slackbuilds/games/eduke32/eduke32.SlackBuild

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#!/bin/bash
# Slackware build script for eduke32
# Written by B. Watson (urchlay@slackware.uk)
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
# Note to self: in 20211102_9751_8970754aa, ekenbuild won't compile.
# TODO: man page(s). eduke32.6 is ancient.
# 20211108 bkw:
# - update for 20211102_9751_8970754aa.
# - include voidsw (shadow warrior), wangulator (sw map editor), and
# fury (ion fury) executables.
# - fix the tools compilation (again).
# - get rid of wrapper script, upstream now supports looking for
# data in /usr/share/games/eduke32, and creates its own ~/.config/eduke32
# to save settings/etc in.
# - stop the game from creating a log file in the current dir.
# - rewrite README_game_data.txt, it's now complete for all the games
# except Ion Fury.
# - fix the @!%!#$% mouse sensitivity in voidsw.
# - get rid of SDL1 build.
# 20170128 bkw:
# - update for 20170123_6052
# - add new utilities
# - compilefix.diff no longer needed
# 20160808 bkw:
# - update for 20160704_5811
# - install samples/ to the doc dir, not the game data dir
# - rework wrapper script to let mods like bloodcm be installed
# system-wide in /usr/share/games/eduke32
# - add compilefix.diff to get the tools to build
# - support SDL2 build, add SDL2=no to force SDL1
# - use OPTIMIZATIONS instead of ARCH for $SLKCFLAGS, upstream
# changed the build a bit
# - undocumented VPX flag now defaults to "yes", since libvpx is a
# core Slackware 14.2 package
# - slack-desc shows SDL version and whether or not libvpx was used.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=eduke32
VERSION=${VERSION:-20211102_9751_8970754aa}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
fi
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
else
SLKCFLAGS="-O2"
fi
set -e
SRCVER="$( echo $VERSION | tr _ - )"
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf ${PRGNAM}_${SRCVER}
tar xvf $CWD/${PRGNAM}_src_${SRCVER}.tar.xz --exclude=platform
cd ${PRGNAM}_${SRCVER}
chown -R root:root .
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
# Notes to self:
# - adding LDFLAGS="-fuse-ld=gold" doesn't seem to affect the link times.
# - SLKCFLAGS get applied, but also a bunch of other optimizations.
runmake() {
echo "===> runmake args: '$@'"
make RELEASE=1 \
PRETTY_OUTPUT=0 \
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
"$@"
}
installbins() {
echo "===> installbins args: '$@'"
install -s -m0755 $@ $PKG/usr/games/
}
# 20211108 bkw: recent eduke32 no longer needs a wrapper script,
# except that it wants to write a logfile to the current dir where
# it was run. Since the log is just a copy of the game's stdout,
# we don't actually need it, so:
sed -i '/OSD_SetLogFile/d' \
source/duke3d/src/game.cpp \
source/duke3d/src/astub.cpp \
source/kenbuild/src/game.cpp \
source/kenbuild/src/bstub.cpp \
source/sw/src/game.cpp \
source/sw/src/jnstub.cpp
# On some systems, the game spits out tons of warnings:
# Error: glGetTexLevelParameteriv returned GL_FALSE!
# These don't seem to actually hurt anything (the game looks
# and plays fine), so let's get rid of them to clean up
# the log output.
sed -i '/"Error: glGetTexLevelParameteriv/d' source/build/src/texcache.cpp
# voidsw's in-game menus don't let you crank the mouse sensitivity up high
# enough. the mouse barely does anything at the default setting, and it's
# still too slow-moving to be usable at the max.
sed -i 's,8192,660,g' source/sw/src/config.cpp source/sw/src/menus.cpp
sed -i '/MouseAnalogScale/s,65536,131071,' source/sw/src/config.cpp
# Our twin dragon is a different repack from the ones voidsw knows
# about. Also, upstream incorrectly says the Wanton Destruction
# wd.grp requires sw.grp as a dependency. Actually, it's a
# complete/standalone game, add-on or not, so this patch fixes that.
patch -p1 < $CWD/twin_dragon.diff
# Make eduke32 load autoload content from the system dir. voidsw
# already does this.
patch -p1 < $CWD/system_autoload.diff
# eduke32 and mapster:
runmake
# voidsw and wangulator:
runmake sw
mkdir -p $PKG/usr/games
installbins $PRGNAM mapster32 voidsw wangulator
# the tools:
# patch is upstream commit a7a6cd043749947773cbf3e85ed66ffd6273f659,
# thanks to willysr for tracking it down.
patch -p1 < $CWD/tools.diff
runmake tools
installbins arttool bsuite cacheinfo givedepth ivfrate kextract kgroup \
kmd2tool makesdlkeytrans map2stl md2tool mkpalette transpal \
unpackssi wad2art wad2map
# fury (which would fail without the 'make clean' first):
make clean
runmake fury FURY=1
installbins fury
mkdir -p $PKG/usr/man/man6
gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
# Mapster help files
mkdir -p $PKG/usr/share/games/$PRGNAM
cd package/sdk
cp *.hlp *.HLP names.h tiles.cfg $PKG/usr/share/games/$PRGNAM
cd -
mkdir -p $PKG/usr/share/applications
for i in $CWD/desktop/*.desktop; do
cat $i > $PKG/usr/share/applications/$( basename $i )
done
mkdir -p $PKG/usr/share/pixmaps
for subdir in $CWD/icons/*; do
name=$( basename $subdir )
for i in $subdir/*.png; do
px=$( basename $i | cut -d. -f1 )
size=${px}x${px}
dir=$PKG/usr/share/icons/hicolor/$size/apps
mkdir -p $dir
cat $i > $dir/$name.png
done
ln -s ../icons/hicolor/48x48/apps/$name.png $PKG/usr/share/pixmaps/$name.png
done
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp source/build/doc/* $PKG/usr/doc/$PRGNAM-$VERSION
cp source/build/buildlic.txt source/duke3d/gpl-2.0.txt $CWD/README_game_data.txt \
$PKG/usr/doc/$PRGNAM-$VERSION
cp -r package/sdk/samples $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
( cd $PKG/usr/share/games/$PRGNAM
ln -s ../../../doc/$PRGNAM-$VERSION/README_game_data.txt . )
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE