slackbuilds/games/alienarena
Heinz Wiesinger 63daf9f79a All: Support $PRINT_PACKAGE_NAME env var
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
2021-07-17 21:55:09 +02:00
..
README games/alienarena: Fix README. 2020-10-17 09:39:54 +07:00
alienarena-7.66-no-qglBlitFramebufferEXT.patch games/alienarena: Updated to an svn snapshot, cleanups. 2021-04-17 23:07:48 -05:00
alienarena.SlackBuild All: Support $PRINT_PACKAGE_NAME env var 2021-07-17 21:55:09 +02:00
alienarena.desktop
alienarena.info games/alienarena: Fixed dep info 2021-04-18 22:25:55 -05:00
checkout_code.sh games/alienarena: Updated to an svn snapshot, cleanups. 2021-04-17 23:07:48 -05:00
doinst.sh
slack-desc

README

The goal of Alien Arena was to create the perfect marriage between
Quake and Unreal Tournament, between retro sci-fi and futuristic tech,
and between casual gamer and advanced expert, and wrap it up in a
package with quality that could rival that of commercial games. The
game has a weapon set that is unique and fun, and deviates a bit
away from the standard Q3 or UT2k4 weapons. Gameplay can be altered
easily in the menu by choosing between the various game types, such
as Deathmatch, Team Core Assault, All Out Assault, Capture the Flag,
Duel, and Cattle Prod. Users can also apply a number of different
mutators to the game rules as well, creating some pretty interesting
scenarios. Players can join others on servers using the in-game
browser, or use the Galaxy client, which also serves as a way to
communicate with the large, and friendly Alien Arena community.