games/doomretro: Updated for version 3.6.1.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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DOOM Retro is the classic, refined DOOM source port. It represents what DOOM
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DOOM Retro is the classic, refined DOOM source port. It represents
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should be today, in all its dark, gritty, unapologetically pixellated glory.
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what DOOM should be today, in all its dark, gritty, unapologetically
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DOOM Retro's source code is forked from Chocolate DOOM, with enhancements from
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pixellated glory. DOOM Retro's source code is forked from Chocolate
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other DOOM source ports, as well as many orignal ideas. DOOM Retro is
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DOOM, with enhancements from other DOOM source ports, as well as many
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deliberately minimalist by design, and does a few things differently when
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orignal ideas. DOOM Retro is deliberately minimalist by design, and
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compared with other source ports.
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does a few things differently when compared with other source ports.
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The game looks in /usr/share/games/doom (and a few other places) for
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The game looks in /usr/share/games/doom (and a few other places) for
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game date. To play Shareware Doom, install doom_shareware_data. To play
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game date. To play Shareware Doom, install doom_shareware_data. To
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Doom 2 or the full version of Doom, copy doom2.wad or doom.wad from the
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play Doom 2 or the full version of Doom, copy doom2.wad or doom.wad
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game CD or install directory to /usr/share/games/doom.
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from the game CD or install directory to /usr/share/games/doom.
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For MIDI playback, first build and install FluidSynth, then build and install
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For MIDI playback, first build and install FluidSynth, then build
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SDL2_mixer (so that it has FluidSynth support), and then build and install DOOM
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and install SDL2_mixer (so that it has FluidSynth support), and then
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Retro. Then, before starting DOOM Retro, set the SDL_SOUNDFONTS environment
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build and install DOOM Retro. Then, before starting DOOM Retro, set
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variable to the path to a soundfont in sf2 format:
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the SDL_SOUNDFONTS environment variable to the path to a soundfont in
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sf2 format:
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i.e.
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i.e.
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export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
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export SDL_SOUNDFONTS=/path/to/soundfonts.sf2
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Settings are stored in $HOME/.config/doomretro. After starting Doom Retro for
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Settings are stored in $HOME/.config/doomretro. After starting Doom
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the first time, you will find an editable doomretro.cfg there.
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Retro for the first time, you will find an editable doomretro.cfg
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there.
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@ -23,6 +23,7 @@
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# 20200927 bkw: update for v3.6.1, reformat README to 72 chars
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# 20200804 bkw: update for v3.5.10
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# 20200804 bkw: update for v3.5.10
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# 20200413 bkw:
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# 20200413 bkw:
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# - take over maintenance
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# - take over maintenance
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# *** RANT MODE OFF***
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# *** RANT MODE OFF***
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PRGNAM=doomretro
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PRGNAM=doomretro
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VERSION=${VERSION:-3.5.10}
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VERSION=${VERSION:-3.6.1}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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TAG=${TAG:-_SBo}
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PRGNAM="doomretro"
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PRGNAM="doomretro"
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VERSION="3.5.10"
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VERSION="3.6.1"
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HOMEPAGE="https://www.doomretro.com"
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HOMEPAGE="https://www.doomretro.com"
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DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.5.10/doomretro-3.5.10.tar.gz"
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DOWNLOAD="https://github.com/bradharding/doomretro/archive/v3.6.1/doomretro-3.6.1.tar.gz"
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MD5SUM="c4763551fece7557ba19755e91f26bde"
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MD5SUM="d22b85a3adb9b0523171c38dabed2ccb"
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DOWNLOAD_x86_64=""
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="SDL2_image SDL2_mixer"
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REQUIRES="SDL2_image SDL2_mixer"
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