graphics/nvidia-texture-tools: Added (NVIDIA Texture Tools).

Signed-off-by: David Spencer <idlemoor@slackbuilds.org>
This commit is contained in:
Christoph Willing 2018-05-23 00:32:54 +01:00 committed by Willy Sudiarto Raharjo
parent 8c9de37fc9
commit 875ec0311b
4 changed files with 135 additions and 0 deletions

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The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools and
asset processing pipelines.
The primary features of the library are mipmap and normal map generation,
format conversion, and DXT compression.

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#!/bin/sh
# Slackware build script for nvidia-texture-tools
# Copyright 2018 Christoph Willing, Brisbane Australia
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=nvidia-texture-tools
VERSION=${VERSION:-2.1.1}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i586 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION
tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
cd $PRGNAM-$VERSION
for i in $(find ../ -name CMakeLists.txt -print0 |xargs -0 grep "DESTINATION\ lib" |cut -f 1 -d ':'|uniq) ; do
sed -i -e "s/DESTINATION lib/DESTINATION lib${LIBDIRSUFFIX}/g" $i ;
done
chown -R root:root .
find -L . \
\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
-o -perm 511 \) -exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
mkdir -p build
cd build
cmake \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DNVTT_SHARED=ON \
-DCMAKE_BUILD_TYPE=Release ..
make
make install DESTDIR=$PKG
cd ..
find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
[ -e $PKG/usr/share/doc/nvtt ] && rm -rf $PKG/usr/share
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a ChangeLog LICENSE README.md VERSION \
$PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

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PRGNAM="nvidia-texture-tools"
VERSION="2.1.1"
HOMEPAGE="https://github.com/castano/nvidia-texture-tools"
DOWNLOAD="https://github.com/castano/nvidia-texture-tools/archive/2.1.1/nvidia-texture-tools-2.1.1.tar.gz"
MD5SUM="6b903bde11ee6252bcb8f1efd39843de"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
MAINTAINER="Christoph Willing"
EMAIL="chris.willing@linux.com"

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description.
# Line up the first '|' above the ':' following the base package name, and
# the '|' on the right side marks the last column you can put a character in.
# You must make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
nvidia-texture-tools: nvidia-texture-tools (NVIDIA Texture Tools)
nvidia-texture-tools:
nvidia-texture-tools: The NVIDIA Texture Tools is a collection of image processing and
nvidia-texture-tools: texture manipulation tools, designed to be integrated in game tools
nvidia-texture-tools: and asset processing pipelines.
nvidia-texture-tools:
nvidia-texture-tools: The primary features of the library are mipmap and normal map
nvidia-texture-tools: generation, format conversion, and DXT compression.
nvidia-texture-tools:
nvidia-texture-tools:
nvidia-texture-tools: