games/openttd: Updated for version 1.5.1.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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2cb8a7d784
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cbeb5853fe
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@ -24,11 +24,11 @@
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=openttd
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VERSION=${VERSION:-1.4.4}
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BUILD=${BUILD:-2}
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VERSION=${VERSION:-1.5.1}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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OPENGFX=0.5.0
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OPENGFX=0.5.2
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OPENSFX=0.2.3
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OPENMSX=0.3.1
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@ -87,8 +87,6 @@ find -L . \
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\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
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-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
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patch -p0 < $CWD/openttd.patch
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CFLAGS="$SLKCFLAGS" \
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CXXFLAGS="$SLKCFLAGS" \
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./configure \
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@ -1,12 +1,12 @@
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PRGNAM="openttd"
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VERSION="1.4.4"
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VERSION="1.5.1"
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HOMEPAGE="http://www.openttd.org"
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DOWNLOAD="http://binaries.openttd.org/releases/1.4.4/openttd-1.4.4-source.tar.xz \
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http://binaries.openttd.org/extra/opengfx/0.5.0/opengfx-0.5.0-all.zip \
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DOWNLOAD="http://binaries.openttd.org/releases/1.5.1/openttd-1.5.1-source.tar.xz \
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http://binaries.openttd.org/extra/opengfx/0.5.2/opengfx-0.5.2-all.zip \
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http://binaries.openttd.org/extra/openmsx/0.3.1/openmsx-0.3.1-all.zip \
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http://binaries.openttd.org/extra/opensfx/0.2.3/opensfx-0.2.3-all.zip"
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MD5SUM="428251bb66a395b76d530ebe1c71697e \
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f2ca3f1b23e360264940913ad42f3d9a \
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MD5SUM="f4676d2fef2fa6ec401b328a780e9d29 \
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e64352d0578822c6e5388b631b3086f7 \
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858b79d44aea6de5e15d9d1439e86cc3 \
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3605b82f24153500c8a1804e4420168a"
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DOWNLOAD_x86_64=""
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@ -1,13 +0,0 @@
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--- src/fontcache.cpp.orig 2015-01-31 17:48:10.000000000 +0100
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+++ src/fontcache.cpp 2015-01-31 17:49:31.000000000 +0100
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@@ -527,8 +527,8 @@
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aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
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/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
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- int width = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
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- int height = max(1, slot->bitmap.rows + (this->fs == FS_NORMAL));
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+ int width = max(1u, slot->bitmap.width + (this->fs == FS_NORMAL));
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+ int height = max(1u, slot->bitmap.rows + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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