games/Scorched3D: Patched to use wxGTK3
Signed-off-by: Heinz Wiesinger <pprkut@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
f323436c3e
commit
ec987d5542
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@ -2,7 +2,7 @@
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# Slackware build script for Scorched3D
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# Copyright 2008-2013 Heinz Wiesinger, Amsterdam, The Netherlands
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# Copyright 2008-2021 Heinz Wiesinger, Amsterdam, The Netherlands
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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@ -11,22 +11,22 @@
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=Scorched3D
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VERSION=${VERSION:-44}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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@ -50,8 +50,8 @@ TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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@ -81,7 +81,20 @@ find -L . \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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patch -p1 < $CWD/gcc.patch
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# Apply patches from Fedora
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# Fix race condition on fast machines
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patch -p1 -i $CWD/patches/scorched3d-fix-hang-on-fast-machines.patch
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# Use xdg-open instead of firefox to open help
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patch -p1 -i $CWD/patches/scorched3d-help.patch
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# Fix compatibility with wxGTK3
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patch -p1 -i $CWD/patches/scorched3d-wx3.0.patch
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# Fix build issues
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patch -p0 -i $CWD/patches/scorched3d-returntype.patch
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patch -p1 -i $CWD/patches/scorched3d-freetype-buildfix.patch
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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@ -5,6 +5,6 @@ DOWNLOAD="http://downloads.sourceforge.net/scorched3d/Scorched3D-44-src.tar.gz"
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MD5SUM="c395d54a7a43cf91166d2cc0f7dec83e"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="freealut wxPython"
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REQUIRES="freealut wxGTK3"
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MAINTAINER="Heinz Wiesinger"
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EMAIL="pprkut@slackbuilds.org"
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@ -0,0 +1,53 @@
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diff -up scorched/src/common/coms/ComsLoadLevelMessage.cpp~ scorched/src/common/coms/ComsLoadLevelMessage.cpp
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--- scorched/src/common/coms/ComsLoadLevelMessage.cpp~ 2014-08-01 18:47:31.000000000 +0200
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+++ scorched/src/common/coms/ComsLoadLevelMessage.cpp 2020-08-13 21:33:59.895250469 +0200
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@@ -108,6 +108,49 @@ bool ComsLoadLevelMessage::loadState(Sco
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bool ComsLoadLevelMessage::loadTanks(ScorchedContext &context)
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{
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+ /*
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+ * There is a timing bug which shows on really fast machines
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+ * where the client starts talking to the server before the
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+ * server initial setup is done.
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+ * In sofar as I have managed to debug this, the following
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+ * happens on slower machines, aka the GOOD case:
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+ *
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Server TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Server TankAddSimAction::invokeAction() new Tank "Spectator"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Client TankAddSimAction::invokeAction() new Tank "Spectator"
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+ *
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+ * Note the server internally creates all tanks before the
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+ * client does and thus before the client starts sending
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+ * messages related to these tanks to the server.
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+ *
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+ * On a fast enough system (i7-10610U) the following order
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+ * has been observed instead:
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+ *
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Server TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Fred"
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+ * Client TankAddSimAction::invokeAction() new Tank "(Bot) Ted"
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+ * Client TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Client TankAddSimAction::invokeAction() new Tank "Spectator"
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+ * Server TankAddSimAction::invokeAction() new Tank "Player 1"
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+ * Server TankAddSimAction::invokeAction() new Tank "Spectator"
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+ *
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+ * Note the server creates the "Player 1" and "Spectator"
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+ * tanks after the client, this causes the server to ignore
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+ * some initial messages from the client related to these
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+ * tanks, after which things get stuck, breaking non-networked
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+ * games on fast machines.
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+ *
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+ * The sleep below is an ugly but effective workaround for this
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+ * issue.
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+ */
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+ SDL_Delay(100);
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+
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NetBufferReader reader(tanksBuffer_);
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// Add any new tanks
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@ -0,0 +1,36 @@
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diff -up scorched/src/launcher/wxdialogs/TrueTypeFont.h~ scorched/src/launcher/wxdialogs/TrueTypeFont.h
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--- scorched/src/launcher/wxdialogs/TrueTypeFont.h~ 2014-08-01 18:47:32.000000000 +0200
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+++ scorched/src/launcher/wxdialogs/TrueTypeFont.h 2014-08-29 14:04:55.726042013 +0200
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@@ -25,10 +25,10 @@
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#include <wx/image.h>
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#include <ft2build.h>
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#include <string>
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-#include <freetype/freetype.h>
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-#include <freetype/ftglyph.h>
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-#include <freetype/ftoutln.h>
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-#include <freetype/fttrigon.h>
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+#include FT_FREETYPE_H
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+#include FT_GLYPH_H
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+#include FT_OUTLINE_H
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+#include FT_TRIGONOMETRY_H
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class TrueTypeFont
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{
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diff -up scorched/src/client/GLEXT/GLFont2dFreeType.h~ scorched/src/client/GLEXT/GLFont2dFreeType.h
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--- scorched/src/client/GLEXT/GLFont2dFreeType.h~ 2014-08-01 18:47:31.000000000 +0200
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+++ scorched/src/client/GLEXT/GLFont2dFreeType.h 2014-08-29 14:08:10.327083878 +0200
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@@ -23,10 +23,10 @@
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#include <GLEXT/GLFont2dStorage.h>
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#include <ft2build.h>
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-#include <freetype/freetype.h>
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-#include <freetype/ftglyph.h>
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-#include <freetype/ftoutln.h>
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-#include <freetype/fttrigon.h>
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+#include FT_FREETYPE_H
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+#include FT_GLYPH_H
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+#include FT_OUTLINE_H
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+#include FT_TRIGONOMETRY_H
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#include <string>
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class GLFont2dFreeType
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@ -0,0 +1,12 @@
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diff -up scorched/src/common/common/DefinesScorched.cpp.orig scorched/src/common/common/DefinesScorched.cpp
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--- scorched/src/common/common/DefinesScorched.cpp.orig 2009-02-15 15:11:18.000000000 +0100
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+++ scorched/src/common/common/DefinesScorched.cpp 2009-02-16 14:28:53.000000000 +0100
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@@ -58,7 +58,7 @@ void S3D::showURL(const std::string &url
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std::string buffer = S3D::formatStringBuffer("open %s", url.c_str());
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system(buffer.c_str());
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#else
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- std::string buffer = S3D::formatStringBuffer("firefox %s", url.c_str());
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+ std::string buffer = S3D::formatStringBuffer("xdg-open %s", url.c_str());
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system(buffer.c_str());
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#endif // __DARWIN__
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#endif // _WIN32
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@ -1,5 +1,5 @@
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--- scorched/src/common/weapons/AccessoryStore.cpp.orig 2017-07-07 22:27:57.777261322 +0700
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+++ scorched/src/common/weapons/AccessoryStore.cpp 2017-07-07 22:39:34.368313611 +0700
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--- src/common/weapons/AccessoryStore.cpp.orig 2016-02-13 22:16:08.997822186 -0600
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+++ src/common/weapons/AccessoryStore.cpp 2016-02-13 22:16:47.949819533 -0600
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@@ -156,7 +156,7 @@
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Accessory *parent, XMLNode *currentNode)
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{
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@ -0,0 +1,170 @@
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From: Markus Koschany <apo@debian.org>
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Date: Fri, 15 Jul 2016 18:01:36 +0200
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Subject: wx3.0 compat
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Make Scorched3D compatible with wxWidgets 3.0
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Thanks to Olly Betts for the patch.
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---
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src/launcher/wxdialogs/Display.cpp | 10 +++++-----
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src/launcher/wxdialogs/DisplayDialog.cpp | 10 +++++-----
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src/launcher/wxdialogs/SettingsDialog.cpp | 14 +++++++-------
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3 files changed, 17 insertions(+), 17 deletions(-)
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diff --git a/src/launcher/wxdialogs/Display.cpp b/src/launcher/wxdialogs/Display.cpp
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index e0a423a..22169e0 100644
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--- a/src/launcher/wxdialogs/Display.cpp
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+++ b/src/launcher/wxdialogs/Display.cpp
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@@ -26,7 +26,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
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// Display settings
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wxStaticBox *displayBox = new wxStaticBox(parent, -1, wxT("&Display"));
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wxStaticBoxSizer *displaySizer = new wxStaticBoxSizer(displayBox, wxVERTICAL);
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- wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(2, 3, 5, 5);
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+ wxFlexGridSizer *displaySizer2 = new wxFlexGridSizer(0, 3, 5, 5);
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wxStaticText *resText = new wxStaticText(parent, -1, wxT("&Resolution :"));
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IDC_DISPLAY_CTRL =
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new wxComboBox(parent, -1,
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@@ -88,7 +88,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
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// Sound settings
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wxStaticBox *soundBox = new wxStaticBox(parent, -1, wxT("&Sound"));
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wxStaticBoxSizer *soundSizerMain = new wxStaticBoxSizer(soundBox, wxVERTICAL);
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- wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(4, 2);
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+ wxFlexGridSizer *soundSizer1 = new wxFlexGridSizer(0, 4, 2, 0);
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wxStaticText *volumeText = new wxStaticText(parent, -1, wxT("Sound Volume :"));
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wxStaticText *musicVolumeText = new wxStaticText(parent, -1, wxT("Music Volume :"));
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wxStaticText *ambientVolumeText = new wxStaticText(parent, -1, wxT("Ambient Volume :"));
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@@ -137,7 +137,7 @@ static void createMainControls(wxWindow *parent, wxSizer *sizer)
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wxT("Game Detail Options"));
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wxStaticBoxSizer *speedSizer = new wxStaticBoxSizer(speedBox, wxHORIZONTAL);
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- wxGridSizer *loadSizer = new wxFlexGridSizer(2, 2);
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+ wxGridSizer *loadSizer = new wxFlexGridSizer(0, 2, 2, 0);
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IDC_LOADULTRA_CTRL = new wxButton(parent, ID_LOADULTRA, wxT("&Ultra Detail"), wxDefaultPosition, wxSize(120,-1));
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IDC_LOADDEFAULTS_CTRL = new wxButton(parent, ID_LOADDEFAULTS, wxT("&Normal Detail"), wxDefaultPosition, wxSize(120,-1));
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IDC_LOADMEDIUM_CTRL = new wxButton(parent, ID_LOADMEDIUM, wxT("Faster Detail"), wxDefaultPosition, wxSize(120,-1));
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@@ -256,7 +256,7 @@ static void createSpeedControls(wxWindow *parent, wxSizer *sizer)
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wxStaticBox *waterDetailBox = new wxStaticBox(parent, -1,
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wxT("Graphics Detail"));
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wxStaticBoxSizer *waterDetailSizer = new wxStaticBoxSizer(waterDetailBox, wxHORIZONTAL);
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- wxGridSizer *waterDetailSizer2 = new wxGridSizer(3, 1, 10, 10);
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+ wxGridSizer *waterDetailSizer2 = new wxGridSizer(0, 1, 10, 10);
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IDC_NOWATERREF_CTRL =
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new wxCheckBox(parent, -1, wxT("Don't draw water reflections - Large Framerate Improvement"));
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@@ -471,7 +471,7 @@ static void createKeysControls(wxWindow *parent, wxSizer *topsizer)
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{
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wxScrolledWindow *scrolledWindow = new wxScrolledWindow(parent, -1,
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wxDefaultPosition, wxSize(480, 250));
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- wxSizer *sizer = new wxFlexGridSizer(5, 1);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 5, 1, 0);
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keyboardKeyList.clear();
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if (!Keyboard::instance()->loadKeyFile())
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diff --git a/src/launcher/wxdialogs/DisplayDialog.cpp b/src/launcher/wxdialogs/DisplayDialog.cpp
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index c34c9dc..0cdc620 100644
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--- a/src/launcher/wxdialogs/DisplayDialog.cpp
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+++ b/src/launcher/wxdialogs/DisplayDialog.cpp
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@@ -449,15 +449,15 @@ void DisplayFrame::refreshScreen()
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IDC_SLIDER1_CTRL->SetValue(OptionsDisplay::instance()->getBrightness());
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IDC_SLIDER1_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getBrightnessEntry().getDescription(), wxConvUTF8));
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IDC_VOLUME_CTRL->SetRange(0, 128);
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- IDC_VOLUME_CTRL->SetTickFreq(4, 0);
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+ IDC_VOLUME_CTRL->SetTickFreq(4);
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IDC_VOLUME_CTRL->SetValue(OptionsDisplay::instance()->getSoundVolume());
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IDC_VOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getSoundVolumeEntry().getDescription(), wxConvUTF8));
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IDC_MUSICVOLUME_CTRL->SetRange(0, 128);
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- IDC_MUSICVOLUME_CTRL->SetTickFreq(4, 0);
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+ IDC_MUSICVOLUME_CTRL->SetTickFreq(4);
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IDC_MUSICVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getMusicVolume());
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IDC_MUSICVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getMusicVolumeEntry().getDescription(), wxConvUTF8));
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IDC_AMBIENTVOLUME_CTRL->SetRange(0, 128);
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- IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4, 0);
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+ IDC_AMBIENTVOLUME_CTRL->SetTickFreq(4);
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IDC_AMBIENTVOLUME_CTRL->SetValue(OptionsDisplay::instance()->getAmbientSoundVolume());
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IDC_AMBIENTVOLUME_CTRL->SetToolTip(wxString(OptionsDisplay::instance()->getAmbientSoundVolumeEntry().getDescription(), wxConvUTF8));
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IDC_USERNAME_CTRL->SetValue(wxString(OptionsDisplay::instance()->getOnlineUserName(), wxConvUTF8));
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@@ -736,7 +736,7 @@ void DisplayFrame::onExportMod(wxCommandEvent &event)
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#if wxCHECK_VERSION(2, 8, 0)
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wxFD_SAVE);
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#else
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- wxSAVE);
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+ wxFD_SAVE);
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#endif
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if (file.empty()) return;
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ModFiles files;
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@@ -764,7 +764,7 @@ void DisplayFrame::onImportMod(wxCommandEvent &event)
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#if wxCHECK_VERSION(2, 8, 0)
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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#else
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- wxOPEN | wxFILE_MUST_EXIST);
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+ wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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#endif
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if (file.empty()) return;
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ModFiles files;
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diff --git a/src/launcher/wxdialogs/SettingsDialog.cpp b/src/launcher/wxdialogs/SettingsDialog.cpp
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index b312085..03ba629 100644
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--- a/src/launcher/wxdialogs/SettingsDialog.cpp
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+++ b/src/launcher/wxdialogs/SettingsDialog.cpp
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@@ -105,7 +105,7 @@ void SettingsFrame::createMainPanel(bool server)
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mainPanel_ = new wxPanel(book_, -1);
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book_->AddPage(mainPanel_, wxT("Main"));
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wxSizer *mainPanelSizer = new wxBoxSizer(wxVERTICAL);
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
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mainPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
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setters_.push_back(
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@@ -166,7 +166,7 @@ void SettingsFrame::createMoneyPanel()
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{
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moneyPanel_ = new wxPanel(book_, -1);
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wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
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ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
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setters_.push_back(
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@@ -215,7 +215,7 @@ void SettingsFrame::createScorePanel()
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{
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scorePanel_ = new wxPanel(book_, -1);
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wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
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ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
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setters_.push_back(
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@@ -249,7 +249,7 @@ void SettingsFrame::createWeaponsPanel()
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{
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weaponsPanel_ = new wxPanel(book_, -1);
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wxSizer *ecoPanelSizer = new wxBoxSizer(wxVERTICAL);
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- wxSizer *sizer = new wxFlexGridSizer(2, 2);
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+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
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ecoPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
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setters_.push_back(
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||||
@@ -286,7 +286,7 @@ void SettingsFrame::createEnvPanel()
|
||||
{
|
||||
envPanel_ = new wxPanel(book_, -1);
|
||||
wxSizer *envPanelSizer = new wxBoxSizer(wxVERTICAL);
|
||||
- wxSizer *sizer = new wxFlexGridSizer(2, 2);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 2, 2, 0);
|
||||
envPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
setters_.push_back(
|
||||
@@ -337,7 +337,7 @@ void SettingsFrame::createLandPanel()
|
||||
wxScrolledWindow *scrolledWindow = new wxScrolledWindow(landPanel_, -1,
|
||||
wxDefaultPosition, wxSize(225, 200));
|
||||
|
||||
- wxSizer *sizer = new wxFlexGridSizer(3, 3);
|
||||
+ wxSizer *sizer = new wxFlexGridSizer(0, 3, 3, 0);
|
||||
int i = 0;
|
||||
std::list<LandscapeDefinitionsEntry> &defns =
|
||||
landscapeDefinitions.getAllLandscapes();
|
||||
@@ -438,7 +438,7 @@ void SettingsFrame::createPlayersPanel()
|
||||
wxT("Players are persistent for game"));
|
||||
playersPanelSizer->Add(IDC_SERVER_RESIDUAL_CTRL, 0, wxALIGN_CENTER | wxTOP, 10);
|
||||
|
||||
- wxSizer *sizer = new wxGridSizer(3, 3);
|
||||
+ wxSizer *sizer = new wxGridSizer(0, 3, 3, 0);
|
||||
playersPanelSizer->Add(sizer, 0, wxALL | wxALIGN_CENTER, 10);
|
||||
|
||||
for (int i=0; i<24; i++)
|
Loading…
Reference in New Issue