games/dungeon: Added (text adventure game)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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dungeon (text adventure game)
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This "mainframe zork" has everything contained in the commercial ZORK I,
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part of ZORK II, and the endgame from ZORK III. Some mainframe computers
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don't have this full version, so if your mainframe doesn't have the
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endgame, the Bank of Zork, and the puzzle room, you are in for some
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new challenges.
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This version of Dungeon seems to be earlier than any of the ones available
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at www.if-archive.org. It was posted to USEnet ages ago. This build
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uses slightly modified sources, needed to get modern GNU Fortran to
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compile them.
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BTW, the source files say copyright INFOCOM, but allow non-commercial use.
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This was the last version before INFOCOM went commercial.
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This build includes the game map in /usr/doc/dungeon-$VERSION
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You can build a debugging (aka cheating) version of Dungeon by passing
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DEBUG=yes in the script's environment. This enables tracing and the
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GDT command.
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#!/bin/bash
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# Slackware build script for dungeon
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# Written by B. Watson (yalhcru@gmail.com)
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# Licensed under the WTFPL. See http://sam.zoy.org/wtfpl/ for details.
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PRGNAM=dungeon
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VERSION=${VERSION:-19800808}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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[ "${DEBUG:-no}" = "yes" ] && DFLAG='DEBUG=1'
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make FFLAGS="$SLKCFLAGS" $DFLAG
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make install DESTDIR=$PKG
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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install -m0644 $CWD/$PRGNAM.jpg history read.me $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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PRGNAM="dungeon"
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VERSION="19800808"
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HOMEPAGE="http://almy.us/dungeon.html"
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DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/dungeon-19800808.tar.gz \
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http://almy.us/image/dungeon.jpg"
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DOWNLOAD_x86_64=""
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MD5SUM="331f6fc1e02ba78ce7cb29a77fc0fe31 \
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1448fc6d9cae7f5b51660d304aa117b5"
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MD5SUM_x86_64=""
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REQUIRES=""
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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@ -0,0 +1,19 @@
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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dungeon: dungeon (text adventure game)
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dungeon:
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dungeon: This "mainframe zork" has everything contained in the commercial ZORK
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dungeon: I, part of ZORK II, and the endgame from ZORK III. Some mainframe
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dungeon: computers don't have this full version, so if your mainframe doesn't
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dungeon: have the endgame, the Bank of Zork, and the puzzle room, you are in
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dungeon: for some new challenges.
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dungeon:
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dungeon: BTW, the source files say copyright INFOCOM, but allow non-commercial
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dungeon: use. This was the last version before INFOCOM went commercial.
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dungeon:
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