games/openttd: Fix build.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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@ -25,5 +25,3 @@ open source data files will not be used by the script and OpenTTD. Or, the
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user can keep OPENDATA=YES in which case the open source data files will be
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included giving the user the ability to choose which data file set (original
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Windows or open source data files) to use within the game options menu.
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See the readme.txt or http://wiki.openttd.org for more information.
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@ -25,7 +25,7 @@
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PRGNAM=openttd
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VERSION=${VERSION:-1.4.4}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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OPENGFX=0.5.0
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@ -85,7 +85,9 @@ find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
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-o -perm 511 \) -exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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patch -p0 < $CWD/openttd.patch
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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@ -0,0 +1,13 @@
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--- src/fontcache.cpp.orig 2015-01-31 17:48:10.000000000 +0100
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+++ src/fontcache.cpp 2015-01-31 17:49:31.000000000 +0100
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@@ -527,8 +527,8 @@
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aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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- int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
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- int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
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+ int width = max(1u, slot->bitmap.width + (this->fs == FS_NORMAL));
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+ int height = max(1u, slot->bitmap.rows + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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