development/vispatch: Fix README.

Signed-off-by: B. Watson <yalhcru@gmail.com>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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B. Watson 2020-10-13 01:26:57 -04:00 committed by Willy Sudiarto Raharjo
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@ -3,14 +3,14 @@ glquake. Original quake didn't have their maps water-vis'ed, so people
did that by themselves and prepared patch data files. This tool is used
for preparing and applying those patch files.
At the time this tool was written, re-vis'ing maps took a lot of time, but
applying a vispatch took less than minutes, so this was a necessity. Even
today, if people don't want going into a 'complex' job of vising, this
tool comes as a great convenience because there are a lot of vispatch
data files around.
At the time this tool was written, re-vis'ing maps took a lot of
time, but applying a vispatch took less than minutes, so this was a
necessity. Even today, if people don't want going into a 'complex' job
of vising, this tool comes as a great convenience because there are a
lot of vispatch data files around.
This is a revised version of Andy Bay's 1.2a source code for unix (linux,
freebsd, ...), as well as windows. It fixes a number of compilation
issues, crashes and some other bugs, and resolves endianness issues. The
source code is licensed under GPLv2, and is maintained here with
portability in mind.
This is a revised version of Andy Bay's 1.2a source code for unix
(linux, freebsd, ...), as well as windows. It fixes a number of
compilation issues, crashes and some other bugs, and resolves
endianness issues. The source code is licensed under GPLv2, and is
maintained here with portability in mind.