slackbuilds/games/openjazz
Matteo Bernardini 0536f26ed2 games/openjazz: Mirror download url.
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
2018-03-10 07:11:19 +07:00
..
README games/openjazz: Added (engine for Jazz Jackrabbit games) 2014-04-12 13:59:48 -05:00
doinst.sh games/openjazz: Added (engine for Jazz Jackrabbit games) 2014-04-12 13:59:48 -05:00
openjazz-shareware.desktop games/openjazz: Added (engine for Jazz Jackrabbit games) 2014-04-12 13:59:48 -05:00
openjazz.6 games/openjazz: Added (engine for Jazz Jackrabbit games) 2014-04-12 13:59:48 -05:00
openjazz.SlackBuild games/openjazz: i486 => i586. 2016-08-20 07:50:03 +07:00
openjazz.info games/openjazz: Mirror download url. 2018-03-10 07:11:19 +07:00
openjazz.png games/openjazz: Added (engine for Jazz Jackrabbit games) 2014-04-12 13:59:48 -05:00
openjazz.pod games/openjazz: Added (engine for Jazz Jackrabbit games) 2014-04-12 13:59:48 -05:00
paths.diff games/openjazz: Added (engine for Jazz Jackrabbit games) 2014-04-12 13:59:48 -05:00
slack-desc games/openjazz: Added (engine for Jazz Jackrabbit games) 2014-04-12 13:59:48 -05:00

README

OpenJazz is a free, open-source version of the classic Jazz Jackrabbit
games. OpenJazz can be compiled on a wide range of operating systems,
including Windows 98/Me/XP and Linux. OpenJazz requires the files
from any of the following games:

- Jazz Jackrabbit Shareware Edition (included in this build)
- Jazz Jackrabbit
- Jazz Jackrabbit CD
- Jazz Jackrabbit Christmas Edition
- Jazz Jackrabbit: Holiday Hare 1995

OpenJazz will not work with any of the Jazz Jackrabbit 2 games.

There is no support for saving/loading the game. Multiplayer
is supported, but not well tested. For more information, see
http://www.alister.eu/jazz/oj/faq.php

This build includes the data files from the shareware edition, installed
in /usr/share/openjazz/shareware, and a wrapper script openjazz-shareware
that runs them (along with a .desktop file that does the same). To run
one of the other supported games, you'll need an installed/extracted copy
of the game in its own directory, and you'll have to pass the directory
path to openjazz as an argument. Example:

$ openjazz /dosC/games/jazz

Note that all the actual data files need to have UPPERCASE names,
e.g. "BLOCKS.000". If yours are lowercase, you can use something
like this:

$ for i in *; do mv $i $( echo $i | tr a-z A-Z ); done