games/zdoom: Fix 32-bit build.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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@ -8,6 +8,7 @@
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# version had no license, modified version released under the WTFPL,
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# version had no license, modified version released under the WTFPL,
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# see http://www.wtfpl.net/txt/copying/ for details.
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# see http://www.wtfpl.net/txt/copying/ for details.
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# 20220318 bkw: fix 32-bit build (disable asm).
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# 20211012 bkw: BUILD=2
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# 20211012 bkw: BUILD=2
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# - Fix -current build.
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# - Fix -current build.
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# - New-style icons.
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# - New-style icons.
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@ -147,7 +148,10 @@ sed -i '/REGEX *MATCH/s,\[3-9\],[1-9][0-9]*,g' game-music-emu/CMakeLists.txt
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mkdir release
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mkdir release
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cd release
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cd release
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# 20220318 bkw: the x86 asm code won't build on 15.0, so it's disabled.
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# The x86_64 build never used it.
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cmake \
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cmake \
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-DNO_ASM=ON \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_BUILD_TYPE="Release" \
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-DCMAKE_BUILD_TYPE="Release" \
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