174 lines
5.6 KiB
Bash
174 lines
5.6 KiB
Bash
#!/bin/bash
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# Slackware build script for darkplaces
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# Copyright 2012 Matt Dinslage (daedra1980@gmail.com), Springfield, MO, USA
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# All rights reserved. Big thanks to Robby Workman for cleaning up my mistakes ;).
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=darkplaces
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VERSION=${VERSION:-20140513}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) export ARCH=i586 ;;
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arm*) export ARCH=arm ;;
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*) export ARCH=$( uname -m ) ;;
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esac
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fi
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# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
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# the name of the created package would be, and then exit. This information
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# could be useful to other scripts.
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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SRCDIR=${SRCDIR:-engine20140513}
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SRCVER=${SRCVER:-enginesource20140513}
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MODVER=${MODVER:-darkplacesmod20130301}
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# By default we won't add the darkplaces game mods
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DPMOD=${DPMOD:-"NO"}
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# Pass SOURCE=YES if you want to build you binaries from source
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SOURCE=${SOURCE:-"NO"}
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# By default application launcher will use opengl version
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SDL=${SDL:-"NO"}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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BINARCH="686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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BINARCH="686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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SLKLDFLAGS="-L/usr/lib64"; LIBDIRSUFFIX="64"
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BINARCH="x86_64"
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else
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# might not work at all, but we could try :)
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SLKCFLAGS="-O2"
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BINARCH=$ARCH
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SOURCE="YES"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM
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mkdir -p $PRGNAM
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cd $PRGNAM
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rm -rf $PRGNAM$SRCDIR
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unzip $CWD/$PRGNAM$SRCDIR.zip
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unzip $PRGNAM$SRCVER.zip # this is in the first zip file
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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( cd darkplaces
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patch -p1 < $CWD/gcc11.patch )
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if [ "$SOURCE" != "NO" ]; then
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cd $PRGNAM
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make OPTIM_RELEASE="$SLKCFLAGS" release
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cd -
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fi
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# Create game directory and copy executables
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mkdir -p $PKG/usr/share/games/darkplaces
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if [ "$SOURCE" = "NO" ]; then
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cp -a darkplaces-linux-$BINARCH-dedicated $PKG/usr/share/games/darkplaces/$PRGNAM-dedicated
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cp -a darkplaces-linux-$BINARCH-glx $PKG/usr/share/games/darkplaces/$PRGNAM-glx
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cp -a darkplaces-linux-$BINARCH-sdl $PKG/usr/share/games/darkplaces/$PRGNAM-sdl
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else
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cp -a $PRGNAM/$PRGNAM-{glx,sdl,dedicated} $PKG/usr/share/games/darkplaces
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fi
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# Create directory for original game *.pak files
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mkdir -p $PKG/usr/share/games/darkplaces/id1
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# Add launchers to path
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mkdir $PKG/usr/games
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for i in glx sdl dedicated ; do
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cat $CWD/darkplaces-$i > $PKG/usr/games/darkplaces-$i ;
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chmod 0755 $PKG/usr/games/darkplaces-$i ;
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done
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# Add application launcher
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mkdir -p $PKG/usr/share/{applications,pixmaps}
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/quake.png > $PKG/usr/share/pixmaps/quake.png
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# Make application launcher execute SDL version if requested.
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if [ "$SDL" != "NO" ]; then
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sed -i 's,darkplaces-glx,darkplaces-sdl,g' $PKG/usr/share/applications/$PRGNAM.desktop
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fi
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if [ "$DPMOD" != "NO" ]; then
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unzip $CWD/$MODVER.zip
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chown -R root:root dpmod
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find dpmod \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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cp -a dpmod $PKG/usr/share/games/darkplaces
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sed -i 's,exec ./darkplaces-glx,exec ./darkplaces-glx -game dpmod,g' \
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$PKG/usr/games/darkplaces-glx
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sed -i 's,exec ./darkplaces-sdl,exec ./darkplaces-sdl -game dpmod,g' \
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$PKG/usr/games/darkplaces-sdl
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fi
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README-SDL.txt darkplaces.txt $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README.SLACKWARE > $PKG/usr/doc/$PRGNAM-$VERSION/README.SLACKWARE
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# We only need to strip the binaries if we're compiling from source
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if [ "$SOURCE" != "NO" ]; then
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find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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fi
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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