slackbuilds/games/pcsx2
Hunter Sezen 68bfa3a2a4 games/pcsx2: Updated for version 2017.08.09_8c37418e4.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
2017-08-12 06:58:33 +07:00
..
README games/pcsx2: Updated for version 2017.05.21_7d75a7310. 2017-07-12 16:39:19 +01:00
doinst.sh games/pcsx2: Added (Playstation 2 Emulator). 2016-08-03 20:52:18 +07:00
osd_font.diff.gz games/pcsx2: Updated for version 2017.02.01_23d081ab2. 2017-02-06 07:55:51 +07:00
pcsx2.SlackBuild games/pcsx2: Updated for version 2017.08.09_8c37418e4. 2017-08-12 06:58:33 +07:00
pcsx2.info games/pcsx2: Updated for version 2017.08.09_8c37418e4. 2017-08-12 06:58:33 +07:00
slack-desc games/pcsx2: Switch to https. 2017-07-26 18:28:49 +07:00

README

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers
and a Virtual Machine which manages hardware states and PS2 system memory.

NOTE: This is buildable only on x86 32bit platforms and will require a PS2 bios
dump to play games. For x86_64 64bit platforms multilib support will be needed
including compat32 versions of SDL2, wxGTK3, portaudio and soundtouch.

PCSX2 offers experimental support for the EGL api instead of GLX. This can be
used by building PCSX2 with:
  EGL_API=yes ./pcsx2.SlackBuild

To build debugging symbols for PCSX2 use:
  DEBUG=yes ./pcsx2.SlackBuild

Alternatively a devel build can be used:
  DEVEL=yes ./pcsx2.SlackBuild

If a debug or devel build is used, asan support can also be built:
  ASAN=yes ./pcsx2.SlackBuild

The following environment variable will be required to use asan:
  ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1