slackbuilds/games/wesnoth/terrain_translation.patch

17 lines
520 B
Diff

--- src/terrain_translation.cpp.orig 2012-04-13 06:55:53.256767111 +0700
+++ src/terrain_translation.cpp 2012-04-13 06:56:38.718095606 +0700
@@ -800,7 +800,12 @@
tcode[1] = ((terrain.base & 0x00FF0000) >> 16);
tcode[2] = ((terrain.base & 0x0000FF00) >> 8);
tcode[3] = (terrain.base & 0x000000FF);
-
+ tcode[4] = 0;
+ tcode[5] = 0;
+ tcode[6] = 0;
+ tcode[7] = 0;
+ tcode[8] = 0;
+
if(terrain.overlay != NO_LAYER) {
tcode[4] = '^'; //the layer separator
tcode[5] = ((terrain.overlay & 0xFF000000) >> 24);