games/stella: Updated for version 5.0.1.
Signed-off-by: B. Watson <yalhcru@gmail.com>
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@ -71,7 +71,7 @@
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.\" ========================================================================
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.\"
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.IX Title "STELLA 6"
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.TH STELLA 6 "2016-08-04" "4.7.2" "SlackBuilds.org"
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.TH STELLA 6 "2017-07-23" "5.0" "SlackBuilds.org"
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.\" For nroff, turn off justification. Always turn off hyphenation; it makes
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.\" way too many mistakes in technical documents.
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.if n .ad l
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@ -170,6 +170,18 @@ can reduce width until the pixels appear square. Allowable values are
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.IX Item "-tia.fsfill <1|0>"
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Stretch \s-1TIA\s0 image completely while in fullscreen mode (vs. an integral
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stretch which won't necessarily completely fill the screen).
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.IP "\fB\-tia.dbgcolors\fR <roygbp>" 4
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.IX Item "-tia.dbgcolors <roygbp>"
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Assigns the colours (R)ed, (O)range, (Y)ellow, (G)reen,
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(B)lue and (P)urple to each graphical register P0/M0/P1/M1/PF/BL,
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respectively. Currently, these can be changed around to apply different
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colours to the respective register.
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.IP "\fB\-tv.phosphor\fR <always|byrom>" 4
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.IX Item "-tv.phosphor <always|byrom>"
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When to use phosphor mode.
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.IP "\fB\-tv.phosblend\fR <0 \- 100>" 4
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.IX Item "-tv.phosblend <0 - 100>"
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Set default blend level in phosphor mode.
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.IP "\fB\-tv.filter\fR <1 \- 6>" 4
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.IX Item "-tv.filter <1 - 6>"
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Blargg \s-1TV\s0 effects, 0 is disabled, next numbers in sequence represent
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@ -345,7 +357,8 @@ Hide \s-1ROM\s0 info viewer in \s-1ROM\s0 launcher mode (0), or use the given zo
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level (1 or 2).
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.IP "\fB\-uipalette\fR <standard|classic>" 4
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.IX Item "-uipalette <standard|classic>"
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Use the specified palette for \s-1UI\s0 elements.
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Use the specified palette for \s-1UI\s0 elements. \fBclassic\fR is green-on-black,
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\&\fBstandard\fR is more colorful.
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.IP "\fB\-listdelay\fR <delay>" 4
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.IX Item "-listdelay <delay>"
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Set the amount of time to wait between treating successive keypresses
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@ -506,7 +519,8 @@ The default of true allows the Thumb \s-1ARM\s0 emulation to throw an
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exception and enter the debugger on fatal errors. When disabled, such
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fatal errors are simply logged, and emulation continues. Do not use
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this unless you know exactly what you're doing, as it changes the
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behaviour as compared to real hardware.
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behaviour as compared to real hardware. Note that Thumb \s-1ARM\s0 emulation
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only applies to the \s-1BUS, CDF,\s0 and \s-1DPC+\s0 cartridge types.
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.SH "KEYBOARD"
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.IX Header "KEYBOARD"
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The Atari 2600 console controls and controllers are mapped to the
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@ -1081,7 +1095,10 @@ Copy entire line to clipboard (not complete)
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Paste clipboard contents (not complete)
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.SH "FILES"
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.IX Header "FILES"
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\&\fB\f(CB$HOME\fB/.stella/\fR contains the following:
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Starting with 5.0, \fBstella\fR uses \fB\f(CB$HOME\fB/.config/stella/\fR as
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the per-user config directory. Previous versions used \fB\f(CB$HOME\fB/.stella/\fR.
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.PP
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The config directory contains the following:
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.IP "\fBstellarc\fR" 4
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.IX Item "stellarc"
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The Stella config file, created by \fBstella\fR. May be hand-edited, but
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@ -8,6 +8,8 @@
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# Now maintained by B. Watson <yalhcru@gmail.com>
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# 20170723 bkw: update for 5.0.1
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# 20170620 bkw:
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# - fix for -current (does no harm on 14.2).
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# - invert changelog so oldest entries are at bottom.
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@ -34,7 +36,7 @@
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# - StartupNotify=false in .desktop
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PRGNAM=stella
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VERSION=${VERSION:-4.7.3}
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VERSION=${VERSION:-5.0.1}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -1,8 +1,8 @@
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PRGNAM="stella"
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VERSION="4.7.3"
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VERSION="5.0.1"
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HOMEPAGE="https://stella-emu.github.io/"
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DOWNLOAD="https://github.com/stella-emu/stella/releases/download/release-4.7.3/stella-4.7.3-src.tar.xz"
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MD5SUM="898578ee405430815e12374f191e9b51"
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DOWNLOAD="https://github.com/stella-emu/stella/releases/download/5.0.1/stella-5.0.1-src.tar.xz"
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MD5SUM="45deeed59a6a54ba46ad14b3c74e209d"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="SDL2"
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@ -1,5 +1,5 @@
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# pod source for stella man page. Convert with:
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# pod2man --stderr -s6 -cSlackBuilds.org -r4.7.2 -u stella.pod > stella.6
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# pod2man --stderr -s6 -cSlackBuilds.org -r5.0 -u stella.pod > stella.6
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=pod
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@ -118,6 +118,21 @@ can reduce width until the pixels appear square. Allowable values are
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Stretch TIA image completely while in fullscreen mode (vs. an integral
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stretch which won't necessarily completely fill the screen).
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=item B<-tia.dbgcolors> <roygbp>
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Assigns the colours (R)ed, (O)range, (Y)ellow, (G)reen,
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(B)lue and (P)urple to each graphical register P0/M0/P1/M1/PF/BL,
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respectively. Currently, these can be changed around to apply different
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colours to the respective register.
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=item B<-tv.phosphor> <always|byrom>
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When to use phosphor mode.
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=item B<-tv.phosblend> <0 - 100>
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Set default blend level in phosphor mode.
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=item B<-tv.filter> <1 - 6>
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Blargg TV effects, 0 is disabled, next numbers in sequence represent
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@ -336,7 +351,8 @@ level (1 or 2).
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=item B<-uipalette> <standard|classic>
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Use the specified palette for UI elements.
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Use the specified palette for UI elements. B<classic> is green-on-black,
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B<standard> is more colorful.
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=item B<-listdelay> <delay>
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@ -542,7 +558,8 @@ The default of true allows the Thumb ARM emulation to throw an
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exception and enter the debugger on fatal errors. When disabled, such
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fatal errors are simply logged, and emulation continues. Do not use
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this unless you know exactly what you're doing, as it changes the
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behaviour as compared to real hardware.
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behaviour as compared to real hardware. Note that Thumb ARM emulation
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only applies to the BUS, CDF, and DPC+ cartridge types.
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=back
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@ -1351,7 +1368,10 @@ Paste clipboard contents (not complete)
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=head1 FILES
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B<$HOME/.stella/> contains the following:
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Starting with 5.0, B<stella> uses B<$HOME/.config/stella/> as
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the per-user config directory. Previous versions used B<$HOME/.stella/>.
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The config directory contains the following:
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=over 4
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