241 lines
7.6 KiB
Bash
241 lines
7.6 KiB
Bash
#!/bin/bash
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# Slackbuild for vbam
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# Currently maintained by B. Watson <urchlay@slackware.uk>.
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# Previously maintained by Dugan Chen <email removed>.
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# Modified by the SlackBuilds.org project.
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# Written by JK Wood <email removed>.
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20231219 bkw: *finally* update, for v2.1.8.
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# 20230714 bkw: no changes, just a note to myself: v2.1.6 won't build,
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# and nothing in post-2.1.6 git helps. Visit again later.
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# 20230107 bkw: update for v2.1.5.
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# 20211117 bkw: note to self: there's been recent activity in
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# upstream's git. If another 6-12 months goes by without a release,
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# consider updating this for the latest git.
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# 20211117 bkw: BUILD=2
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# - fix build for -current and recent wxGTK3 update.
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# - relicense as WTFPL with permission from JK Wood.
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# - old-style icon symlink.
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# - call executable with full path in .desktop.
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# - add missing changelog/readme/todo to docdir.
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# - get rid of FFMPEG option (it's always enabled now).
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# - disable checking for updates (there haven't been any in
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# 5 years anyway, and this is a bit of a privacy concern for
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# some users).
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# - make wxGTK3 optional.
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# - only include .desktop and doinst in package if wxGTK3 enabled.
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# - make SFML optional. it's actually autodetected in v2.1.4,
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# so all this means is removing it from REQUIRES and adding
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# a note to README.
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# - always build the SDL UI executable (/usr/games/vbam).
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# - include vbam.ini.sample in docdir.
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# 20191129 bkw: updated for 2.1.4.
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# 20180702 bkw: updated for 2.1.0.
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# 20180612 bkw: updated for 2.0.2.
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# 20171219 bkw: updated for 2.0.1.
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# 20170302 bkw: use long-format github URL
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# 20170126 bkw:
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# - New maintainer, remove old maintainers' email addresses.
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# - Update for 2.0.0beta3. This adds SDL2 and SFML as deps.
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# Actually I could make SFML optional, it's only used for emulating
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# the GBA link cable. If anyone *really* wants to do this, add
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# -DENABLE_LINK=OFF to the cmake command. Not going to add it as
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# an option unless someone requests it.
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# - Install binary in /usr/games, not /usr/bin.
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# - Use correct wx-config, even if /usr/bin/wx-config symlink points
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# to 2.8 instead of 3.0.
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# - Get rid of Windows-only doc.
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# - Binary & source name has changed to visualboyadvance-m, keep the
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# old vbam name as symlinks.
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# - Correct README, plus cosmetic reformatting.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=vbam
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VERSION=${VERSION:-2.1.8}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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SRCVER="$VERSION"
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SRCNAM="visualboyadvance-m"
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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ASM=ON # x86 ASM optimizations are available.
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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ASM=ON
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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ASM=OFF
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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ASM=OFF
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $SRCNAM-$SRCVER
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tar xvf $CWD/$SRCNAM-$SRCVER.tar.gz
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cd $SRCNAM-$SRCVER
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# 20230107 bkw: doubleplusungood:
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# sbrun: WARNING: files altered outside the sandbox:
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# u /root/.gnupg/trustdb.gpg
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# I don't know why it's doing this, but this will prevent it.
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export CCACHE_DIR=${CCACHE_DIR:-$HOME/.ccache}
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mkdir -p fakehome
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export HOME=$( pwd )/fakehome
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# if both wx(Python|GTK) 2 and 3 are installed, /usr/bin/wx-config
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# is a symlink to the config for whichever was installed last. Avoid
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# confusion, force the correct version.
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# 20211117 bkw: willysr's wxGTK3 has switched from gtk2 to gtk3, so
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# this line had to be adjusted slightly. With gtk2 this was failing
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# to build on -current anyway...
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WXCONF=${WXCONF:-/usr/lib$LIBDIRSUFFIX/wx/config/gtk3-unicode-3.0}
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# 20211117 bkw: upstream doesn't autodetect wx, we have to explicitly
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# set it to ON or OFF.
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# 20220221 bkw: this had to be fixed again, it started failing when
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# /usr/bin/wx-config was the wxPython one.
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WXDEF="-DENABLE_WX=OFF"
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if [ "${WX:-yes}" = "yes" -a -x "$WXCONF" ]; then
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WXDEF="-DENABLE_WX=ON"
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mkdir wxtmp
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ln -s $WXCONF wxtmp/wx-config
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export PATH=$(pwd)/wxtmp:$PATH
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fi
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# 20211117 bkw: lirc doesn't autodetect.
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LIRCOPT=OFF
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[ "${LIRC:-yes}" = "yes" ] && pkg-config --exists lirc && LIRCOPT=ON
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# 20211117 bkw: no handy -Dwhatever to disable this, surgery required.
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# At first glance it looks like -DENABLE_LINK=OFF would work, but it
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# doesn't: it disables the GBA Link emulation, but the vbam binaries
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# still get linked with the SFML shared libs. Derp.
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[ "${SFML:-yes}" = "no" ] && sed -i '/^find_package(SFML/d' CMakeLists.txt
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# upstream cleverly parses their own ChangeLog to get the version number
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# that gets compiled into the binary. They un-cleverly failed to follow
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# their own formatting rules for v2.0.2, meaning the 2.0.2 executable
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# says 2.0.1 in its window title. So:
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sed -i '/\[2\.0\.2\]/s,Bug fix release,-,' CHANGELOG.md
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# 20211117 bkw: fix the SDL UI build.
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sed -i 's,KMOD_META,KMOD_ALT,g' src/sdl/SDL.cpp
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# 20211117 bkw: -fuse-ld=gold works, but doesn't speed things up much.
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mkdir -p build
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cd build
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cmake \
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-DENABLE_SDL=ON \
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"$WXDEF" \
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-DENABLE_LINK=$LINKOPT \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DENABLE_ASM_CORE=${ASM} \
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-DENABLE_ASM_SCALERS=${ASM} \
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-DENABLE_FFMPEG=ON \
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-DENABLE_ONLINEUPDATES=OFF \
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-DENABLE_LIRC=$LIRCOPT \
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-DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=gold" \
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-DCMAKE_SHARED_LINKER_FLAGS="-fuse-ld=gold" \
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-DCMAKE_BUILD_TYPE=Release ..
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make VERBOSE=1
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sed -i \
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-e 's,/usr/share/man,/usr/man,g' \
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-e 's,/usr/bin,/usr/games,g' \
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cmake_install.cmake
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make install DESTDIR=$PKG
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cd ..
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# 20230107 bkw: this gets installed in the wrong place in 2.1.5.
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[ -e $PKG/usr/bin/$SRCNAM ] && \
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mv $PKG/usr/bin/$SRCNAM $PKG/usr/games && \
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rmdir $PKG/usr/bin
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strip $PKG/usr/games/*
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gzip $PKG/usr/man/man6/*.6
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mkdir -p $PKG/install
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if [ -x $PKG/usr/games/$SRCNAM ]; then
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# in case someone's missing /usr/games from $PATH:
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sed -i 's,^Exec=,&/usr/games/,' $PKG/usr/share/applications/*desktop
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# old-style windowmanagers might need this:
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mkdir -p $PKG/usr/share/pixmaps
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ln -s ../icons/hicolor/48x48/apps/$SRCNAM.png $PKG/usr/share/pixmaps/$SRCNAM.png
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# only need the doinst.sh if the WX GUI was built.
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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fi
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKGDOC
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# This config file gets installed, but never actually used by vbam...
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mv $PKG/etc/$PRGNAM.cfg $PKGDOC/$PRGNAM.cfg.sample
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rmdir $PKG/etc
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rm -f doc/ReadMe.MFC.txt # this is for Windows only
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cp -a *.md doc/* $PKGDOC
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cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
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# 20211117 bkw: actually look at what we just built, to see what's
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# enabled (instead of trusting that everything got included correctly).
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# It's better to use objdump than ldd here IMO.
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SFYN=no; LIRCYN=no; WXYN=no
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objdump -p $PKG/usr/games/$PRGNAM | grep -q 'NEEDED *libsfml' && SFYN=yes
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strings $PKG/usr/games/$PRGNAM | grep -q lircrc && LIRCYN=yes
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[ -x $PKG/usr/games/$SRCNAM ] && WXYN=yes
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sed -e "s,@SFYN@,$SFYN," \
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-e "s,@LIRCYN@,$LIRCYN," \
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-e "s,@WXYN@,$WXYN," \
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$CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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