games/heroes: Added (2d arcade style game)
Signed-off-by: bedlam <dave@slackbuilds.org> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
This commit is contained in:
parent
9f91b80fd4
commit
8688e336e1
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@ -0,0 +1,16 @@
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heroes (2d arcade style game)
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Heroes is similar to the "Tron" and "Nibbles" games of yore, but
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includes many graphical improvements and new game features. In it,
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you must maneuver a small vehicle around a world and collect powerups
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while avoiding obstacles, your opponents' trails, and even your own
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trail.
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The game starts in fullscreen mode when called with no arguments.
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Pressing Alt+Enter will toggle between fullscreen and windowed, and
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you can pass the -W option to start in windowed mode (the .desktop
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file does this already).
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To play with the joystick, you have to set the player 1 controls to
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Joystick in the menu. Should be obvious, but the in-game menus are
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kinda hard to read...
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@ -0,0 +1,9 @@
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if [ -x /usr/bin/update-desktop-database ]; then
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/usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
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fi
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if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
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if [ -x /usr/bin/gtk-update-icon-cache ]; then
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/usr/bin/gtk-update-icon-cache -f usr/share/icons/hicolor >/dev/null 2>&1
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fi
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fi
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@ -0,0 +1,323 @@
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diff '--color=auto' -ruN ../heroes-0.21/src/argv.c ./src/argv.c
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--- ../heroes-0.21/src/argv.c 2002-01-09 18:52:35.000000000 +0000
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+++ ./src/argv.c 2022-06-30 10:55:29.838547018 +0100
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@@ -45,8 +45,8 @@
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char* level_name;
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bool mono = false;
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bool bits8 = false;
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-bool hqmix = false;
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-int stretch = 1;
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+bool hqmix = true;
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+int stretch = 4;
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bool nosound = false;
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bool even_lines = false;
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bool showprefs = false;
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@@ -171,15 +171,11 @@
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-S, --no-sound disable sound\n\
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-X, --no-sfx disable sound-effects\n\
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-m, --mono non-stereo output\n\
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- -8, --8bits 8bits sound output\n\
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- -i, --high-quality high quality mixer\n"));
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+ -8, --8bits 8bits sound output\n"));
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puts (_("\
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Display options:\n\
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-G, --gfx-options=OPTIONS pass OPTIONS to the display driver\n\
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- -F, --full-screen full screen mode\n\
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- -2, --double stretch the display twofold\n\
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- -3, --triple stretch the display threefold\n\
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- -4, --quadruple stretch the display fourfold\n\
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+ -W, --windowed windowed mode\n\
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-e, --even-lines display only even-lines\n"));
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/* TRANS: rotozoom is a graphical effect used in the demo of yore
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where the screen rotate and zoom (actually it doesn't zoom in Heroes);
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@@ -215,15 +211,13 @@
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{"default-saves", no_argument, &reinitsav, 1},
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{"default-scores", no_argument, &reinitsco, 1},
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{"devparm", no_argument, &devparm, 1},
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- {"double", no_argument, NULL, '2'},
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{"driver", required_argument, NULL, 'd'},
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{"drivers-info", no_argument, NULL, 'n'},
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{"even-lines", no_argument, NULL, 'e'},
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- {"full-screen", no_argument, NULL, 'F'},
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+ {"windowed", no_argument, NULL, 'W'},
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{"gfx-options", required_argument, NULL, 'G'},
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{"go", no_argument, NULL, 'g'},
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{"help", no_argument, NULL, 'h'},
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- {"high-quality", no_argument, NULL, 'i'},
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{"list", optional_argument, NULL, 'l'},
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{"load", required_argument, NULL, 'L'},
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{"mono", no_argument, NULL, 'm'},
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@@ -231,11 +225,9 @@
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{"no-joystick", no_argument, NULL, 'J'},
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{"no-sfx", no_argument, NULL, 'X'},
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{"no-sound", no_argument, NULL, 'S'},
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- {"quadruple", no_argument, NULL, '4'},
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{"quiet", no_argument, NULL, 'q'},
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{"really-quiet", no_argument, NULL, 'Q'},
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{"swap-sides", no_argument, NULL, 's'},
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- {"triple", no_argument, NULL, '3'},
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{"verbose", required_argument, NULL, 'v'},
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{"version", no_argument, NULL, 'v'},
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{"x10-saves", no_argument, &x10sav, 1},
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@@ -263,7 +255,7 @@
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for (;;) {
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int option_index = 0;
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- c = getopt_long (argc, argv, "2348d:eFgG:hiJl::L:mnqQsSv::X",
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+ c = getopt_long (argc, argv, "8d:eWgG:hiJl::L:mnqQsSv::X",
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long_options, &option_index);
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/* Detect the end of the options. */
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@@ -290,9 +282,6 @@
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case '8':
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bits8 = true;
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break;
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- case 'a':
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- hqmix = true;
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- break;
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case 'X':
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nosfx = true;
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break;
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@@ -319,27 +308,15 @@
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case 'G':
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set_display_params (optarg);
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break;
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- case 'F':
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+ case 'W':
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set_full_screen_mode ();
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break;
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case 'J':
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joyoff = true;
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break;
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- case '2':
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- stretch = 2;
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- break;
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- case '3':
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- stretch = 3;
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- break;
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- case '4':
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- stretch = 4;
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- break;
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case 'e':
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even_lines = true;
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break;
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- case 'i':
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- hqmix = true;
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- break;
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case 'S':
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nosound = true;
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break;
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diff '--color=auto' -ruN ../heroes-0.21/src/hedlite.c ./src/hedlite.c
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--- ../heroes-0.21/src/hedlite.c 2002-02-06 21:49:44.000000000 +0000
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+++ ./src/hedlite.c 2022-06-30 10:55:29.838547018 +0100
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@@ -45,7 +45,6 @@
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#include "dirname.h"
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static a_pcx_image heditrsc;
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-static a_pcx_image tile_set_img;
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unsigned short int xdalles = 0;
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unsigned short int ydalles = 0;
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diff '--color=auto' -ruN ../heroes-0.21/src/media/ggi/video.c ./src/media/ggi/video.c
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--- ../heroes-0.21/src/media/ggi/video.c 2002-03-27 19:44:59.000000000 +0000
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+++ ./src/media/ggi/video.c 2022-06-30 10:55:29.838547018 +0100
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@@ -54,7 +54,7 @@
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static ggi_mode vid_mode;
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static char *display_params = NULL;
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-static int full_screen = 0;
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+static int full_screen = 1;
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/* Direct buffer for each frame.
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We might have db[0] == db[1] if double buffering is not available.*/
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static const ggi_directbuffer *db[2] = { NULL, NULL };
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@@ -88,7 +88,7 @@
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void
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set_full_screen_mode (void)
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{
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- full_screen = 1;
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+ full_screen = 0;
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}
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static bool
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diff '--color=auto' -ruN ../heroes-0.21/src/media/sdl/video.c ./src/media/sdl/video.c
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--- ../heroes-0.21/src/media/sdl/video.c 2002-01-17 19:59:32.000000000 +0000
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+++ ./src/media/sdl/video.c 2022-06-30 10:55:29.838547018 +0100
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@@ -40,7 +40,7 @@
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it might requires locking. */
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static SDL_Surface *visu = 0;
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-static int visu_options = SDL_HWPALETTE | SDL_DOUBLEBUF;
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+static int visu_options = SDL_HWPALETTE | SDL_DOUBLEBUF | SDL_FULLSCREEN;
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static bool SDL_initialized = false;
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#define SDL_VIDEODRIVER "SDL_VIDEODRIVER"
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static char *sdl_videodriver = 0;
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@@ -56,7 +56,7 @@
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void
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set_full_screen_mode (void)
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{
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- visu_options |= SDL_FULLSCREEN;
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+ visu_options &= ~SDL_FULLSCREEN;
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}
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/* Fullscreen mode is toggeled by pressing Alt+Enter.
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diff '--color=auto' -ruN ../heroes-0.21/src/media/video.c ./src/media/video.c
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--- ../heroes-0.21/src/media/video.c 2001-09-21 11:43:57.000000000 +0100
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+++ ./src/media/video.c 2022-06-30 10:55:29.838547018 +0100
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@@ -27,111 +27,6 @@
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/* slow stretching routines */
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static void
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-stretch_twofold (const a_pixel *s, a_pixel *d, unsigned width)
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-{
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- int rows_left, columns_left;
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-
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- for (rows_left = 200; rows_left; --rows_left) {
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- for (columns_left = width / 2; columns_left; --columns_left) {
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- a_pixel t1, t2;
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- t1 = s[0];
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- t2 = s[1];
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- d[0] = t1;
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- d[640 + 2] = t2;
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- d[1] = t1;
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- d[640 + 3] = t2;
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- d[640 + 0] = t1;
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- d[2] = t2;
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- d[640 + 1] = t1;
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- d[3] = t2;
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- s += 2;
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- d += 4;
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- }
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- d += 2 * (scr_pitch - width);
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- s += xbuf - width;
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- }
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-}
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-
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-static void
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-stretch_twofold_even (const a_pixel *s, a_pixel *d, unsigned width)
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-{
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- int rows_left, columns_left;
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-
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- for (rows_left = 200; rows_left; --rows_left) {
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- for (columns_left = width; columns_left; --columns_left) {
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- d[1] = d[0] = *s;
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- ++s;
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- d += 2;
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- }
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- d += 2 * (scr_pitch - width);
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- s += xbuf - width;
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- }
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-}
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-
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-static void
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-stretch_threefold (const a_pixel* s, a_pixel *d, unsigned width)
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-{
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- int rows_left, columns_left;
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-
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- for (rows_left = 200; rows_left; --rows_left) {
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- for (columns_left = width / 2; columns_left; --columns_left) {
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- a_pixel t1, t2;
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- t1 = s[0];
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- t2 = s[1];
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- d[0] = t1;
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- d[960 + 3] = t2;
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- d[2*960 + 1] = t1;
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- d[4] = t2;
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- d[960 + 2] = t1;
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- d[2*960 + 5] = t2;
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- d[960 + 0] = t1;
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- d[2*960 + 3] = t2;
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- d[1] = t1;
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- d[960 + 4] = t2;
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- d[2*960 + 2] = t1;
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- d[5] = t2;
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- d[2*960 + 0] = t1;
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- d[3] = t2;
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- d[960 + 1] = t1;
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- d[2*960 + 4] = t2;
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- d[2] = t1;
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- d[960 + 5] = t2;
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- s += 2;
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- d += 6;
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- }
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- d += 3 * (scr_pitch - width);
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- s += xbuf - width;
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- }
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-}
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-
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-static void
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-stretch_threefold_even (const a_pixel *s, a_pixel *d, unsigned width)
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-{
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- int rows_left, columns_left;
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-
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- for (rows_left = 200 / 2; rows_left; --rows_left) {
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- for (columns_left = width; columns_left; --columns_left) {
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- a_pixel t1, t2;
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- t1 = s[0];
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- t2 = s[xbuf];
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- d[0] = t1;
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- d[0+960*4] = t2;
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- d[1] = t1;
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- d[2] = t1;
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- d[1+960*4] = t2;
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- d[0+960*2] = t1;
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- d[1+960*2] = t1;
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- d[2+960*4] = t2;
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- d[2+960*2] = t1;
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- ++s;
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- d += 3;
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- }
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- d += 3 * (2 * scr_pitch - width);
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- s += 2 * xbuf - width;
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- }
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-}
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-
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-static void
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stretch_fourfold (const a_pixel *s, a_pixel *d, unsigned width)
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{
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int rows_left, columns_left;
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@@ -196,27 +91,10 @@
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{
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/* the result of stretching routines is written directly
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to the video memory */
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- if (stretch == 2) {
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- if (even_lines)
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- stretch_twofold_even (s, d, width);
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- else
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- stretch_twofold (s, d, width);
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- } else if (stretch == 3) {
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- if (even_lines)
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- stretch_threefold_even (s, d, width);
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- else
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- stretch_threefold (s, d, width);
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- } else if (stretch == 4) {
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- if (even_lines)
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- stretch_fourfold_even (s, d, width);
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- else
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- stretch_fourfold (s, d, width);
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- } else { /* stretch == 1 */
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- if (even_lines)
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- copy_screen_even (s, d, width);
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- else
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- copy_screen (s, d, width);
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- }
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+ if (even_lines)
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+ stretch_fourfold_even (s, d, width);
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+ else
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+ stretch_fourfold (s, d, width);
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}
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void
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diff '--color=auto' -ruN ../heroes-0.21/src/persona.h ./src/persona.h
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--- ../heroes-0.21/src/persona.h 2001-09-21 11:43:54.000000000 +0100
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+++ ./src/persona.h 2022-06-30 10:55:48.008744082 +0100
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@@ -28,8 +28,8 @@
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* difference only if the program has a sgid or suid bit.
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*/
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-bool keep_sgid; /* Whether we should keep the */
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-bool keep_suid; /* SGID or SUID priviledge. */
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+extern bool keep_sgid; /* Whether we should keep the */
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+extern bool keep_suid; /* SGID or SUID priviledge. */
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/* Get information about the current persona,
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and switch to the user persona. */
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@ -0,0 +1,156 @@
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#!/bin/bash
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# Slackware build script for heroes
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# Written by B. Watson (urchlay@slackware.uk)
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# Old game I recall playing ~15 years ago. I liked it better then.
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# All-in-one build. No way am I having 5 builds for the data, sfx, etc
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# source packages.
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cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=heroes
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VERSION=${VERSION:-0.21}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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# The various components have their own separate version numbering.
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# This thing hasn't been updated in 20 years so making these
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# overrideable is probably pointless.
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DATAVER=${DATAVER:-1.5}
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SFXVER=${SFXVER:-1.0}
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STRAXVER=${STRAXVER-1.0}
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STRAXHQVER=${STRAXHQVER-1.0}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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fi
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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mkdir -p $PRGNAM-$VERSION
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cd $PRGNAM-$VERSION
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TOPDIR="$( pwd )"
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PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION
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# This is needed to avoid the build process creating files in /root
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export HEROES_HOME_DIR=$TOPDIR
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# build_one() gets called multiple times, with args:
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# $1 - tarball name
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# $2 - tarball version
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# $3 - optional, patch to apply
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build_one() {
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cd $TOPDIR
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tar xvf $CWD/$1-$2.tar.bz2
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cd $1-$2
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chown -R root:root .
|
||||
find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \
|
||||
\! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+
|
||||
|
||||
[ "$3" != "" ] && patch -p1 < "$3"
|
||||
|
||||
LDFLAGS="-lm" \
|
||||
CFLAGS="$SLKCFLAGS" \
|
||||
CXXFLAGS="$SLKCFLAGS" \
|
||||
./configure \
|
||||
--prefix=/usr \
|
||||
--bindir=/usr/games \
|
||||
--libdir=/usr/lib${LIBDIRSUFFIX} \
|
||||
--sysconfdir=/etc \
|
||||
--localstatedir=/var \
|
||||
--mandir=/usr/man \
|
||||
--disable-static \
|
||||
--build=$ARCH-slackware-linux
|
||||
|
||||
make install-strip DESTDIR=$PKG
|
||||
|
||||
mkdir -p $PKGDOC/$1-$2
|
||||
for i in ANNOUNCE AUTHORS COPYING ChangeLog NEWS README THANKS; do
|
||||
[ -e "$i" ] && [ "$( stat -c "%s" $i )" -gt 2 ] && \
|
||||
cat $i > $PKGDOC/$1-$2/$i || true
|
||||
done
|
||||
}
|
||||
|
||||
# The patch comes from Arch AUR. It fixes a couple of compile issues,
|
||||
# and also removes the -1 -2 -3 -4 options, makes 4x stretch the
|
||||
# default (so the window's big enough to *see* on a modern display),
|
||||
# makes fullscreen the default, and replaces the -F option with a -W
|
||||
# (windowed) option to turn off fullscreen. Note that the patched
|
||||
# game requires at least a 1280x800 display to work at all.
|
||||
build_one $PRGNAM $VERSION $CWD/$PRGNAM-$VERSION.patch
|
||||
|
||||
# The rest of this stuff doesn't need patching.
|
||||
build_one $PRGNAM-data $DATAVER
|
||||
build_one $PRGNAM-sound-effects $SFXVER
|
||||
build_one $PRGNAM-sound-tracks $STRAXVER
|
||||
build_one $PRGNAM-hq-sound-tracks $STRAXHQVER
|
||||
|
||||
# Because of bit-rot, the build process generates garbage man pages.
|
||||
# Also, the arch patch we applied changes some of the options, so we
|
||||
# need a man page that reflects the changes. These man pages came
|
||||
# from the source tarball, and heroes.6 has been edited as needed.
|
||||
mkdir -p $PKG/usr/man/man6
|
||||
install -m0644 -oroot -groot $CWD/man/*.6 $PKG/usr/man/man6
|
||||
gzip -9 $PKG/usr/man/man6/*
|
||||
|
||||
# Picked one of the xpm files to use as an icon.
|
||||
XPM=$TOPDIR/$PRGNAM-$VERSION/misc/heroes-2.xpm
|
||||
for px in 16 22 32 48; do
|
||||
size=${px}x${px}
|
||||
dir=$PKG/usr/share/icons/hicolor/$size/apps
|
||||
mkdir -p $dir
|
||||
convert -resize $size! $XPM $dir/$PRGNAM.png
|
||||
done
|
||||
mkdir -p $PKG/usr/share/pixmaps
|
||||
install -m0644 -oroot -groot $XPM $PKG/usr/share/pixmaps/$PRGNAM.xpm
|
||||
|
||||
# Not going to bother with install-info in the doinst.sh and trying
|
||||
# to clean up /usr/info/dir after uninstalling the package. Not worth it.
|
||||
rm -f $PKG/usr/info/dir
|
||||
gzip -9 $PKG/usr/info/*.info*
|
||||
|
||||
cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild
|
||||
|
||||
mkdir -p $PKG/install
|
||||
cat $CWD/slack-desc > $PKG/install/slack-desc
|
||||
cat $CWD/doinst.sh > $PKG/install/doinst.sh
|
||||
|
||||
cd $PKG
|
||||
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE
|
|
@ -0,0 +1,8 @@
|
|||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=Heroes
|
||||
Comment=Game like Nibbles or Tron
|
||||
Icon=heroes
|
||||
Exec=/usr/games/heroes -W
|
||||
Terminal=false
|
||||
Categories=Game
|
|
@ -0,0 +1,18 @@
|
|||
PRGNAM="heroes"
|
||||
VERSION="0.21"
|
||||
HOMEPAGE="https://heroes.sourceforge.net/"
|
||||
DOWNLOAD="https://downloads.sourceforge.net/project/heroes/heroes/0.21/heroes-0.21.tar.bz2 \
|
||||
https://downloads.sourceforge.net/project/heroes/heroes-data/1.5/heroes-data-1.5.tar.bz2 \
|
||||
https://downloads.sourceforge.net/project/heroes/heroes-sound-tracks/1.0/heroes-sound-tracks-1.0.tar.bz2 \
|
||||
https://downloads.sourceforge.net/project/heroes/heroes-sound-effects/1.0/heroes-sound-effects-1.0.tar.bz2 \
|
||||
https://downloads.sourceforge.net/project/heroes/heroes-hq-sound-tracks/1.0/heroes-hq-sound-tracks-1.0.tar.bz2"
|
||||
MD5SUM="ec608676e2e75abdfddf8072bb3b28db \
|
||||
015a95c16998bd0900f3a6cb6e6f26ac \
|
||||
f23313177d7a33b1b2e8c759cfa54310 \
|
||||
1c04db6da3d98eebfb3119460701cd5b \
|
||||
b41d4f0f88e5e9d254b1a8e4a2ad32c1"
|
||||
DOWNLOAD_x86_64=""
|
||||
MD5SUM_x86_64=""
|
||||
REQUIRES=""
|
||||
MAINTAINER="B. Watson"
|
||||
EMAIL="urchlay@slackware.uk"
|
|
@ -0,0 +1,115 @@
|
|||
.TH HEROES "6" "January 23, 2023" "Heroes 0.21" "SlackBuild.org"
|
||||
.SH NAME
|
||||
Heroes \- a game like Nibbles or Tron, just better
|
||||
.SH SYNOPSIS
|
||||
.B heroes
|
||||
[\fIOPTIONS\fR]...
|
||||
.SH DESCRIPTION
|
||||
Heroes is a game similar to the "Tron" and "Nibbles" games of yore
|
||||
but includes many graphical improvements and new game features.
|
||||
.PP
|
||||
Mandatory arguments to long options are mandatory for short options too.
|
||||
.SS "General options:"
|
||||
.TP
|
||||
\fB\-v\fR, \fB\-\-version\fR
|
||||
display version number
|
||||
.TP
|
||||
\fB\-h\fR, \fB\-\-help\fR
|
||||
display this help
|
||||
.TP
|
||||
\fB\-q\fR, \fB\-\-quiet\fR
|
||||
don't print warning messages
|
||||
.TP
|
||||
\fB\-Q\fR, \fB\-\-really\-quiet\fR
|
||||
don't even print error messages
|
||||
.TP
|
||||
\fB\-v\fR, \fB\-\-verbose\fR=\fICHANNELS\fR
|
||||
enable or disable debugging channels
|
||||
(see \fB\-\-list\fR=\fIdebug\fR for available channels)
|
||||
.TP
|
||||
\fB\-l\fR, \fB\-\-list\fR=\fIWORD\fR
|
||||
show some internal information; WORD can be
|
||||
\&'debug', 'resources', 'sound-drivers' or
|
||||
\&'sound-tracks'
|
||||
.SS "Sound options:"
|
||||
.TP
|
||||
\fB\-d\fR, \fB\-\-driver\fR=\fIN[\fR,OPTIONS]
|
||||
use Nth driver for sound output (0:autodetect)
|
||||
(see \fB\-\-list\fR=\fIsound\-drivers\fR for available Ns)
|
||||
.TP
|
||||
\fB\-S\fR, \fB\-\-no\-sound\fR
|
||||
disable sound
|
||||
.TP
|
||||
\fB\-X\fR, \fB\-\-no\-sfx\fR
|
||||
disable sound-effects
|
||||
.TP
|
||||
\fB\-m\fR, \fB\-\-mono\fR
|
||||
non-stereo output
|
||||
.TP
|
||||
\fB\-8\fR, \fB\-\-8bits\fR
|
||||
8bits sound output
|
||||
.TP
|
||||
\fB\-i\fR, \fB\-\-high\-quality\fR
|
||||
high quality mixer
|
||||
.SS "Display options:"
|
||||
.TP
|
||||
\fB\-G\fR, \fB\-\-gfx\-options\fR=\fIOPTIONS\fR
|
||||
pass OPTIONS to the display driver
|
||||
.TP
|
||||
\fB\-W\fR, \fB\-\-windowed\fR
|
||||
run in a window (disable full screen mode)
|
||||
.TP
|
||||
\fB\-e\fR, \fB\-\-even\-lines\fR
|
||||
display only even-lines
|
||||
.SS "Miscellaneous options:"
|
||||
.TP
|
||||
\fB\-\-cpu\-off\fR
|
||||
disable computer opponents
|
||||
.TP
|
||||
\fB\-\-default\-scores\fR
|
||||
restore default scores file
|
||||
.TP
|
||||
\fB\-\-default\-options\fR
|
||||
restore default options file
|
||||
.TP
|
||||
\fB\-\-default\-saves\fR
|
||||
restore default saves file
|
||||
.TP
|
||||
\fB\-s\fR, \fB\-\-swap\-sides\fR
|
||||
swap sides in two player mode
|
||||
.TP
|
||||
\fB\-\-no\-double\-fx\fR
|
||||
disable combination of rotozoom and waves
|
||||
.TP
|
||||
\fB\-g\fR, \fB\-\-go\fR
|
||||
skip the introduction
|
||||
.TP
|
||||
\fB\-J\fR, \fB\-\-no\-joystick\fR
|
||||
disable joystick handling
|
||||
.PP
|
||||
These options can be set in your file ~/.heroes/heroesrc (which is read
|
||||
before parsing other command line options) using a line like the following:
|
||||
.IP
|
||||
Options: \fB\-gs\fR \fB\-d3\fR,buffer=11,count=4
|
||||
.PP
|
||||
Visit http://heroes.sourceforge.net/ for news, documentation, and updates.
|
||||
.SH "REPORTING BUGS"
|
||||
Report bugs to <heroes-bugs@lists.sourceforge.net>.
|
||||
.SH COPYRIGHT
|
||||
Copyright \(co 2002 Alexandre Duret-Lutz, Romuald Genevois,
|
||||
Alexandre Liverneaux and Philippe Meisburger.
|
||||
.br
|
||||
This is free software; see the source for copying conditions. There is NO
|
||||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
.SH "SEE ALSO"
|
||||
The full documentation for
|
||||
.B heroes
|
||||
is maintained as a Texinfo manual. If the
|
||||
.B info
|
||||
and
|
||||
.B heroes
|
||||
programs are properly installed at your site, the command
|
||||
.IP
|
||||
.B info heroes
|
||||
.PP
|
||||
should give you access to the complete manual.
|
|
@ -0,0 +1,57 @@
|
|||
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.27.
|
||||
.TH HEROESLVL "6" "March 2002" "heroeslvl (Heroes) 0.21" "Games"
|
||||
.SH NAME
|
||||
heroeslvl \- inspect Heroes' level files
|
||||
.SH SYNOPSIS
|
||||
.B heroeslvl
|
||||
[\fIOPTIONS\fR]... \fIlevels\fR
|
||||
.SH DESCRIPTION
|
||||
Heroeslvl is a tool used to inspect Heroes' level files.
|
||||
.PP
|
||||
Mandatory arguments to long options are mandatory for short options too.
|
||||
.TP
|
||||
\fB\-v\fR, \fB\-\-version\fR
|
||||
display version number
|
||||
.TP
|
||||
\fB\-h\fR, \fB\-\-help\fR
|
||||
display this help
|
||||
.TP
|
||||
\fB\-p\fR, \fB\-\-print\fR=\fIWHAT\fR
|
||||
select information to display. WHAT should be
|
||||
one or more of these characters:
|
||||
.TP
|
||||
d
|
||||
print square directions
|
||||
.TP
|
||||
f
|
||||
print filename
|
||||
.TP
|
||||
h
|
||||
print header
|
||||
.TP
|
||||
i
|
||||
print tile details
|
||||
.TP
|
||||
t
|
||||
print square type map
|
||||
.TP
|
||||
T
|
||||
print type keys
|
||||
.TP
|
||||
w
|
||||
print square wall map
|
||||
.TP
|
||||
@
|
||||
print tunnels
|
||||
.TP
|
||||
\fB\-i\fR, \fB\-\-indent\fR
|
||||
indent everything but the filename
|
||||
.PP
|
||||
When no options are given, the default is \fB\-ipfh\fR.
|
||||
.SH "REPORTING BUGS"
|
||||
Report bugs to <heroes-bugs@lists.sourceforge.net>.
|
||||
.SH COPYRIGHT
|
||||
Copyright \(co 2002 Alexandre Duret-Lutz.
|
||||
.br
|
||||
This is free software; see the source for copying conditions. There is NO
|
||||
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
@ -0,0 +1,19 @@
|
|||
# HOW TO EDIT THIS FILE:
|
||||
# The "handy ruler" below makes it easier to edit a package description.
|
||||
# Line up the first '|' above the ':' following the base package name, and
|
||||
# the '|' on the right side marks the last column you can put a character in.
|
||||
# You must make exactly 11 lines for the formatting to be correct. It's also
|
||||
# customary to leave one space after the ':' except on otherwise blank lines.
|
||||
|
||||
|-----handy-ruler------------------------------------------------------|
|
||||
heroes: heroes (2d arcade style game)
|
||||
heroes:
|
||||
heroes: Heroes is similar to the "Tron" and "Nibbles" games of yore, but
|
||||
heroes: includes many graphical improvements and new game features. In it,
|
||||
heroes: you must maneuver a small vehicle around a world and collect powerups
|
||||
heroes: while avoiding obstacles, your opponents' trails, and even your own
|
||||
heroes: trail.
|
||||
heroes:
|
||||
heroes:
|
||||
heroes:
|
||||
heroes:
|
Loading…
Reference in New Issue