168 lines
5.4 KiB
Bash
168 lines
5.4 KiB
Bash
#!/bin/bash
|
|
|
|
# Slackware build script for xarchon
|
|
|
|
# Written by B. Watson (urchlay@slackware.uk)
|
|
|
|
# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
|
|
|
|
# 20211015 bkw: BUILD=3
|
|
# - fix build on -current.
|
|
# - new-style icon.
|
|
# - TODO: fix segfault when built with -O2. For now, the band-aid is
|
|
# to build with -O0.
|
|
|
|
# note: xarchon plays Archon and Archon II: Adept. I can't tell if the
|
|
# Adept game is complete or correct, because I never could understand
|
|
# how to play it, even as a video-game-obsessed kid in the 1980s.
|
|
|
|
# further note, written later: no, Adept is nowhere near complete or
|
|
# playable. So I'm patching the game to remove the menu option for it.
|
|
|
|
cd $(dirname $0) ; CWD=$(pwd)
|
|
|
|
PRGNAM=xarchon
|
|
VERSION=${VERSION:-0.60}
|
|
BUILD=${BUILD:-3}
|
|
TAG=${TAG:-_SBo}
|
|
PKGTYPE=${PKGTYPE:-tgz}
|
|
|
|
if [ -z "$ARCH" ]; then
|
|
case "$( uname -m )" in
|
|
i?86) ARCH=i586 ;;
|
|
arm*) ARCH=arm ;;
|
|
*) ARCH=$( uname -m ) ;;
|
|
esac
|
|
fi
|
|
|
|
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
|
|
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
|
|
exit 0
|
|
fi
|
|
|
|
TMP=${TMP:-/tmp/SBo}
|
|
PKG=$TMP/package-$PRGNAM
|
|
OUTPUT=${OUTPUT:-/tmp}
|
|
|
|
# 20211015 bkw: on -current, with gcc12, the damn thing segfaults
|
|
# on startup when we use -O2 (or -O1 even). Since it's only a game,
|
|
# I won't spend a lot of time worrying about it. It won't compile with
|
|
# clang++ either (not even with -std=gnu++98). The *real* fix for this
|
|
# is going to be to port xarchon to qt5. Which is beyond the scope
|
|
# of this SlackBuild, but I might take a stab at it as a standalone
|
|
# project someday.
|
|
if [ "$ARCH" = "i586" ]; then
|
|
SLKCFLAGS="-O0 -march=i586 -mtune=i686"
|
|
LIBDIRSUFFIX=""
|
|
elif [ "$ARCH" = "i686" ]; then
|
|
SLKCFLAGS="-O0 -march=i686 -mtune=i686"
|
|
LIBDIRSUFFIX=""
|
|
elif [ "$ARCH" = "x86_64" ]; then
|
|
SLKCFLAGS="-O0 -fPIC"
|
|
LIBDIRSUFFIX="64"
|
|
else
|
|
SLKCFLAGS="-O0"
|
|
LIBDIRSUFFIX=""
|
|
fi
|
|
|
|
set -e
|
|
|
|
rm -rf $PKG
|
|
mkdir -p $TMP $PKG $OUTPUT
|
|
cd $TMP
|
|
rm -rf $PRGNAM-$VERSION
|
|
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
|
|
cd $PRGNAM-$VERSION
|
|
chown -R root:root .
|
|
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
|
|
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
|
|
|
|
# disable Adept menu option, since it's non-playable.
|
|
patch -p1 < $CWD/patches/no_adept.diff
|
|
|
|
# hammer old C++ code into building on gcc-5.3, plus autoconf fixes
|
|
# to get qt3 detected & linked properly.
|
|
patch -p1 < $CWD/patches/compilefix.diff
|
|
|
|
# theoretically xarchon can be built with gtk+-1.x, but it requires an
|
|
# ancient gtk1-compatible version of glade... plus the gtk1 stuff won't
|
|
# compile under gcc-5.3. went through the trouble of patching the qt UI,
|
|
# so we don't bother with gtk1.
|
|
patch -p1 < $CWD/patches/remove_gtk.diff
|
|
|
|
# stop the GUI from getting stuck in Configure Players, when no joysticks
|
|
# are plugged in. Without the patch, it continually complains "Joystick
|
|
# not available" and won't allow saving the settings, even if joystick
|
|
# control isn't selected. With the patch, it still complains, but only
|
|
# once (per human player), then it saves the settings and exits Configure
|
|
# Players correctly.
|
|
patch -p1 < $CWD/patches/joystick.diff
|
|
|
|
# remove "Select Theme" from the menu. it's unimplemented, plus there
|
|
# aren't any themes to choose (just the default one).
|
|
patch -p1 < $CWD/patches/remove_theme_option.diff
|
|
|
|
# add warning to the man page about the GUI section being outdated,
|
|
# remove mention of selecting themes.
|
|
patch -p1 < $CWD/patches/manpage.diff
|
|
|
|
# 20211015 bkw: fix build on -current (gcc 12)
|
|
patch -p1 < $CWD/patches/newgccfix.diff
|
|
|
|
# 20211015 bkw: patch from Fedora:
|
|
# https://src.fedoraproject.org/rpms/xarchon/raw/f34/f/xarchon-fonts.patch
|
|
patch -p1 < $CWD/patches/defaultfont.diff
|
|
|
|
# configure script is from 2002, no thank you.
|
|
rm -f configure
|
|
autoreconf -if
|
|
|
|
# don't rely on /etc/profile.d/qt.sh being executable.
|
|
export QTDIR=/opt/kde3/lib${LIBDIRSUFFIX}/qt3
|
|
export PATH=$QTDIR/bin:$PATH
|
|
|
|
CFLAGS="$SLKCFLAGS" \
|
|
CXXFLAGS="$SLKCFLAGS -fpermissive" \
|
|
./configure \
|
|
--with-default-qt \
|
|
--prefix=/usr \
|
|
--bindir=/usr/games \
|
|
--libdir=/usr/lib${LIBDIRSUFFIX} \
|
|
--datadir=/usr/share/games/ \
|
|
--sysconfdir=/etc \
|
|
--localstatedir=/var \
|
|
--mandir=/usr/man \
|
|
--docdir=/usr/doc/$PRGNAM-$VERSION \
|
|
--build=$ARCH-slackware-linux
|
|
|
|
make
|
|
make install-strip DESTDIR=$PKG
|
|
gzip -9 $PKG/usr/man/man6/$PRGNAM.6
|
|
|
|
# default to mouse control, not joystick. note that keyboard control is
|
|
# always active, regardless of this setting. also by default player 2
|
|
# is the AI. this allows people to quickly fire up a single-player game
|
|
# (the most common case) without going through the config menu. this
|
|
# just changes the default; users can change it as desired.
|
|
cat $CWD/$PRGNAM.default > $PKG/usr/share/games/$PRGNAM/$PRGNAM.default
|
|
|
|
# .desktop written for this build.
|
|
mkdir -p $PKG/usr/share/pixmaps $PKG/usr/share/applications
|
|
ln -s ../games/$PRGNAM/icon.xpm $PKG/usr/share/pixmaps/$PRGNAM.xpm
|
|
cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
|
|
|
|
# 20211015 bkw: new-style icon. Only available in 32x32, sorry.
|
|
mkdir -p $PKG/usr/share/icons/hicolor/32x32/apps
|
|
convert data/icon.xpm $PKG/usr/share/icons/hicolor/32x32/apps/$PRGNAM.png
|
|
|
|
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
|
|
cp -a AUTHORS COPYING ChangeLog NEWS README $PKG/usr/doc/$PRGNAM-$VERSION
|
|
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
|
|
|
|
mkdir -p $PKG/install
|
|
cat $CWD/slack-desc > $PKG/install/slack-desc
|
|
cat $CWD/doinst.sh > $PKG/install/doinst.sh
|
|
|
|
cd $PKG
|
|
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
|