slackbuilds/games/marathon-eternal-data
Heinz Wiesinger 63daf9f79a All: Support $PRINT_PACKAGE_NAME env var
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
2021-07-17 21:55:09 +02:00
..
README games/marathon-eternal-data: Fixed for Windows formatted scripts. 2018-04-07 08:13:09 +07:00
doinst.sh
marathon-eternal-data.SlackBuild All: Support $PRINT_PACKAGE_NAME env var 2021-07-17 21:55:09 +02:00
marathon-eternal-data.info games/marathon-eternal-data: Update maintainer email. 2019-05-07 11:39:25 -07:00
slack-desc

README

marathon-eternal-data (game data for use with alephone)

Eternal is a free scenario for Aleph One, the multi-platform,
open-source, first-person-shooter engine derived from Bungie's
Marathon engine. It continues the story of the Marathon trilogy,
and is a nearly total conversion, featuring:

  * Fifty-two new levels, some revisiting familiar locations from
    the original Marathon trilogy.
  * Over six hundred fifty new high-resolution textures, including
    a dozen original landscape textures, from a variety of human
    and alien environments.
  * Eight all new weapons, many of which must be scavenged from your
    defeated enemies.
  * Over a dozen tracks of original music, including many remixes of
    your favorite tracks from the original Marathon.
  * And several new creatures and characters, alongside the complete
    cast from the original trilogy.

Included in the package is a shell script wrapper. Type
"marathon-eternal" or select Marathon Eternal X from the KDE or XFCE
"Games" menu.

To install the gamedata in /opt instead of /usr to save space in the
root partition use use:

  OPT=yes ./marathon-eternal-data.SlackBuild