slackbuilds/games/solarus
Heinz Wiesinger 63daf9f79a All: Support $PRINT_PACKAGE_NAME env var
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
2021-07-17 21:55:09 +02:00
..
README games/solarus: Fixed dep info 2021-04-18 23:16:55 -05:00
cmake.patch games/solarus: Updated for version 1.6.4. 2020-09-05 08:26:39 +07:00
doinst.sh
fullscreen.patch games/solarus: Add patch. 2020-10-31 11:15:43 +07:00
slack-desc games/solarus: Updated for version 1.6.0. 2019-04-18 10:01:05 +07:00
solarus.SlackBuild All: Support $PRINT_PACKAGE_NAME env var 2021-07-17 21:55:09 +02:00
solarus.info games/solarus: Fixed dep info 2021-04-18 23:16:55 -05:00

README

Solarus is a free and open-source game engine, licensed under GPL v3.
It is written from scratch in C++ and uses SDL2 (it's not an emulator).
Development began in 2006. The goal of the engine is to allow people
to create their own Action-RPG games (also called Zelda-like games). It
is totally independent from Nintendo.

Solarus will require game data like zsdx.