games/ucr: Added (Ultima Classics Revisited)
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
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Ultima Classics Revisited (UCR) is an attempt to offer modern
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OS-compatible engines for the first six Ultima games. The only completely
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playable game for UCR is Akalabeth (aka Ultima 0), and there is a partial
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implementation of an Ultima 1 engine.
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UCR doesn't require any extra data files to play Akalabeth. If you want
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to check out UCR's partial Ultima 1 engine, you'll need the game data
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files from Ultima 1 (place them in /usr/share/ucr/games/u1).
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Akalabeth is played entirely with the keyboard. Since the keyboard
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controls aren't documented anywhere in the UCR source (other than by
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reading the C++ code), here's a list of keystrokes:
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S - Show character stats (hit points, equipment, etc)
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P - Pause/Resume
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Space - Pass
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F11 - Toggle original/enhanced graphics
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F12 - Enable/disable music
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Outdoors:
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Up/Down/Left/Right Arrows - Move North/South/East/West
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E - Enter Town or Castle
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In Dungeons:
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Up - Move Forward
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Down - Turn Around
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Left/Right - Turn Left/Right
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A - Attack
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E - Climb Ladder or Descend into Hole
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UCR doesn't support saving the game like the PC version of Akalabeth does.
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config() {
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NEW="$1"
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OLD="$(dirname $NEW)/$(basename $NEW .new)"
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# If there's no config file by that name, mv it over:
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if [ ! -r $OLD ]; then
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mv $NEW $OLD
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elif [ "$(cat $OLD | md5sum)" = "$(cat $NEW | md5sum)" ]; then
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# toss the redundant copy
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rm $NEW
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fi
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# Otherwise, we leave the .new copy for the admin to consider...
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}
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config etc/ucr/ucr.conf.new
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':'.
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|-----handy-ruler------------------------------------------------------|
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ucr: ucr (Ultima Classics Revisited)
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ucr:
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ucr: Ultima Classics Revisited (UCR) is an attempt to offer modern
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ucr: OS-compatible engines for the first six Ultima games. The only
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ucr: completely playable game for UCR is Akalabeth (aka Ultima 0), and
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ucr: there is a partial implementation of an Ultima 1 engine.
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ucr:
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ucr:
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ucr:
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ucr:
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ucr:
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.TH ucr 6 "28 Oct 2011" "0.1.2" "Ultima Classics Revisited"
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.SH NAME
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\fBucr\fR \- A modern reimplementation of the classic Ultima role\-playing games.
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.SH SYNOPSIS
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.B ucr
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.SH DESCRIPTION
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.B ucr
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(Ultima Classics Revisited)
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is a remake of the computer games Akalabeth (aka "Ultima 0") and
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Ultima 1.
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.PP
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.B ucr
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accepts no command\-line arguments.
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.PP
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The current version of
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.B ucr
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contains a complete rewrite of Akalabeth, which is fully playable, and
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a partial engine for Ultima I (not fully playable). To use the Ultima I
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engine, you will need the data files from the original PC release of
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Ultima I (place them in \fI/usr/share/ucr/games/u1\fR).
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.PP
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Although Akalabeth is fully playable, it has no support for saving the
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game or loading saved games (unlike the original PC release of Akalabeth).
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Ultima I, while not fully playable, does support saving/loading the game.
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.SH KEYBOARD CONTROLS
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Only the keyboard controls for Akalabeth are documented here.
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.PP
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Akalabeth
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is played entirely with the keyboard. To make choices from menus,
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press the first letter of the menu choice (e.g. \fBF\fR to buy Food
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at the Adventure Shop menu).
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.PP
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During gameplay, the following keystrokes are supported:
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.TP
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.B S
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Show character stats (hit points, equipment, etc)
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.TP
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.B P
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Pause/Resume
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.TP
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.B Space
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Pass
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.TP
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.B F11
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Toggle original/enhanced graphics
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.TP
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.B
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F12
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Enable/disable music
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.SS Outdoors
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.TP
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.B Up/Down/Left/Right Arrows
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Move North/South/East/West
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.TP
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.B E
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Enter Town or Castle
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.SS In Dungeons
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.TP
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.B
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Up
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Move Forward
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.TP
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.B
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Down
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Turn Around
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.TP
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.B
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Left/Right
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Turn Left/Right
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.TP
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.B
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A
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Attack
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.TP
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.B
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E
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Climb Ladder or Descend into Hole
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.SH FILES
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.TP
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.B /etc/ucr/ucr.conf
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Config file for \fBucr\fR. Sets the paths to the game data, the screen
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size, and a few other variables. Not well documented, but fairly self\-explanatory.
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The settings for u2 through u6 don't do anything, as these games were never
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implemented in \fBucr\fR.
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.SH AUTHORS
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.B Akalabeth
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and the
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.B
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Ultima
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games were created by Richard Garriott, AKA Lord British.
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.PP
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.B ucr
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written by Gregory Maculo <prmths@emptyspaces.net>
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.PP
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Man page created by B. Watson, for the SlackBuilds.org
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project. Permission hereby granted to use this man page anywhere, for any purpose.
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#!/bin/sh
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# Slackware build script for ucr
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# Written by B. Watson (yalhcru@gmail.com)
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PRGNAM=ucr
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VERSION=${VERSION:-0.1.2}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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# Nothing in /usr/lib(64) for this package.
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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else
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SLKCFLAGS="-O2"
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION-beta
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tar xvf $CWD/$PRGNAM-$VERSION-beta.tar.gz
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cd $PRGNAM-$VERSION-beta
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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# configure is not an autoconf script (doesn't accept arguments at all).
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./configure
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sed -i "s/-O3/$SLKCFLAGS/" Makefile
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make
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# No DESTDIR support either, manual install.
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mkdir -p $PKG/usr/bin $PKG/etc/$PRGNAM
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install -s -m0755 $PRGNAM $PKG/usr/bin
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mkdir -p $PKG/usr/share/$PRGNAM
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cp -a data pixmaps $PKG/usr/share/$PRGNAM
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sed "s,/usr/games/$PRGNAM/,/usr/share/$PRGNAM/," etc/$PRGNAM.conf \
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> $PKG/etc/$PRGNAM/$PRGNAM.conf.new
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# PNG icon made by removing blue background from icon.xpm.
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# .desktop file written for this package.
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mkdir -p $PKG/usr/share/applications $PKG/usr/share/pixmaps
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cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
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cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
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# man page written for this build. Needed because the docs don't list
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# the keyboard commands for playing the game!
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mkdir -p $PKG/usr/man/man6
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gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a README CHANGELOG TODO $PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cat $CWD/doinst.sh > $PKG/install/doinst.sh
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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[Desktop Entry]
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Name=UCR
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Comment=Ultima Classic Revisited
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Exec=ucr
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Icon=ucr
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Terminal=false
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Type=Application
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Categories=Game;RolePlaying;
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PRGNAM="ucr"
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VERSION="0.1.2"
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HOMEPAGE="http://www.ultimaaiera.com/orphanage/ultima-classics-revisited/"
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DOWNLOAD="http://www.ultimaaiera.com/wp-content/files/ucr/ucr-0.1.2-beta.tar.gz"
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DOWNLOAD_x86_64=""
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MD5SUM="f384c2ee22fbc937c3f7a02fe9b26dac"
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MD5SUM_x86_64=""
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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APPROVED="Niels Horn"
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