slackbuilds/games/glPortal/bullet286.patch

39 lines
1.7 KiB
Diff

commit 08df5951c9bbcf16234289eaef99c51e3f8bed13
Author: Henry Hirsch <henry@w3-net.de>
Date: Tue Feb 28 21:08:04 2017 +0100
Port uncollider to bullet 2.86
diff --git a/source/physics/Uncollider.cpp b/source/physics/Uncollider.cpp
index 99ffc79..8f60885 100644
--- a/source/physics/Uncollider.cpp
+++ b/source/physics/Uncollider.cpp
@@ -72,19 +72,24 @@ void Uncollider::nearCallback(btBroadphasePair &collisionPair,
btCollisionObject *colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject *colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
-
+
if (dispatcher.needsCollision(colObj0, colObj1)) {
btCollisionObjectWrapper obj0Wrap(0, colObj0->getCollisionShape(),
colObj0, colObj0->getWorldTransform(), -1, -1);
btCollisionObjectWrapper obj1Wrap(0, colObj1->getCollisionShape(),
colObj1, colObj1->getWorldTransform(), -1, -1);
+ btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap);
+
if (not collisionPair.m_algorithm) {
- collisionPair.m_algorithm = dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap);
+
+ collisionPair.m_algorithm =
+ dispatcher.findAlgorithm(&obj0Wrap, &obj1Wrap,
+ contactPointResult.getPersistentManifold(),
+ ebtDispatcherQueryType::BT_CONTACT_POINT_ALGORITHMS);
}
if (collisionPair.m_algorithm) {
- btManifoldResult contactPointResult(&obj0Wrap, &obj1Wrap);
if (dispatchInfo.m_dispatchFunc == btDispatcherInfo::DISPATCH_DISCRETE) {
collisionPair.m_algorithm->processCollision(&obj0Wrap, &obj1Wrap, dispatchInfo,
&contactPointResult);