slackbuilds/games/mars/pull17.patch

114 lines
4.8 KiB
Diff

From 33d5affabf8ff84f2c028b9303c6a9e83cc824ad Mon Sep 17 00:00:00 2001
From: James Cowgill <james410@cowgill.org.uk>
Date: Sat, 9 May 2015 01:54:14 +0100
Subject: [PATCH] Remove dependency on GLU - fixes build with SFML 2.3
---
premake4.lua | 8 ++++----
src/Shaders/postFX.cpp | 2 +-
src/System/window.cpp | 12 ++++++------
3 files changed, 11 insertions(+), 11 deletions(-)
diff --git a/premake4.lua b/premake4.lua
index 023dddd..5af4495 100755
--- a/premake4.lua
+++ b/premake4.lua
@@ -11,11 +11,11 @@ project "mars"
defines { "NDEBUG" }
flags { "Optimize" }
if os.get() == "windows" then
- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
elseif os.get() == "macosx" then
links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
else
- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
libdirs { "/usr/lib", "/usr/local/lib" }
end
@@ -23,10 +23,10 @@ project "mars"
defines { "_DEBUG", "DEBUG" }
flags { "Symbols" }
if os.get() == "windows" then
- links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "glu32", "opengl32", "fribidi-0", "tag" }
+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "opengl32", "fribidi-0", "tag" }
elseif os.get() == "macosx" then
links { "sfml-graphics.framework", "sfml-audio.framework", "sfml-system.framework", "sfml-window.framework", "opengl.framework", "fribidi", "tag" }
else
- links { "GLU", "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
+ links { "sfml-graphics", "sfml-audio", "sfml-system", "sfml-window", "fribidi", "tag" }
libdirs { "/usr/lib", "/usr/local/lib" }
end
diff --git a/src/Shaders/postFX.cpp b/src/Shaders/postFX.cpp
index 987f411..f767a47 100644
--- a/src/Shaders/postFX.cpp
+++ b/src/Shaders/postFX.cpp
@@ -78,7 +78,7 @@ namespace postFX {
postFX_.loadFromFile(settings::C_dataPath + "shaders/bump.frag", sf::Shader::Fragment);
bumpMap_.create(SPACE_X_RESOLUTION*0.5f, SPACE_Y_RESOLUTION*0.5f);
glViewport(0,0,SPACE_X_RESOLUTION*0.5f,SPACE_Y_RESOLUTION*0.5f);
- gluOrtho2D(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0);
+ glOrtho(0, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0, -1, 1);
glEnable(GL_BLEND);
glMatrixMode(GL_MODELVIEW);
postFX_.setParameter("BumpMap", bumpMap_.getTexture());
diff --git a/src/System/window.cpp b/src/System/window.cpp
index e9a099a..8e12dcc 100644
--- a/src/System/window.cpp
+++ b/src/System/window.cpp
@@ -222,7 +222,7 @@ namespace window {
glLoadIdentity();
// Setup translation (according to left-upper corner)
- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
// probably improves performance...
glDisable(GL_LIGHTING);
@@ -247,7 +247,7 @@ namespace window {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -255,7 +255,7 @@ namespace window {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluOrtho2D(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f);
+ glOrtho(0.f, SPACE_X_RESOLUTION, SPACE_Y_RESOLUTION, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
@@ -270,7 +270,7 @@ namespace window {
glLoadIdentity();
setViewPort();
- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -284,7 +284,7 @@ namespace window {
glLoadIdentity();
setViewPort();
- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -294,7 +294,7 @@ namespace window {
else {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- gluOrtho2D(0.f, viewPort_.x_, viewPort_.y_, 0.f);
+ glOrtho(0.f, viewPort_.x_, viewPort_.y_, 0.f, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}