slackbuilds/graphics/freewrl
Heinz Wiesinger 63daf9f79a All: Support $PRINT_PACKAGE_NAME env var
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
2021-07-17 21:55:09 +02:00
..
README graphics/freewrl: Fixed dep info 2021-04-18 23:03:42 -05:00
doinst.sh graphics/freewrl: Added (3D Viewer). 2015-10-23 10:35:23 +07:00
freewrl.SlackBuild All: Support $PRINT_PACKAGE_NAME env var 2021-07-17 21:55:09 +02:00
freewrl.info graphics/freewrl: Fixed dep info 2021-04-18 23:03:42 -05:00
slack-desc graphics/freewrl: Fix slack-desc. 2016-11-14 16:47:23 +07:00

README

freewrl (3D Viewer)

FreeWRL has had an impressive track record, is here to stay. X3D
Components get added, problems get resolved. Program with GLSL Shaders
using the X3D Shaders Component, put your models exactly where you want
them with the Geospatial Component, or just throw triangles to the screen
as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres,
Boxes, Cubes; the list goes on and on.

With royalty free open standards, your models will continue to render,
year after year.

Additional options:

By default the SlackBuild compiles with native OpenGL. To override it,
pass MESA=yes.

For generating the documentation: DOCS=yes

To use OpenCL (requires an OpenCL API) define the OpenCL API path using:
OCL_PATH=