games/mame: Added (Multiple Arcade Machine Emulator)

Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
This commit is contained in:
Erik Hanson 2010-07-09 12:15:00 -05:00 committed by Robby Workman
parent ef40aaa13a
commit 6f8febc32d
15 changed files with 1020 additions and 0 deletions

7
games/mame/README Normal file
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MAME stands for Multiple Arcade Machine Emulator. When used in conjunction
with images of the original arcade game's ROM and disk data, MAME attempts
to reproduce that game as faithfully as possible on a more modern general
purpose computer. MAME can currently emulate several thousand different
classic arcade video games from the late 1970s through the modern era.
This requires GConf.

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games/mame/doinst.sh Normal file
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#!/bin/sh
config() {
NEW="$1"
OLD="$(dirname $NEW)/$(basename $NEW .new)"
# If there's no config file by that name, mv it over:
if [ ! -r $OLD ]; then
mv $NEW $OLD
elif [ "$(cat $OLD | md5sum)" = "$(cat $NEW | md5sum)" ]; then
# toss the redundant copy
rm $NEW
fi
# Otherwise, we leave the .new copy for the admin to consider...
}
config etc/mame.ini.new
if [ -x /usr/bin/update-desktop-database ]; then
/usr/bin/update-desktop-database -q usr/share/applications
fi

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games/mame/ini_path.diff Normal file
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--- makefile.orig 2010-05-13 11:12:54.000000000 -0500
+++ makefile 2010-07-08 12:49:27.645225534 -0500
@@ -362,6 +362,8 @@
DEFS = -DCRLF=3
endif
+# 20090304 bkw: Look for mame.ini in ~/.mame, then /etc
+DEFS += -DINI_PATH="\"\$$HOME/.mame;/etc\""
# map the INLINE to something digestible by GCC
DEFS += -DINLINE="static inline"

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games/mame/mame.SlackBuild Normal file
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#!/bin/sh
#
# Slackware build script for M.A.M.E.
#
# Copyright 2010 Erik W. Hanson, Minneapolis, MN, USA
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# Adapted from sdlmame.SlackBuild, Written by B. Watson (yalhcru@gmail.com)
PRGNAM=mame
VERSION=${VERSION:-0.138}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-march=i486 -mtune=i686"
SUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-march=i686 -mtune=i686"
SUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-fPIC"
SUFFIX="64"
else
SLKCFLAGS=""
SUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $PRGNAM-$VERSION mame.zip
unzip $CWD/${PRGNAM}${VERSION/./}s.zip
mkdir $PRGNAM-$VERSION
cd $PRGNAM-$VERSION
unzip ../mame.zip
chown -R root:root .
chmod -R a-s,u+w,go+r-w .
# This patch makes mame look for its config file (mame.ini) in
# $HOME/.mame, then /etc.
cat $CWD/ini_path.diff | patch -p0
make OPTIMIZE=3 ARCHOPTS="$SLKCFLAGS"
make tools
# There is no "make install" target, just copy everything where it goes.
# Binaries are already stripped.
mkdir -p $PKG/usr/games
cp mame${SUFFIX} $PKG/usr/games/mame
cp testkeys romcmp jedutil unidasm ldresample ldverify \
regrep srcclean src2html $PKG/usr/games/
mkdir -p $PKG/etc
cat $CWD/mame.ini > $PKG/etc/mame.ini.new
# Create empty dirs for the user to populate with ROMs and such.
for i in roms samples artwork ctrlr font cheat; do
mkdir -p $PKG/usr/share/games/mame/$i
done
# Man pages, .desktop, and icon borrowed from Ludovic Lechapt's Debian package.
mkdir -p $PKG/usr/man/man6
for i in chdman jedutil ldverify romcmp testkeys; do
gzip -9c $CWD/man/$i.6 > $PKG/usr/man/man6/$i.6.gz
done
sed 's/@VERSION@/'$VERSION'/g' < $CWD/man/mame.6 | gzip -9c > $PKG/usr/man/man6/mame.6.gz
mkdir -p $PKG/usr/share/applications
cp $CWD/$PRGNAM.desktop $PKG/usr/share/applications
mkdir -p $PKG/usr/share/pixmaps
cp $CWD/mame.xpm $PKG/usr/share/pixmaps
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp *.txt docs/* $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

8
games/mame/mame.desktop Normal file
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[Desktop Entry]
Name=MAME
Comment=MAME(tm) arcade emulator
Exec=/usr/games/mame
Icon=mame
Terminal=false
Type=Application
Categories=Game;

10
games/mame/mame.info Normal file
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PRGNAM="mame"
VERSION="0.138"
HOMEPAGE="http://mamedev.org/"
DOWNLOAD="http://aarongiles.com/mirror/releases/mame0138s.zip"
MD5SUM="c0932c5456af79ad83ab0a2dd2219b2e"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
MAINTAINER="Erik Hanson"
EMAIL="erik@slackbuilds.org"
APPROVED="rworkman"

266
games/mame/mame.ini Normal file
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#Config file for sdlmame, SlackBuilds.org version
# Modified from the default mame.ini:
# - Search paths set for ~/.mame then systemwide ROM/artwork/etc
# - Output paths set for per-user configs in ~/.mame
# - joystick and mouse enabled by default
# - video set to opengl by default
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
#
# CORE SEARCH PATH OPTIONS
#
rompath $HOME/.mame/roms;/usr/share/games/mame/roms
samplepath $HOME/.mame/samples;/usr/share/games/mame/samples
artpath $HOME/.mame/artwork;/usr/share/games/mame/artwork
ctrlrpath $HOME/.mame/ctrlr;/usr/share/games/mame/ctrlr
inipath $HOME/.mame;/etc
fontpath $HOME/.mame;/usr/share/games/mame/font
cheatpath $HOME/.mame/cheat;/usr/share/games/mame/cheat
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory $HOME/.mame/cfg
nvram_directory $HOME/.mame/nvram
memcard_directory $HOME/.mame/memcard
input_directory $HOME/.mame/inp
state_directory $HOME/.mame/sta
snapshot_directory $HOME/.mame/snap
diff_directory $HOME/.mame/diff
comment_directory $HOME/.mame/comments
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 1
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
#
# DEBUGGING OPTIONS
#
oslog 0
#
# PERFORMANCE OPTIONS
#
multithreading 0
sdlvideofps 0
#
# VIDEO OPTIONS
#
video opengl
numscreens 1
window 0
maximize 1
keepaspect 1
unevenstretch 1
effect none
centerh 1
centerv 1
waitvsync 0
scalemode none
#
# OpenGL-SPECIFIC OPTIONS
#
filter 1
prescale 1
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 0
gl_glsl_filter 1
glsl_shader_mame0 none
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none
gl_glsl_vid_attr 1
#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
switchres 0
#
# SOUND OPTIONS
#
audio_latency 3
#
# SDL KEYBOARD MAPPING
#
keymap 0
keymap_file keymap.dat
#
# SDL JOYSTICK MAPPING
#
joy_idx1 auto
joy_idx2 auto
joy_idx3 auto
joy_idx4 auto
joy_idx5 auto
joy_idx6 auto
joy_idx7 auto
joy_idx8 auto
sixaxis 0
#
# SDL LOWLEVEL DRIVER OPTIONS
#
videodriver auto
audiodriver auto
gl_lib auto

161
games/mame/mame.xpm Normal file
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/* XPM */
static char * mame_xpm[] = {
"32 32 126 2",
" c None",
". c #1A85BC",
"+ c #1A7EB8",
"@ c #197CB5",
"# c #1F74B5",
"$ c #1764A5",
"% c #1766A9",
"& c #1867AA",
"* c #186CAC",
"= c #1870AE",
"- c #11042C",
"; c #1C024F",
"> c #1E0043",
", c #160139",
"' c #0C0415",
") c #240155",
"! c #160436",
"~ c #26005C",
"{ c #1A1354",
"] c #0B0438",
"^ c #12051E",
"/ c #000003",
"( c #0C133F",
"_ c #1C025A",
": c #0C0219",
"< c #29015F",
"[ c #545180",
"} c #689BB3",
"| c #0A0842",
"1 c #140521",
"2 c #215582",
"3 c #64849B",
"4 c #397393",
"5 c #2D016B",
"6 c #07030B",
"7 c #328AC5",
"8 c #120645",
"9 c #0D040D",
"0 c #46A0CE",
"a c #356E8F",
"b c #2B0166",
"c c #250467",
"d c #36017B",
"e c #525274",
"f c #3680B8",
"g c #57B2E6",
"h c #499FD6",
"i c #3B7A9E",
"j c #2D0173",
"k c #340082",
"l c #390282",
"m c #5BB6E7",
"n c #2175B8",
"o c #47AFE6",
"p c #131543",
"q c #27037A",
"r c #5D528A",
"s c #6ED0FE",
"t c #5FC3F5",
"u c #3A049E",
"v c #5400BA",
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"x c #360190",
"y c #2273B4",
"z c #63D5FE",
"A c #6FCBFC",
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"` c #5CC3F9",
" . c #89D2FB",
".. c #5CBCED",
"+. c #92D6FA",
"@. c #2B739F",
"#. c #2987B8",
"$. c #5DBDF1",
"%. c #75DAFE",
"&. c #327FAB",
"*. c #42A6DC",
"=. c #1C0454",
"-. c #86D4FB",
";. c #184D70",
">. c #2C7FB1",
",. c #56C2F5",
"'. c #43A2D5",
"). c #3FA4D7",
"!. c #4D5964",
"~. c #56B9ED",
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"]. c #7DD0FC",
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":. c #360077",
"<. c #2781AF",
"[. c #316F96",
"}. c #4A5A69",
"|. c #250573",
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"3. c #32016F",
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" ",
" ",
" . . . . . . + + + @ @ @ @ @ @ @ # # # # # # # # # # # # ",
" . $ $ % % % % & & & & * * * * * * * # # # # # # # # # = ",
" . $ - ; > ; > ; , ' ' , ) ! ; ~ ) ) ; { ] ) ! - ^ / # = ",
" . % ( _ > : : > ; ' ' ; < > < ~ ) ~ [ } | ) 1 ^ ' / # 2 3 4 ",
" . % ( 5 > / 6 > ~ - 1 ) 5 ) 5 ) ) [ } 7 8 ) - ^ 9 / 2 3 0 a ",
" . % ( 5 ! / ' ; ~ ! - b c ~ d _ e 0 f g 8 < ! 1 ' / 3 0 h i ",
" . % ( j > : - ) b > > k ) b l [ 0 # m m 8 b > ! : 3 0 n o i ",
" + % p k d < ) c q j l d > j r 0 # o s m 8 5 ) ! 3 0 # o t i ",
" + & p u v w 5 b x u x > - [ 0 y o z A m B j ) 3 0 # C D E i ",
" + & F u v u ~ ) u u c - G 0 y H I I s m B b J 0 # K D D E i ",
" + & p u L x > , u v j M 0 # H I I I A m F 3 N # D D D H E O ",
" @ & ( u L d P , v L r 0 # H z I I I A m } N y D D D D H t O ",
" @ & Q u L k > b R S 0 # H T T I I I A U 7 # U V D D K H W O ",
" @ & Q u R u j w S } y H z z z z X V A t Y V V D D D K H W i ",
" @ * F v R v u Z 0 y H z T z s X D V ` V V V V U .K H H ..i ",
" @ * { v L v Z 0 y H z T T s +.@.#.` ` V V V U +.H H H H $.i ",
" @ * { u j [ 0 y H z z T %.+.2 B &.` V V V U +.*.7 o H H ..i ",
" @ * p =.M 0 n H z z z %.-.;.j b >.` V ` ,.+.'.p @.*.H H ..i ",
" @ * ( M 0 y H z z z %. .;.8 u 5 >.` V t +.).p ] @.*.H H ..i ",
" # * !.f y ~.{.z z -.].;.] > x c >.` V +.'.p ) ! ^.*.H H ..i ",
" # a 0 y ~.{.z z -.].;./.< ~ d ~ >.` +.'.p b b , ^.(.H H ..i ",
" 4 f y H {.{.z X _.;.q x :.b j ) <.+.'.p c c b ! [.(.C H ..i ",
" }.f N W %.%.%.%.A 2 |.u w x d k =.>.0 ( ] > ; < ! [.*.m m W O ",
"1.O 7 ~.~.~.2.2.g ;._ x k k k d 3.8 &.( ' ' 1 ! > / ^.'.4.4.4.2 ",
"] ] 2 2 8 8 8 8 8 _ :.c ) > > > > ! ( 9 : ^ ' 1 : / 6 6 2 ;.6 / ",
" # # 5 b b 3.:.j ; > ! 1 ^ ! , > > - 1 ' 9 9 6 / / / . 5. ",
" # # # # # # # # # # # # # @ @ @ @ @ @ @ @ + + + . . . 5. ",
" # # # # # # = = * = * * * * & * * * % $ $ $ $ $ $ 5.5.5. ",
" ",
" "};

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.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH CHDMAN 6 "December 11, 2008"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
.\" .hy enable hyphenation
.\" .ad l left justify
.\" .ad b justify to both left and right margins
.\" .nf disable filling
.\" .fi enable filling
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH "NAME"
chdman \- CHD compression frontend.
.SH "SYNOPSIS"
.B chdman
.RI "OPTION CHDFILE [OPTIONS]"
.SH "DESCRIPTION"
MAME Compressed Hunks of Data (CHD) manager.
.SH "OPTIONS"
.IP "-info input.chd"
.IP "-createraw inputhd.raw output.chd [inputoffs [hunksize]]"
.IP "-createhd inputhd.raw output.chd [inputoffs [cylinders heads sectors [sectorsize [hunksize]]]]"
.IP "-createblankhd output.chd cylinders heads sectors [sectorsize [hunksize]]"
.IP "-createcd input.toc output.chd"
.IP "-createav input.avi output.chd [firstframe [numframes]]"
.IP "-copydata input.chd output.chd"
.IP "-extract input.chd output.raw"
.IP "-extractcd input.chd output.toc output.bin"
.IP "-extractav input.chd output.avi [firstframe [numframes]]"
.IP "-verify input.chd"
.IP "-verifyfix input.chd"
.IP "-update input.chd output.chd"
.IP "-chomp inout.chd output.chd maxhunk"
.IP "-merge parent.chd diff.chd output.chd"
.IP "-diff parent.chd compare.chd diff.chd"
.IP "-setchs inout.chd cylinders heads sectors"
.IP "-fixavdata inout.chd"
.SH "COPYRIGHT"
Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
.SH "AUTHOR"
Written by Nicola Salmoria and the MAME(tm) team.
.sp 3
This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
for the Debian project but may be used by others.

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.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH JEDUTIL 6 "December 11, 2008"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
.\" .hy enable hyphenation
.\" .ad l left justify
.\" .ad b justify to both left and right margins
.\" .nf disable filling
.\" .fi enable filling
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH "NAME"
jedutil \- JEDEC file utilities.
.SH "SYNOPSIS"
.B jedutil
.RI "SOURCE TARGET [OPTION]"
.SH "DESCRIPTION"
JED file converter.
.SH "OPTIONS"
.IP "<source.jed> <target.bin> [fuses]"
convert JED to binary form
.IP "<source.bin> <target.jed>"
convert binary to JED form
.SH "COPYRIGHT"
Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
.SH "AUTHOR"
Written by Nicola Salmoria and the MAME(tm) team.
.sp 3
This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
for the Debian project but may be used by others.

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.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH LDVERIFY 6 "December 11, 2008"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
.\" .hy enable hyphenation
.\" .ad l left justify
.\" .ad b justify to both left and right margins
.\" .nf disable filling
.\" .fi enable filling
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH "NAME"
ldverify \- Laserdisc AVI/CHD verifier.
.SH "SYNOPSIS"
.B ldverify
.RI "FILENAME"
.SH "DESCRIPTION"
Utility that checks a laserdisc's data files. Those files are stored in AVI or
CHD format.
.SH "OPTIONS"
.IP "<avifile.avi>"
checks the avi file.
.IP "<chdfile.chd>"
checks the chd file.
.SH "COPYRIGHT"
Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
.SH "AUTHOR"
Written by Nicola Salmoria and the MAME(tm) team.
.sp 3
This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
for the Debian project but may be used by others.

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.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH MAME 6 "March 4, 2009"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
.\" .hy enable hyphenation
.\" .ad l left justify
.\" .ad b justify to both left and right margins
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.SH "NAME"
mame \- Multiple Arcade Machine Emulator
.SH "SYNOPSIS"
.B mame
.RI "[ Options ] [ ROM_name ]"
.SH "DESCRIPTION"
Multiple Arcade Machine Emulator using the Simple Direct Media Layer.
.br
This manual page documents sdlmame, which is a port of MAME(tm) (Multiple Arcade Machine Emulator) that uses SDL (Simple Direct Media Layer).
.br
.ad b
\fBMAME\fP is an emulator: it reproduces, more or less faithfully, the behaviour of several arcade machines.
But hardware is useless without software, so an image of the ROMs which run on that hardware is required.
\fBSuch ROMs, like any other commercial software, are copyrighted material and it is therefore illegal to use them if you don't own the original arcade machine\fP.
Needless to say, ROMs are not distributed together with MAME(tm).
Distribution of MAME(tm) together with ROM images is a violation of copyright law and should be promptly reported to the authors so that appropriate legal action can be taken.
.br
Keep in mind that you NEED the ROM images to play a game because MAME is not a game emulator, just an arcade machine one.
.br
More informations on MAME(tm) available at http://mame.net/
.br
\fBSDLMAME\fP original sources are available at http://rbelmont.mameworld.info/
.SH "OPTIONS"
.B \-showusage
Show a brief list of options.
.TP
.B \-showconfig
Show a list of configuration options.
.TP
.B \-createconfig
Create a default mame.ini file.
.TP
.br
Basic Startup Options:
.TP
.B \-rompath \fI/path/to/rom/files/zipped\fP
Specify path to ROMsets and hard disk images
.TP
.B \-samplepath \fI/path/to/samples\fP
Specify path to samplesets
.TP
.B \-artpath \fI/path/to/artwork/files\fP
Specify path to artwork files
.TP
.B \-ctrlrpath \fI/path/to/controller/definition\fP
Specify path to controller definitions
.TP
.B \-inipath \fI/path/to/ini/file\fP
Specify path to ini files
.TP
.B \-fontpath \fI/path/to/the/fonts\fP
Specify path to font files
.TP
See \fB/usr/doc/sdlmame-@VERSION@/config.txt for more information
on available options.
.SH "EXAMPLE"
.B mame
will launch the emulator in fullscreen mode with game list detected.
.B mame \fIgridlee\fP
will launch the game "Gridlee" in fullscreen mode.
.TP
.B mame -window \fIgridlee\fP
will launch the game "Gridlee" in a window.
.TP
.B mame -inipath \fI~/.mame/mame.ini\fP gridlee
will launch the game "Gridlee" using a custom "mame.ini" file stored in the folder ".mame" of your home directory (usually "/home/yourusername/").
.TP
.B mame -showconfig
will output all the mame current configuration.
.SH "FILES"
.B ~/.mame/mame.ini
Per-user mame config files. If present, this is used instead of the system-wide
config.
.TP
.B /etc/mame.ini
System-wide config file for mame, not used if ~/.mame/mame.ini exists.
.TP
.B /usr/share/games/mame/
This is the default location (set in mame.ini) where mame will look for the roms, samples,
artwork, ctrlr, font, and cheat directories. In other words, read-only
data. Note that these directories are initially empty when mame is
installed (except for the font directory).
.TP
.B /usr/share/games/mame/roms
ROM and CHD images. Normally ROMs are kept in zip files named after
the games, but they may also be extracted into subdirectories named
after the games instead. CHDs should be placed in subdirectories named
after the games. See the MAME FAQ for more information:
.TP
.nh
\fIhttp://mamedev.org/devwiki/index.php?title=Frequently_Asked_Questions\fR
.hy
.TP
.B /usr/share/games/mame/artwork
Cabinet artwork.
.TP
.B /usr/share/games/mame/samples
Audio samples for games whose audio hardware isn't emulated by mame.
You can find these at various sites on the web. One collection can be
found at
.nh
.TP
\fIhttp://www.arcadeathome.com/mamewav.phtml\fR
.hy
.TP
.B /usr/share/games/mame/ctrlr
Custom controller definitions.
.TP
.B /usr/share/games/mame/font
The systemwide mame user interface font lives here, as "ui.bdf". You can replace
the UI font by replacing this file with some other BDF font. To replace
on a per-user basis, copy the font to ~/.mame/ui.bdf and delete ~/.mame/ui.bdc
if it exists.
.TP
.B /usr/share/games/mame/cheat
.TP
.B /usr/share/games/mame/cheat.zip
Cheats database. Recent versions of MAME use an XML format for the
cheat definitions. Normally all the cheats are stored in a zip file "cheat.zip".
The cheat/ directory is for individual XML files (e.g. if you're developing
your own cheat for pacman, you'd put it in cheat/pacman.xml). There's no
need to unpack the cheat.zip unless you're planning to modify it.
Note that the old cheat.dat format is no longer supported. You can find
an XML cheat.zip at
.TP
.nh
\fIhttp://cheat.retrogames.com/forums/viewtopic.php?t=3110\fR
.hy
.TP
(Note: the zip file you download from there needs to be unzipped. It
contains a cheats.zip file; this is the one you copy to /usr/share/games/mame/cheat.zip)
.TP
.B ~/.mame/
This is the default location (set in mame.ini) where mame will create its
cfg, sta, and other writable data directories (and the files therein).
See \fB/usr/doc/sdlmame-@VERSION@/config.txt for more information.
.SH "SEE ALSO"
MAME documentation in \fB/usr/doc/sdlmame-@VERSION@\fR
.br
The MAME web site at \fIhttp://mamedev.org/\fR
.SH "COPYRIGHT"
MAME(tm) - Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
.br
MAME - Copyright (C) Olivier Galibert and R. Belmont.
.SH "AUTHOR"
MAME(tm) was written by Nicola Salmoria and the MAME(tm) team.
.br
sdlmame was written by Olivier Galibert and R. Belmont.
.sp 3
This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
for the Debian project but may be used by others, like Ubuntu :)
.sp 3
This manual page has been modified by B. Watson <yalhcru@gmail.com> for SlackBuilds.org.

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.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH ROMCMP 6 "December 11, 2008"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
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.\" for manpage-specific macros, see man(7)
.SH "NAME"
romcmp \- ROM comparison utility program.
.SH "SYNOPSIS"
.B romcmp
.RI "[OPTION] [FOLDER|ZIPFILE] [FOLDER|ZIPFILE]"
.SH "DESCRIPTION"
Utility that checks/compare a single or set of ROMs.
.SH "OPTIONS"
.IP "-d"
enable slower (more comprehensive) comparison.
.SH "COPYRIGHT"
Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
.SH "AUTHOR"
Written by Nicola Salmoria and the MAME(tm) team.
.sp 3
This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
for the Debian project but may be used by others.

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.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH TESTKEYS 6 "December 11, 2008"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
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.SH "NAME"
testkeys \- Code identifier for key pressed.
.SH "SYNOPSIS"
.B testkeys
.RI ""
.SH "DESCRIPTION"
Utility that returns the code of the key being pressed or released.
.SH "COPYRIGHT"
Copyright (C) 1997-2008, Nicola Salmoria and the MAME(tm) team
.SH "AUTHOR"
Written by Nicola Salmoria and the MAME(tm) team.
.sp 3
This manual page was written by Ludovic Lechapt <ludomatic@gmail.com>,
for the Debian project but may be used by others.

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description. Line
# up the first '|' above the ':' following the base package name, and the '|'
# on the right side marks the last column you can put a character in. You must
# make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':'.
|-----handy-ruler------------------------------------------------------|
mame: mame (Multiple Arcade Machine Emulator)
mame:
mame: MAME stands for Multiple Arcade Machine Emulator. When used in
mame: conjunction with images of the original arcade game's ROM and disk
mame: data, MAME attempts to reproduce that game as faithfully as possible
mame: on a more modern general-purpose computer. MAME can currently emulate
mame: several thousand different classic arcade video games from the late
mame: 1970s through the modern era.
mame:
mame:
mame: