games/Scorched3D: Fixed patch line endings.
Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
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@ -1,11 +1,11 @@
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--- scorched/src/common/weapons/AccessoryStore.cpp.orig 2017-07-07 22:27:57.777261322 +0700
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+++ scorched/src/common/weapons/AccessoryStore.cpp 2017-07-07 22:39:34.368313611 +0700
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@@ -156,7 +156,7 @@
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Accessory *parent, XMLNode *currentNode)
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{
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XMLNode *typeNode = 0;
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- if (!currentNode->getNamedParameter("type", typeNode)) return false;
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+ if (!currentNode->getNamedParameter("type", typeNode)) return 0;
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AccessoryPart *accessoryPart =
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AccessoryMetaRegistration::getNewAccessory(typeNode->getContent(), this);
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Accessory *parent, XMLNode *currentNode)
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{
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XMLNode *typeNode = 0;
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- if (!currentNode->getNamedParameter("type", typeNode)) return false;
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+ if (!currentNode->getNamedParameter("type", typeNode)) return 0;
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AccessoryPart *accessoryPart =
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AccessoryMetaRegistration::getNewAccessory(typeNode->getContent(), this);
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