slackbuilds/games/iortcw/iortcw.SlackBuild

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#!/bin/sh
# Slackware build script for iortcw
# Copyright 2016-2019 Sébastien Ballet, France
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=iortcw
VERSION=${VERSION:-1.51c}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
INSTALL_COMMON_DATA=${INSTALL_COMMON_DATA:-yes}
# When INSTALL_COMMON_DATA=yes, define which language-specific
# patches (for single player) must be installed. Can be :
# no (default) : do not install any language-specific patches
# de : install german language-specific patches
# fr : install french language-specific patches
# es : install spanish language-specific patches
# it : install italian language-specific patches
#
LANG=${LANG:-no}
# Define whether iortcw must be build with internal libraries
# instead of dynamically linking against system libraries. Can
# be set to yes or no (default).
#
# Define whether iortcw must be or not build and linked against
# internal libraries (ie. zlib, jpeg, ogg, opus). Can be set
# to yes or no (default).
#
_USE_INTERNAL_LIBS=${_USE_INTERNAL_LIBS:-no}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
BUILDARCH="x86"
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
BUILDARCH="x86"
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
BUILDARCH="x86_64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
BUILDARCH="$ARCH"
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
if [ "$INSTALL_COMMON_DATA" = "yes" ] ; then
# Extract common game data file in ./common-game-data :
#
# * game data files to extract from $CWD/patch-data-141.zip archive :
# main/mp_bin.pk3
# main/mp_pak3.pk3
# main/mp_pak4.pk3
# main/mp_pak5.pk3
# main/mp_pakmaps0.pk3
# main/mp_pakmaps1.pk3
# main/mp_pakmaps2.pk3
# main/mp_pakmaps3.pk3
# main/mp_pakmaps4.pk3
# main/mp_pakmaps5.pk3
# main/mp_pakmaps6.pk3
# main/rotate.cfg
# main/scripts/translation.cfg
# main/sp_pak3.pk3
# main/sp_pak4.pk3
#
# * game data files to extract from $CWD/patch-data-SP_deutsch.zip when LANG=de :
# main/sp_pak3.pk3
# main/language.cfg
#
# * game data files to extract from $CWD/patch-data-SP_espanol.zip when LANG=es :
# main/sp_pak3.pk3
# main/Language.cfg
#
# * game data files to extract from $CWD/patch-data-SP_francais.zip when LANG=fr :
# main/sp_pak3.pk3
# main/language.cfg
#
# * game data files to extract from $CWD/patch-data-SP_italiano.zip when LANG=it :
# main/sp_pak3.pk3
# main/Language.cfg
unzip $CWD/patch-data-141.zip "main/*.pk3" "main/*.cfg" -d ./common-game-data
case $LANG in
de) unzip -o $CWD/patch-data-SP_deutsch.zip -d ./common-game-data
;;
es) unzip -o $CWD/patch-data-SP_espanol.zip -d ./common-game-data
;;
fr) unzip -o $CWD/patch-data-SP_francais.zip -d ./common-game-data
;;
it) unzip -o $CWD/patch-data-SP_italiano.zip -d ./common-game-data
;;
esac
fi
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
# Reminder :
# * targets defined in SP/MP makefiles :
# debug, release, makedirs, clean-debug, clean-release
# clean2, toolsclean-debug, toolsclean-release, toolsclean2
# dist
#
# * Variables used by the SP/MP makefiles and their default values :
#
# Variables ! Default values
# ! single player ! multiplayer
# ----------------------------+------------------+-----------------
# BUILD_STANDALONE ! - ! -
# BUILD_CLIENT ! - ! -
# BUILD_SERVER ! 0 ! -
# BUILD_GAME_SO ! - ! -
# BUILD_GAME_QVM ! 0 ! -
# BUILD_BASEGAME ! - ! -
# BUILD_RENDERER_REND2 ! - ! -
# BUILD_ARCHIVE ! 0 ! 0
# CLIENTBIN ! iowolfsp ! iowolfmp
# SERVERBIN ! iowolfspded ! iowolfded
# BASEGAME ! main ! main
# BASEGAME_CFLAGS ! - ! -
# COPYDIR ! /usr/local/games/wolf
# TEMPDIR ! /tmp
# USE_OPENAL ! 1 ! 1
# USE_OPENAL_DLOPEN ! 1 ! 1
# USE_CURL ! 0 ! 0
# USE_CURL_DLOPEN ! 1 ! 1
# USE_CODEC_VORBIS ! 1 ! 1
# USE_CODEC_OPUS ! 1 ! 1
# USE_MUMBLE ! 1 ! 1
# USE_VOIP ! 1 ! 1
# USE_FREETYPE ! 1 ! 1
# USE_INTERNAL_LIBS ! 1 ! 1
# USE_INTERNAL_OGG ! ${USE_INTERNAL_LIBS}
# USE_INTERNAL_VORBIS ! ${USE_INTERNAL_LIBS}
# USE_INTERNAL_OPUS ! ${USE_INTERNAL_LIBS}
# USE_INTERNAL_ZLIB ! ${USE_INTERNAL_LIBS}
# USE_INTERNAL_JPEG ! ${USE_INTERNAL_LIBS}
# USE_INTERNAL_FREETYPE ! ${USE_INTERNAL_LIBS}
# USE_LOCAL_HEADERS ! ${USE_INTERNAL_LIBS}
# USE_RENDERER_DLOPEN ! 1 ! 1
# USE_XDG ! 0 ! 0
# USE_YACC ! 0 ! 0
# DEBUG_CFLAGS ! -g -O0 ! -g -O0
# USE_BLOOM ! 1 ! 1
# USE_OPENGLES ! 0 ! 0
# RASPBERRY_PI ! 0 ! 0
# USE_AUTHORIZE_SERVER ! 0 ! 0
# V (ie. verbose) ! 0 ! 0
[ "$_USE_INTERNAL_LIBS" = "no" ] && _USE_INTERNAL_LIBS=0 || _USE_INTERNAL_LIBS=1
# define args that must be passed to make for better readability.
#
# Nota: even if BUILD_GAME_QVM is set to 1, qvm files are not
# generated on x86_64 systems.
#
MAKE_ARGS="ARCH=$BUILDARCH \
BUILD_CLIENT=1 \
BUILD_SERVER=1 \
BUILD_GAME_SO=1 \
BUILD_GAME_QVM=1 \
BUILD_BASEGAME=1 \
BUILD_RENDERER_REND2=1 \
USE_CURL=1 \
USE_CURL_DLOPEN=0 \
USE_OPENAL=1 \
USE_OPENAL_DLOPEN=0 \
USE_INTERNAL_LIBS=${_USE_INTERNAL_LIBS} \
USE_CODEC_VORBIS=1 \
USE_CODEC_OPUS=1 \
USE_FREETYPE=1 \
COPYDIR=\"$PKG/usr/share/games/rtcw\""
# Build single player game binaries
cd SP
CFLAGS="$SLKCFLAGS" \
make $MAKE_ARGS release copyfiles
# Build multi player game binaries
cd ../MP
CFLAGS="$SLKCFLAGS" \
make $MAKE_ARGS release copyfiles
find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
# go back into rtcw source root directory, generate pk3
# files required by alternate renderer (ie. mp_rend2_shaders0.pk3
# and sp_rend2_shaders0.pk3), in $PKG/usr/share/games/rtcw/main
#
cd ..
(
cd SP/media/
zip -r $PKG/usr/share/games/rtcw/main/sp_rend2_shaders0.pk3 .
)
(
cd MP/media/
zip -r $PKG/usr/share/games/rtcw/main/mp_rend2_shaders0.pk3 .
)
if [ "$INSTALL_COMMON_DATA" = "yes" ] ; then
# Copy content of ./common-game-data into $PKG/usr/share/games/rtcw
#
cp -a ./common-game-data/* $PKG/usr/share/games/rtcw
fi
mkdir -p $PKG/usr/share/{applications,pixmaps}
cat $CWD/iortcw.desktop > $PKG/usr/share/applications/iortcw.desktop
cat $CWD/iortcw-mp.desktop > $PKG/usr/share/applications/iortcw-mp.desktop
install -m 644 $CWD/iortcw.png $PKG/usr/share/pixmaps/iortcw.png
# Add launchers
mkdir $PKG/usr/games
cat $CWD/launcher.iortcw > $PKG/usr/games/iortcw
cat $CWD/launcher.iortcw-mp > $PKG/usr/games/iortcw-mp
chmod 0755 $PKG/usr/games/iortcw
chmod 0755 $PKG/usr/games/iortcw-mp
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION/{SP,MP}
cp -a HOWTO-Build.txt \
README_RASPBERRYPI \
iortcw-command-changes.txt \
rend2-cvars.txt \
iortcw-cvars-new.txt \
rend2-readme.md \
README.md \
iortcw-cvars-removed.txt \
voip-readme.txt \
$PKG/usr/doc/$PRGNAM-$VERSION
cp -a SP/COPYING.txt SP/README.txt \
$PKG/usr/doc/$PRGNAM-$VERSION/SP
cp -a MP/COPYING.txt MP/README.txt \
$PKG/usr/doc/$PRGNAM-$VERSION/MP
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}