, while others
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crash or misbehave; YMMV.
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Optional runtime dependencies: fluidsynth and fluid-soundfont, and/or
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TiMidity++ and eawpats (used for MIDI playback). MIDI playback is still
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possible when none of these are present, just select 'OPL Synth Emulation'
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from the Options -> Sound Options -> MIDI Device menu within the game.
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