33 lines
1.4 KiB
Plaintext
33 lines
1.4 KiB
Plaintext
Odamex (Online Doom Multiplayer Experience) is a modification of DOOM
|
|
to allow players to compete with each other over the Internet using the
|
|
client/server architecture.
|
|
|
|
To hear in-game music, install either eawpats or freepats, and make sure
|
|
the Options -> Sound Options -> MIDI System Backend option is set to
|
|
"SDL Mixer".
|
|
|
|
Optional dependency: If portmidi is installed, odamex will be built with
|
|
it. This allows odamex's in-game music to be directed to a separate MIDI
|
|
synthesizer application, or a hardware MIDI synth.
|
|
|
|
You'll also need the game data (WAD file) from one of the following:
|
|
|
|
Shareware Doom v1.9 (DOOM1.WAD, aka 'doom_shareware_data' SBo build)
|
|
Ultimate Doom v1.9 (DOOM.WAD)
|
|
Doom II v1.9 (DOOM2.WAD)
|
|
Final Doom: TNT Evilution v1.9 (TNT.WAD)
|
|
Final Doom: The Plutonia Experiment v1.9 (PLUTONIA.WAD)
|
|
FreeDoom >=0.6.2 (FREEDOOM.WAD aka 'freedoom' SBo build)
|
|
|
|
Place the WAD file(s) in /usr/share/games/doom. The filenames can be
|
|
all lowercase (doom.wad) or all uppercase (DOOM.WAD).
|
|
|
|
Optional dependency: miniupnpc (auto-detected at build time). This adds
|
|
support for UPnP to odasrv (the odamex server). It has no effect on odamex
|
|
(the client) or odalaunch (the launcher).
|
|
|
|
Note: If you get compile errors relating to wxIntPtr not being defined,
|
|
upgrade your wxPython or wxGTK package to at least version 2.8.12.0. If
|
|
for some reason you don't want to do this, see the comments in the
|
|
SlackBuild for a dirty hack that might work instead.
|