slackbuilds/development/glm
Matteo Bernardini d547e0f889 Several: Change my email to @SBo in all maintained scripts
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
2012-09-02 10:10:20 +02:00
..
README development/glm: Added (OpenGL Mathematics). 2012-08-21 16:23:40 -05:00
glm.SlackBuild Several: Change my email to @SBo in all maintained scripts 2012-09-02 10:10:20 +02:00
glm.info Several: Change my email to @SBo in all maintained scripts 2012-09-02 10:10:20 +02:00
slack-desc development/glm: Added (OpenGL Mathematics). 2012-08-21 16:23:40 -05:00

README

glm (OpenGL Mathematics)

OpenGL Mathematics (GLM) is a header only C++ mathematics library for
graphics software based on the OpenGL Shading Language (GLSL)
specification.
GLM provides classes and functions designed and implemented with the
same naming conventions and functionalities than GLSL so that when a
programmer knows GLSL, he knows GLM as well which makes it really easy
to use.