slackbuilds/haskell/haskell-OpenGLRaw
Erik Hanson 68a2677ce4 haskell/haskell-OpenGLRaw: Fixed dep info
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
2012-08-27 10:08:44 -05:00
..
README haskell/haskell-OpenGLRaw: Fixed dep info 2012-08-27 10:08:44 -05:00
doinst.sh haskell/*: Moved all of the Haskell stuff to here 2011-03-20 12:32:23 -05:00
haskell-OpenGLRaw.SlackBuild haskell/haskell-OpenGLRaw: Updated for version 1.2.0.0. 2012-06-27 16:04:01 -04:00
haskell-OpenGLRaw.info Add REQUIRED field to .info files. 2012-08-19 21:57:51 -05:00
slack-desc haskell/*: Moved all of the Haskell stuff to here 2011-03-20 12:32:23 -05:00

README

OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics
system and lots of OpenGL extensions.  It is basically a 1:1 mapping
of OpenGL's C API, intended as a basis for a nicer interface.
OpenGLRaw offers access to all necessary functions, tokens and types
plus a general facility for loading extension entries.  The module
hierarchy closely mirrors the naming structure of the OpenGL
extensions, making it easy to find the right module to import.  All
API entries are loaded dynamically.  If an API entry is not found at
runtime, a userError is thrown.

After uninstalling, run this command to unregister the package from
the ghc package database:   ghc-pkg recache