games/eduke32: Added to 12.1 repository
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EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D),
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merging it with EDuke to provide many new features for mod authors.
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Also included is a map editor (mapster32).
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To play the game, you will need the DUKE32.GRP file from either the
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Duke Nukem 3D CD-ROM, or from the shareware version of Duke Nukem 3D.
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To play the game, you must provide the data files.
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For convenience, the shareware GRP file has been packaged as
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eduke32_shareware_data, also available from slackbuilds.org.
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See README_game_data.txt
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If you want to play the HRP (High Resolution Pack), get the
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eduke32_hires_pack package from slackbuilds.org
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Although the Duke Nukem 3D code has been released under the GPL, the game
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data (graphics, sounds, levels, etc) is still proprietary, (c) 3D Realms.
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To play the game, you must provide the data files. There are a couple of
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options:
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- Buy the game, and copy DUKE3D.GRP and DUKE.RTS file from the game CD to
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/usr/share/games/eduke32/ or your ~/.eduke32 directory.
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Note: DUKE3D.GRP should be named "duke3d.grp" (lowercase), but DUKE.RTS
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should be uppercase.
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- Use the files from the shareware version, which is still available for
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download from the 3D Realms site. For convenience, you may install the
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eduke32_shareware_data package from slackbuilds.org, which simply creates
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a Slackware package from the files in the shareware Duke3D installer.
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For information on playing user-created levels or other Build engine games
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(such as Nam), see http://wiki.eduke32.com/ and http://www.eduke32.com/
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If you want to play the HRP (High Resolution Pack), get the
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eduke32_hires_pack package from slackbuilds.org
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if [ -x /usr/bin/update-desktop-database ]; then
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./usr/bin/update-desktop-database -q usr/share/applications
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fi
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#!/bin/sh
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# Slackware build script for eduke32
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# Written by B. Watson (yalhcru@gmail.com)
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# Comment next line to skip building the Build utilities:
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BUILD_UTILS=${BUILD_UTILS:-"yes"}
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PRGNAM=eduke32
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VERSION=${VERSION:-20080709}
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SRCDIR=${PRGNAM}_src_${VERSION}
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ARCH=${ARCH:-i486}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo} # For consistency's sake, use this
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp} # Drop the package in /tmp
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# TODO: fix the Makefiles so they'll honor external CFLAGS.
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# The default flags include -O2 already, which is good enough for now.
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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else
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echo "Sorry, $PRGNAM can't be compiled on $ARCH with this script (yet)"
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exit 1
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG/usr/libexec/$PRGNAM $PKG/usr/bin \
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$PKG/usr/share/games/$PRGNAM $OUTPUT
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cd $TMP
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rm -rf $SRCDIR
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unzip $CWD/$SRCDIR.zip
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cd $SRCDIR
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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cd eduke32
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make
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# There is no "make install"; binary is already stripped
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for i in eduke32 mapster32; do
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cat $i > $PKG/usr/libexec/$PRGNAM/$i
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chown root:root $PKG/usr/libexec/$PRGNAM/$i
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chmod 0755 $PKG/usr/libexec/$PRGNAM/$i
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done
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# Wrapper script to make things behave nicer
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cat $CWD/eduke32.wrapper > $PKG/usr/bin/eduke32
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chown root:root $PKG/usr/bin/eduke32
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chmod 755 $PKG/usr/bin/eduke32
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( cd $PKG/usr/bin ; ln -s eduke32 mapster32 )
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# Mapster help files
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cp *.hlp *.HLP names.h tiles.cfg $PKG/usr/share/games/eduke32
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a ChangeLog* *.txt *.TXT *.sample *.cfg \
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$PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cp $CWD/README_game_data.txt $PKG/usr/doc/$PRGNAM-$VERSION
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( cd $PKG/usr/share/games/$PRGNAM
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ln -s ../../../doc/$PRGNAM-$VERSION/README_game_data.txt . )
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# Icon and desktop link
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mkdir -p $PKG/usr/share/applications
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cp $CWD/mapster32.desktop $CWD/eduke32.desktop $PKG/usr/share/applications
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mkdir -p $PKG/usr/share/pixmaps
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cp $CWD/eduke32.png $PKG/usr/share/pixmaps
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# slack-desc
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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# Build the utilities, if requested.
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if [ "$BUILD_UTILS" = "yes" ]; then
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cd $TMP/$SRCDIR/build
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make utils
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for i in kextract kgroup transpal wad2art wad2map; do
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strip $i
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cat $i > $PKG/usr/bin/$i
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chown root:root $PKG/usr/bin/$i
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chmod 0755 $PKG/usr/bin/$i
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done
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cp doc/* $PKG/usr/doc/$PRGNAM-$VERSION
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echo "$PRGNAM: This package includes the Build engine utiliies (kextract et al)" >> $PKG/install/slack-desc
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fi
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz
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[Desktop Entry]
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Encoding=UTF-8
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Name=EDuke32
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GenericName=Duke Nukem 3D Engine
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Comment=EDuke32 Duke Nukem 3D Engine
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Icon=/usr/share/pixmaps/eduke32.png
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Exec=eduke32
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Terminal=false
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Type=Application
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Categories=Application;Game;
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PRGNAM="eduke32"
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VERSION="20080709"
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HOMEPAGE="http://www.eduke32.com/"
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DOWNLOAD="http://wiki.eduke32.com/stuff/eduke32_src_20080709.zip"
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MD5SUM="25dea16254a227b0ad3dffe01ca604bf"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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APPROVED="David Somero"
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#!/bin/sh
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# Wrapper script for eduke32 and mapster32
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# Ensure ~/.eduke32 exists, populate with a symlink forest
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# (Need this because the game normally expects to run from its own dir)
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SHAREDIR=/usr/share/games/eduke32
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BINDIR=/usr/libexec/eduke32
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PROG="`echo $0 | sed 's/.*\///'`"
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mkdir -p ~/.eduke32
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if ! cd ~/.eduke32; then
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echo 2>&1 "$PROG: Can't create ~/.eduke32 directory"
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exit 1
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fi
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for i in autoload m32help.hlp SEHELP.HLP STHELP.HLP names.h tiles.cfg; do
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if [ -e $SHAREDIR/$i -a ! -e $i ]; then
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ln -s $SHAREDIR/$i $i
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fi
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done
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exec $BINDIR/$PROG "$@"
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[Desktop Entry]
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Encoding=UTF-8
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Name=Mapster32
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GenericName=Duke Nukem 3D Editor
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Comment=Mapster32 Duke Nukem 3D Editor
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Icon=/usr/share/pixmaps/eduke32.png
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Exec=mapster32
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Terminal=false
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Type=Application
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Categories=Application;Game;Editor
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eduke32: EDuke32 (fork of the JFDuke3D port of Duke Nukem 3D)
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eduke32:
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eduke32: EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D),
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eduke32: merging it with EDuke to provide many new features for mod authors.
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eduke32: Also included is a map editor (mapster32).
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eduke32:
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eduke32: To play the game, you will need the DUKE3D.GRP file from either the
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eduke32: Duke Nukem 3D CD-ROM, or from the shareware version of Duke Nukem 3D.
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eduke32:
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eduke32: For convenience, the shareware GRP file has been packaged as
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eduke32: eduke32_shareware_data, also available from slackbuilds.org.
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