131 lines
3.8 KiB
Bash
131 lines
3.8 KiB
Bash
#!/bin/bash
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# Slackware build script for bstone
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20211004 bkw:
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# - update for v1.2.11.
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# - include .txt version of license.
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# - datadir.diff changed again.
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# - update .desktop file.
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# - better README doc on how to play the full version.
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# 20201219 bkw: update for v1.2.9.
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# 20200804 bkw: update for v1.2.8. datadir.diff changed again.
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# 20200222 bkw: update for v1.1.16_2.
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# 20191127 bkw: update for v1.1.14. datadir.diff had to change so we can't
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# build old versions any more.
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# 20170921 bkw: update for v1.1.9.
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# 20170807 bkw: update for v1.1.8, use upstream's icon instead of mine.
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# 20170621 bkw: fix build on -current
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=bstone
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VERSION=${VERSION:-1.2.11}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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SRCVER=${VERSION/_/-}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$SRCVER
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tar xvf $CWD/$PRGNAM-$SRCVER.tar.gz
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cd $PRGNAM-$SRCVER
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# look in /usr/share/games/bstone for game data files, not the
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# directory the executable lives in. the --data_dir option can
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# still override this.
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patch -p1 < $CWD/datadir.diff
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# make install and install/strip are borked, do manual install.
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# always include the shareware data in the package, the game will
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# automatically use it if the user hasn't installed the full version,
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# or offer a choice of full version or shareware if he has both.
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DLIB_SUFFIX=${LIBDIRSUFFIX} \
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-DMAN_INSTALL_DIR=/usr/man \
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-DCMAKE_BUILD_TYPE=Release ..
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make
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mkdir -p $PKG/usr/games $PKG/usr/share/games/$PRGNAM
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install -s -m0755 src/$PRGNAM $PKG/usr/games
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unzip $CWD/1bs30.zip
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unzip BSSW30.SHR \*.BS1
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install -oroot -groot -m0644 *.BS1 $PKG/usr/share/games/$PRGNAM
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cd ..
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# man page and .desktop written for this build. icon converted from upstream's
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# src/sys/win32/bstone_icon.ico.
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mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps $PKG/usr/man/man6
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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gzip -9c < $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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# the original source code license is supplied only as a MS word .doc
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# file. we ship it as-is, but rename it to something without spaces in
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# the filename. also, ship a pre-converted text version (created with
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# wvText, then hand-edited to fix the formatting).
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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LIC=blake_stone_source_code_license
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mkdir -p $PKGDOC
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cp -a LICENSE README.md TODO.md CHANGE* $PKGDOC
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cp -a *.doc $PKGDOC/$LIC.doc
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cat $CWD/$LIC.txt > $PKGDOC/$LIC.txt
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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