slackbuilds/games/typhoon_2001
David Somero 207e865566 games/typhoon_2001: Misc automated cleanups.
Signed-off-by: David Somero <xgizzmo@slackbuilds.org>
2010-06-04 01:04:54 -04:00
..
README games/typhoon_2001: Added to 12.1 repository 2010-05-11 22:53:49 +02:00
slack-desc games/typhoon_2001: Added to 12.1 repository 2010-05-11 22:53:49 +02:00
typhoon_2001 games/typhoon_2001: Added to 12.1 repository 2010-05-11 22:53:49 +02:00
typhoon_2001.SlackBuild games/typhoon_2001: Misc automated cleanups. 2010-06-04 01:04:54 -04:00
typhoon_2001.desktop games/typhoon_2001: Updated for version r3992 2010-05-13 00:27:24 +02:00
typhoon_2001.info games/typhoon_2001: Updated for version r3992 2010-05-13 00:27:24 +02:00
typhoon_2001.png games/typhoon_2001: Updated for version r3992 2010-05-13 00:27:24 +02:00

README

Typhoon 2001 is a freeware game inspired by both the Atari Jaguar hit
game Tempest 2000 and the arcade hit Tempest. It takes ideas and concepts
from both games, but rearranges and changes them. A few new ideas have
been implemented as well.

To run the Linux version of Typhoon 2001, you will need hardware OpenGL
video accleration support for your X server.

This game is not open source: it's distributed binary-only. The SlackBuild
simply installs the binary distribution files in the appropriate places,
and adds a launcher script in /usr/bin, which adds support for per-user
game settings. The directory $HOME/.typhoon_2001/ will be created the
first time the game is run.