games/gzdoom: Updated for version 1.7.01.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
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Enhanced OpenGL port of the official DOOM source code that also supports
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Heretic, Hexen, and Strife.
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fluidsynth is an optional (autodetected) compile-time dependency.
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See below for optional runtime dependencies.
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Optional compile-time dependency: fluidsynth (autodetected).
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gzdoom is only a game engine. To actually play the game, you'll need
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the game data (IWAD file) from one of the supported games. These include
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Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen, and Strife.
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Place the .wad file(s) in /usr/share/games/doom.
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See README_SBo.txt for optional runtime dependencies.
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If you don't own any of the supported games, you can install one or more
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of these slackbuilds.org packages to get a playable game:
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*Note: if you're upgrading from gzdoom-1.5.x, the config file location
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has changed. To keep your old settings:
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freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data
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To hear the in-game music, there are several options. In the game menu,
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select "Options | Sound Options" and set "MIDI Device" to one of the
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below:
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FMOD (the default) - Install ff8dls and set the console variable
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snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
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console or by editing ~/.gzdoom/zdoom.ini). Alternatively,
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if you dual-boot with Windows, use something like
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/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
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of your C: drive in Windows).
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FluidSynth - Install fluidsynth (before building gzdoom) and fluid-soundfont.
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Timidity - Install TiMidity++ and either eawpats or freepats, and set up
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/etc/timidity/timidity.cfg to use it.
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GUS or OPL - Nothing extra required; these are software emulations of
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classic soundcards from the early 1990s.
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While you're in the Sound Options menu, it's probably a good idea to set
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"Output System" to "ALSA" (otherwise, the default will use OSS emulation).
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mkdir -p ~/.config/gzdoom
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cp ~/.gzdoom/zdoom.ini ~/.config/gzdoom
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@ -0,0 +1,40 @@
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Game Data
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---------
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gzdoom is only a game engine. To actually play the game, you'll need the
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game data (IWAD file) from one or more of the supported games. These
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include Doom, Ultimate Doom, Final Doom, FreeDoom, Heretic, Hexen,
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and Strife. Place the .wad file(s) in /usr/share/games/doom.
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If you don't own any of the supported games, you can install one or more
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of these slackbuilds.org packages to get a playable game:
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freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data
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Music Support
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-------------
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To hear the in-game music, there are several options. In the game menu,
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select "Options | Sound Options" and set "MIDI Device" to one of the
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below:
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1. FMOD (the default) - Install ff8dls and set the console variable
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snd_midipatchset to "/usr/share/sounds/dls/ff8.dls" (from the in-game
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console or by editing ~/.config/gzdoom/zdoom.ini). Alternatively,
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if you dual-boot with Windows, use something like
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/dosC/windows/system32/drivers/gm.dls (replace dosC with the mountpoint
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of your C: drive in Windows).
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2. FluidSynth - Install fluidsynth (before building gzdoom) and
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fluid-soundfont.
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3. Timidity - Install TiMidity++ and either eawpats or freepats, and
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set up /etc/timidity/timidity.cfg to use it.
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4. GUS or OPL - Nothing extra required; these are software emulations
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of classic soundcards from the early 1990s. They may sound "clunky" to
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modern ears, but they may also bring back fond memories for long-time
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Doom players.
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While you're in the Sound Options menu, it's probably a good idea to
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set "Output System" to "ALSA" (otherwise, the default is OSS emulation,
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which doesn't share the soundcard nicely with other apps).
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@ -6,8 +6,27 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20130416 bkw:
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# - Updated for 1.7.01
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# - Add README note about config file location change
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# - Split up giant README
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# - Fix CRLF endings in usr/doc/gzdoom-*/*
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# - Add WTFPL
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# A note about the source: upstream doesn't do release tarballs. The source
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# is only available via SVN. Every release before 1.7.01 has a tag in the
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# SVN tree, but 1.7.01 does not. What I did to get the 1.7.01 source was
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# to download the windows exe for 1.7.01 and use strings on it, to find its
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# SVN revision, then checked out that revision and made a tarball of it.
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# gzdoom's build process requires it to be built from an SVN checkout: It
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# uses the .svn stuff to define a SVN_REVISION variable, and if you use
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# 'svn export' instead, you end up with a gzdoom that announces itself as
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# revision 0 (shows up in the console and titlebar of the window). Also the
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# SVN revision is used to check savegame compatibility, so it's not just
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# cosmetic.
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PRGNAM=gzdoom
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VERSION=${VERSION:-1.5.06}
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VERSION=${VERSION:-1.7.01}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -61,8 +80,8 @@ sed -i \
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \
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-DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \
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-DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DLIB_SUFFIX=${LIBDIRSUFFIX} \
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-DMAN_INSTALL_DIR=/usr/man \
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@ -90,6 +109,10 @@ cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a docs/* $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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cat $CWD/README_SBo.txt > $PKG/usr/doc/$PRGNAM-$VERSION/README_SBo.txt
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# Fix DOS CRLF line endings
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sed -i 's/\r//' $PKG/usr/doc/$PRGNAM-$VERSION/*
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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@ -1,8 +1,8 @@
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PRGNAM="gzdoom"
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VERSION="1.5.06"
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VERSION="1.7.01"
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HOMEPAGE="http://www.osnanet.de/c.oelckers/gzdoom/"
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DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.5.06.tar.gz"
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MD5SUM="6ac9218975bdd2dca7c2859344d96cb9"
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DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.7.01.tar.gz"
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MD5SUM="532295da51529326154ed70517dae1eb"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="fmodapi"
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@ -1,15 +1,15 @@
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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gzdoom: gzdoom (OpenGL port of DOOM)
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gzdoom:
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gzdoom: Enhanced OpenGL port of the official DOOM source code that also
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gzdoom: supports Heretic, Hexen, and Strife
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gzdoom: supports Heretic, Hexen, and Strife.
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gzdoom:
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gzdoom:
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gzdoom:
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