39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
eduke32_hires_pack (Duke3D High Resolution Pack)
|
|
|
|
The Duke3D High Resolution Pack allows you to use much better looking
|
|
textures than the original game (released back in 1996) had to offer
|
|
in the first place. It also introduces 3D model replacements for the
|
|
old enemies/weapons/items sprites. In combination with an OpenGL port
|
|
like JFDuke3D or EDuke32, this gives Duke Nukem 3D a modernized, more
|
|
appealing look and even motivates Duke veterans to play through the
|
|
original episodes once again.
|
|
|
|
You'll need a high-end video card to use this at a decent framerate.
|
|
|
|
The SC-55 Music Pack used to be optional; it's now always included.
|
|
|
|
This package is intended for use with the eduke32 package from
|
|
slackbuilds.org, but may also be used with other Duke3D source ports.
|
|
|
|
To enable the HRP in the eduke32 launcher:
|
|
|
|
- Enable the "Enable autoload folder" option.
|
|
|
|
- Select an OpenGL video mode.
|
|
|
|
- Enable the "Polymer" option.
|
|
|
|
- In the "Game" tab, make sure you're playing either Duke Nukem 3D
|
|
Atomic Edition or Duke Nukem 3D Shareware.
|
|
|
|
- Click "Start".
|
|
|
|
If you don't see the launcher (if eduke32 goes straight to the game),
|
|
run "eduke32 -setup".
|
|
|
|
These instructions also work for rednukem (from the nblood package),
|
|
except that it requires symlinks to be created first:
|
|
|
|
mkdir -p ~/.config/rednukem/autoload
|
|
ln -s /usr/share/games/eduke32/autoload/* ~/.config/rednukem/autoload
|