178 lines
5.8 KiB
Bash
178 lines
5.8 KiB
Bash
#!/bin/bash
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# Slackware build script for SLADE
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# Copyright 2015 Dugan Chen Canada
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# Copyright 2020 B. Watson
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# 20230716 bkw: update for v3.2.4.
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# 20220616 bkw: update for v3.2.1.
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# 20220208 bkw:
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# - grr. add missing 'fmt' dep. my bad.
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# - autodetect wxWebView support in wxGTK3. also my bad.
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# 20211118 bkw:
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# - update for v3.2.0_b3. normally won't package a beta, but
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# 3.1.12a and 3.1.13 won't build, and life is too short.
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# - our wxGTK3 now has wxWebView, get rid of -DNO_WEBVIEW.
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# - /usr/share/slade3 moved to /usr/share/games/slade3.
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# - new- and old-style icons.
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# - add p7zip dep (the build process recompresses the .pk3).
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# 20201109 bkw: update for v3.1.12a
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# 20200416 bkw:
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# - take over maintenance
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# - update for v3.1.11
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# - binary in /usr/games
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# - install icon in right place, symlink to old location
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# - get rid of our .desktop file (upstream provides one now)
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=SLADE
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VERSION=${VERSION:-3.2.4}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
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\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
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# 20200416 bkw: game binaries do not belong in /usr/bin.
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sed -i 's,\<bin\>,games,' src/CMakeLists.txt
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# 20211118 bkw: pk3 file belongs in /usr/share/games/slade3.
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sed -i '/auto *dir_slade_pk3/s,=.*,= string("/usr/share/games/slade3/slade.pk3");,' \
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src/Archive/ArchiveManager.cpp
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sed -i 's,share/slade3,share/games/slade3,' src/CMakeLists.txt
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# 20211118 bkw: I was gonna change the category in the .desktop file,
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# but looking at the spec, I don't see a GameEditor or similar.
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sed -i -e 's, *$,,' -e 's,^Exec=,&/usr/games/,' *.desktop
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# 20200416 bkw: don't depend on unstable /usr/bin/wx-config symlink.
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# stupid thing insists on searching for wx-config in PATH, instead of
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# allowing us to explicitly give a full path and name for the script, so:
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WXCONF=/usr/lib$LIBDIRSUFFIX/wx/config/gtk3-unicode-3.0
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WXTMP=$( pwd )/wxtmp
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mkdir -p $WXTMP
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ln -s $WXCONF $WXTMP/wx-config
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# Note to self: don't try this:
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# -DCMAKE_C_COMPILER=clang \
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# -DCMAKE_CXX_COMPILER=clang++ \
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# It might compile OK but it will fail to run due to C++ ABI
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# version differences between the slade binary and the wx libraries.
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# We'd have to compile wxGTK3 with clang++ to make it work (and that
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# would break everything else using g++ and wxGTK3!)
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# Also, this build isn't ccache-able due to using precompiled headers
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# with g++ (see overly detailed discussion in games/mame). It's possible
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# to disable PCH, thus:
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# -DNO_COTIRE=ON \
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# but this makes the build take 3x as long, if it's not cached. Since
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# a non-ccached build with cotire only takes me 5 minutes, I won't go
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# to extreme lengths here like I did for mame.
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# 20220208 bkw: I screwed up: I forgot wxGTK3 isn't always built with
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# webkit2gtk (so it doesn't always have wxWebView). slade doesn't
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# autodetect this, so detect it ourselves:
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NO_WEBVIEW_OPT="ON"
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$WXTMP/wx-config --libs | grep -q webview && NO_WEBVIEW_OPT="OFF"
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echo "=== NO_WEBVIEW_OPT='$NO_WEBVIEW_OPT'"
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mkdir -p build
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cd build
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cmake \
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-DWITH_WXPATH=$WXTMP \
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-DNO_WEBVIEW=$NO_WEBVIEW_OPT \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DCMAKE_BUILD_TYPE=Release ..
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make VERBOSE=1
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make install/strip DESTDIR=$PKG
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cd ..
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iconname=$( grep '^Icon=' $PKG/usr/share/applications/*.desktop | cut -d= -f2 )
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rm -rf $PKG/usr/share/icons
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for px in 16 32 48 64 128; do
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size=${px}x${px}
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dir=$PKG/usr/share/icons/hicolor/$size/apps
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mkdir -p $dir
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convert -resize $size dist/res/logo_icon.png $dir/$iconname.png
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done
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mkdir -p $PKG/usr/share/pixmaps
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ln -s ../icons/hicolor/48x48/apps/$iconname.png $PKG/usr/share/pixmaps/$PRGNAM.png
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README.md LICENSE* $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
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