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bitsery.SlackBuild | ||
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slack-desc |
README
Header only C++ binary serialization library. It is designed around the networking requirements for real-time data delivery, especially for games. All cross-platform requirements are enforced at compile time, so serialized data do not store any meta-data information and is as small as possible. Features * Cross-platform compatible. * Optimized for speed and space. * No code generation required: no IDL or metadata, just use your types directly. * Configurable runtime error checking on deserialization. * Can read/write from any source: stream (file, network stream. etc... ), or buffer (vector, c-array, etc...). * Don't pay for what you don't use! - customize your serialization via extensions. Some notable extensions allow: * fine-grained bit-level serialization control. * forward/backward compatibility for your types. * smart and raw pointers with allocators support and customizable runtime polymorphism. * Easily extendable for any type. * Allows brief (similar to cereal) or/and verbose syntax for better serialization control. * Configurable endianness support. * No macros.