213 lines
6.4 KiB
Bash
213 lines
6.4 KiB
Bash
#!/bin/bash
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# Slackware build script for eduke32
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# Note to self: in 20211102_9751_8970754aa, ekenbuild won't compile.
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# TODO: man page(s). eduke32.6 is ancient.
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# 20211108 bkw:
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# - update for 20211102_9751_8970754aa.
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# - include voidsw (shadow warrior), wangulator (sw map editor), and
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# fury (ion fury) executables.
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# - fix the tools compilation (again).
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# - get rid of wrapper script, upstream now supports looking for
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# data in /usr/share/games/eduke32, and creates its own ~/.config/eduke32
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# to save settings/etc in.
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# - stop the game from creating a log file in the current dir.
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# - rewrite README_game_data.txt, it's now complete for all the games
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# except Ion Fury.
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# - fix the @!%!#$% mouse sensitivity in voidsw.
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# - get rid of SDL1 build.
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# 20170128 bkw:
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# - update for 20170123_6052
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# - add new utilities
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# - compilefix.diff no longer needed
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# 20160808 bkw:
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# - update for 20160704_5811
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# - install samples/ to the doc dir, not the game data dir
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# - rework wrapper script to let mods like bloodcm be installed
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# system-wide in /usr/share/games/eduke32
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# - add compilefix.diff to get the tools to build
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# - support SDL2 build, add SDL2=no to force SDL1
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# - use OPTIMIZATIONS instead of ARCH for $SLKCFLAGS, upstream
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# changed the build a bit
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# - undocumented VPX flag now defaults to "yes", since libvpx is a
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# core Slackware 14.2 package
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# - slack-desc shows SDL version and whether or not libvpx was used.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=eduke32
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VERSION=${VERSION:-20211102_9751_8970754aa}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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else
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SLKCFLAGS="-O2"
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fi
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set -e
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SRCVER="$( echo $VERSION | tr _ - )"
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf ${PRGNAM}_${SRCVER}
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tar xvf $CWD/${PRGNAM}_src_${SRCVER}.tar.xz --exclude=platform
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cd ${PRGNAM}_${SRCVER}
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# Notes to self:
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# - adding LDFLAGS="-fuse-ld=gold" doesn't seem to affect the link times.
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# - SLKCFLAGS get applied, but also a bunch of other optimizations.
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runmake() {
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echo "===> runmake args: '$@'"
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make RELEASE=1 \
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PRETTY_OUTPUT=0 \
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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"$@"
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}
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installbins() {
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echo "===> installbins args: '$@'"
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install -s -m0755 $@ $PKG/usr/games/
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}
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# 20211108 bkw: recent eduke32 no longer needs a wrapper script,
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# except that it wants to write a logfile to the current dir where
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# it was run. Since the log is just a copy of the game's stdout,
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# we don't actually need it, so:
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sed -i '/OSD_SetLogFile/d' \
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source/duke3d/src/game.cpp \
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source/duke3d/src/astub.cpp \
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source/kenbuild/src/game.cpp \
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source/kenbuild/src/bstub.cpp \
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source/sw/src/game.cpp \
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source/sw/src/jnstub.cpp
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# On some systems, the game spits out tons of warnings:
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# Error: glGetTexLevelParameteriv returned GL_FALSE!
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# These don't seem to actually hurt anything (the game looks
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# and plays fine), so let's get rid of them to clean up
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# the log output.
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sed -i '/"Error: glGetTexLevelParameteriv/d' source/build/src/texcache.cpp
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# voidsw's in-game menus don't let you crank the mouse sensitivity up high
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# enough. the mouse barely does anything at the default setting, and it's
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# still too slow-moving to be usable at the max.
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sed -i 's,8192,660,g' source/sw/src/config.cpp source/sw/src/menus.cpp
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sed -i '/MouseAnalogScale/s,65536,131071,' source/sw/src/config.cpp
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# Our twin dragon is a different repack from the ones voidsw knows
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# about. Also, upstream incorrectly says the Wanton Destruction
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# wd.grp requires sw.grp as a dependency. Actually, it's a
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# complete/standalone game, add-on or not, so this patch fixes that.
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patch -p1 < $CWD/twin_dragon.diff
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# Make eduke32 load autoload content from the system dir. voidsw
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# already does this.
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patch -p1 < $CWD/system_autoload.diff
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# eduke32 and mapster:
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runmake
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# voidsw and wangulator:
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runmake sw
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mkdir -p $PKG/usr/games
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installbins $PRGNAM mapster32 voidsw wangulator
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# the tools:
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# patch is upstream commit a7a6cd043749947773cbf3e85ed66ffd6273f659,
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# thanks to willysr for tracking it down.
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patch -p1 < $CWD/tools.diff
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runmake tools
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installbins arttool bsuite cacheinfo givedepth ivfrate kextract kgroup \
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kmd2tool makesdlkeytrans map2stl md2tool mkpalette transpal \
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unpackssi wad2art wad2map
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# fury (which would fail without the 'make clean' first):
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make clean
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runmake fury FURY=1
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installbins fury
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mkdir -p $PKG/usr/man/man6
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gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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# Mapster help files
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mkdir -p $PKG/usr/share/games/$PRGNAM
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cd package/sdk
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cp *.hlp *.HLP names.h tiles.cfg $PKG/usr/share/games/$PRGNAM
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cd -
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mkdir -p $PKG/usr/share/applications
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for i in $CWD/desktop/*.desktop; do
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cat $i > $PKG/usr/share/applications/$( basename $i )
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done
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mkdir -p $PKG/usr/share/pixmaps
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for subdir in $CWD/icons/*; do
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name=$( basename $subdir )
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for i in $subdir/*.png; do
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px=$( basename $i | cut -d. -f1 )
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size=${px}x${px}
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dir=$PKG/usr/share/icons/hicolor/$size/apps
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mkdir -p $dir
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cat $i > $dir/$name.png
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done
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ln -s ../icons/hicolor/48x48/apps/$name.png $PKG/usr/share/pixmaps/$name.png
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done
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp source/build/doc/* $PKG/usr/doc/$PRGNAM-$VERSION
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cp source/build/buildlic.txt source/duke3d/gpl-2.0.txt $CWD/README_game_data.txt \
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$PKG/usr/doc/$PRGNAM-$VERSION
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cp -r package/sdk/samples $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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( cd $PKG/usr/share/games/$PRGNAM
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ln -s ../../../doc/$PRGNAM-$VERSION/README_game_data.txt . )
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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