184 lines
5.5 KiB
Bash
184 lines
5.5 KiB
Bash
#!/bin/sh
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# Slackware build script for zdoom
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# Originally written by Pablo Santamaria (email removed)
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# Modified and now maintained by B. Watson <yalhcru@gmail.com>. Original
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# version had no license, modified version released under the WTFPL,
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# see http://www.wtfpl.net/txt/copying/ for details.
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# 20170207 bkw:
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# - Take over maintenance, update for v2.8.1, BUILD=1. Upstream
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# says zdoom development has halted, so 2.8.1 should be the last
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# version ever.
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# - i486 => i586.
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# - Add SDL2 to REQUIRES as upstream no longer supports SDL1.
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# - Remove TiMidity++ from REQUIRES as it's no longer required (likely,
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# it never was).
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# - Use .tar.gz source from github rather than .7z from zdoom.org. The
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# source is identical except for CRLF line endings and a generated
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# gitinfo.h file.
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# - Remove p7zip from REQUIRES, now that we're using .tar.gz source.
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# - Fix the build so when fmodapi is built in, it'll actually *work*.
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# Original version of this script required fmodapi at compile time,
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# but failed to install liboutput_sdl.so, meaning fmodapi wasn't
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# usable at runtime.
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# - Replace crappy looking 16x16 "Z" icon with a larger higher-res version,
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# the "Z" from this image: https://zdoom.org/wiki/File:Logo_phpBB.gif
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# - Various cosmetic script fixes.
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# Note to the purists out there: I listed fmodapi as a hard dependency and
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# OpenAL as optional. Actually, they're both optional. One or the other
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# is required for the game to make sound at all though. I'd say the vast
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# majority of users (myself included) would consider a sound-less Doom
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# engine an incomplete implementation of the game, and would get annoyed
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# if a default build didn't include sound. You may disagree with this,
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# but please do so quietly, as though you also had been compiled without
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# sound support :)
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PRGNAM=zdoom
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VERSION=${VERSION:-2.8.1}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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# Decide whether to build OpenAL support in.
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OPENAL="${OPENAL:-auto}"
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if [ "$OPENAL" = "auto" ]; then
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if [ -e /usr/include/AL ]; then
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OPENAL=yes
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else
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OPENAL=no
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fi
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fi
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case "$OPENAL" in
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y*|Y*|t*|T*|1|[oO][nN])
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OPENAL=yes
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OPENALOPT="-DNO_OPENAL=OFF"
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WITHOPENAL=WITH
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;;
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*)
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OPENAL=no
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OPENALOPT="-DNO_OPENAL=ON"
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WITHOPENAL=WITHOUT
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;;
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esac
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# I could do the same as above for fluidsynth, but it's not necessary.
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# By default, zdoom loads it dynamically at runtime, and if it's missing,
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# the game runs anyway... and if fluidsynth is installed after the fact,
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# it'll Just Work (no need to recompile). Also, TiMidity++ is purely an
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# optional runtime dep.
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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# Slight template deviation: I used \+ rather than \; (same result, but maybe
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# 40x faster).
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \+ -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \+
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# gitinfo.h made like so:
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## git clone https://github.com/rheit/zdoom.git
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## git reset <commit ID, as listed on github's releases page>
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## cd zdoom/tools/updaterevision
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## cmake .
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## make
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## ./updaterevision ../../../gitinfo.h
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# Without this, we get fugly <unknown version> in the window's title.
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cat $CWD/gitinfo.h > src/gitinfo.h
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# Set default directory for IWADs (share with other doom engines, e.g. prboom)
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sed -i 's|/usr/local/share/|/usr/share/games/doom/|' src/posix/i_system.h
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# fmodapi support tries to find its lib in the current dir, fix it:
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sed -i \
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"s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \
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src/sound/fmodsound.cpp
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mkdir release
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cd release
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cmake \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_BUILD_TYPE="Release" \
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-DFMOD_LIBRARY=/usr/lib${LIBDIRSUFFIX}/libfmodex${LIBDIRSUFFIX}.so \
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$OPENALOPT \
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..
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make
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mkdir -p \
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$PKG/usr/games \
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$PKG/usr/share/applications \
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$PKG/usr/share/pixmaps \
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$PKG/usr/share/games/doom \
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$PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM
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# No 'make install' target, though there are some cmake_install.cmake files.
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# Manual install is simple enough anyway.
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install -s -m755 $PRGNAM $PKG/usr/games
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[ -e liboutput_sdl.so ] && \
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install -s -m755 liboutput_sdl.so $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM
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install -m644 $PRGNAM.pk3 $PKG/usr/share/games/doom/
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install -m644 $CWD/$PRGNAM.png $PKG/usr/share/pixmaps/
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install -m644 $CWD/$PRGNAM.desktop $PKG/usr/share/applications/
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cd ..
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# Get rid of CRLF endings in the docs.
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC
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for i in docs/*; do
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sed 's,\r,,' $i > $PKGDOC/$( basename $i )
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done
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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# Make slack-desc tell us whether OpenAL was built in or not.
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mkdir -p $PKG/install
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sed "s,@WITHOPENAL@,$WITHOPENAL,g" $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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