gamemode (Optimise Linux system performance on demand)
GameMode is a daemon/lib combo for Linux that allows games to request
a set of optimisations be temporarily applied to the host OS and/or
a game process.
GameMode was designed primarily as a stop-gap solution to problems
with the Intel and AMD CPU powersave or ondemand governors, but is
now host to a range of optimisation features and configurations.
GameMode is automatically activated on the games/apps below. For
others, you will need to request GameMode when running the game. That
can be done by launching the game through gamemoderun:
gamemoderun $location/$to/$game
Or edit the Steam launch options:
gamemoderun %command%
The daemon is configured with a gamemode.ini file. A default file is
installed in /usr/share/gamemode/gamemode.ini. This file may get
overwritten when the package is updated, so it is recommended to save
changes in /etc/.
Configuration files are loaded and merged from the following
directories, from highest to lowest priority:
1. $PWD ("unsafe" - [gpu] settings take no effect in this file)
2. $XDG_CONFIG_HOME or $HOME/.config/ ("unsafe" - [gpu] settings take
no effect in this file)
3. /etc/
4. /usr/share/gamemode/ (provided by package - may be overwritten on
future updates... store changes elsewhere)
The following games are known to integrate GameMode support (meaning
they don't require any additional configuration to activate GameMode
while running):
-DiRT 4
-Rise of the Tomb Raider
-Shadow of the Tomb Raider
-Total War Saga: Thrones of Britannia
-Total War: ROME REMASTERED
-Total War: Three Kingdoms
-Total War: WARHAMMER II
-Total War: WARHAMMER III
Other apps which can integrate with GameMode include:
-ATLauncher Minecraft launcher
-PolyMC Minecraft launcher
-GNOME Shell (via extension) - indicates when GameMode is active in
the top panel.
-Lutris - Enables GameMode for all games by default if available
(must have both 32- and 64-bit GameMode libraries installed),
configurable in preferences.
-RetroArch - is a frontend for emulators, game engines and media
players.