slackbuilds/games/scummvm
Heinz Wiesinger 63daf9f79a All: Support $PRINT_PACKAGE_NAME env var
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org>
2021-07-17 21:55:09 +02:00
..
README games/scummvm: Fixed dep info in README 2021-04-18 14:31:56 -05:00
doinst.sh
fix-fluidsynth2-build.diff games/scummvm: Updated for version 2.1.2, fix build. 2020-04-19 10:52:24 +07:00
scummvm.SlackBuild All: Support $PRINT_PACKAGE_NAME env var 2021-07-17 21:55:09 +02:00
scummvm.info games/scummvm: Fix download link. 2021-01-17 08:45:08 +07:00
slack-desc games/scummvm: Fix slack-desc. 2016-11-14 16:47:23 +07:00

README

ScummVM is a collection of interpreters, capable of emulating several
adventure game engines. ScummVM mainly supports engines created using
SCUMM (Script Creation Utility for Maniac Mansion), used in various
LucasArts games such as Monkey Island, Day of the Tentacle, and others.
ScummVM also contains interpreters for several non-SCUMM games - currently
Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2.

ScummVM optionally uses libmpeg2.