libraries/agg: Wrap README at 72 columns.
Signed-off-by: B. Watson <yalhcru@gmail.com>
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Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic
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library, written in industrially standard C++. The terms and conditions
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of use AGG are described on The License page. AGG doesn't depend on any
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graphic API or technology. Basically, you can think of AGG as of a
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rendering engine that produces pixel images in memory from some vectorial
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data. But of course, AGG can do much more than that. The ideas and the
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philosophy of AGG are:
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* Anti-Aliasing * Subpixel Accuracy * The highest possible quality
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* High performance * Platform independence and compatibility
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* Flexibility and extensibility * Lightweight design
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Anti-Grain Geometry (AGG) is an Open Source, free of charge
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graphic library, written in industrially standard C++. The terms and
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conditions of use AGG are described on The License page. AGG doesn't
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depend on any graphic API or technology. Basically, you can think of
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AGG as of a rendering engine that produces pixel images in memory
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from some vectorial data. But of course, AGG can do much more than
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that. The ideas and the philosophy of AGG are:
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* Anti-Aliasing
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* Subpixel Accuracy
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* The highest possible quality
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* High performance
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* Platform independence and compatibility
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* Flexibility and extensibility
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* Lightweight design
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* Reliability and stability (including numerical stability)
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