games/odamex: Add SDL2 option.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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@ -6,6 +6,10 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20211231 bkw: BUILD=2.
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# - the SDL2 segfault will likely be fixed soon (reported to PV, along
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# with a patch). add SDL2 environment variable, default to no.
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# 20211028 bkw: update for v0.9.5.
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# - had to switch to SDL 1 to avoid SDL2_Mixer-related segfaults.
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# unfortunately I can't get the music to work with SDL 1...
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@ -28,7 +32,7 @@ cd $(dirname $0) ; CWD=$(pwd)
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PRGNAM=odamex
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VERSION=${VERSION:-0.9.5}
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BUILD=${BUILD:-1}
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BUILD=${BUILD:-2}
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TAG=${TAG:-_SBo}
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PKGTYPE=${PKGTYPE:-tgz}
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@ -40,9 +44,6 @@ if [ -z "$ARCH" ]; then
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esac
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fi
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# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
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# the name of the created package would be, and then exit. This information
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# could be useful to other scripts.
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if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
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echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
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exit 0
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@ -89,6 +90,14 @@ chown -R root:root .
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find . -type f -exec chmod 644 {} \+
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find . -type d -exec chmod 755 {} \+
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SDL12ARG=ON
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[ "${SDL2:-no}" = "yes" ] && SDL12ARG=OFF
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# 20220101 bkw: do not use systemwide install of portmidi, if it exists.
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# This is to avoid a hidden portmidi dependency breaking the odamex
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# binary when portmidi gets removed or upgraded.
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patch -p1 < $CWD/use_bundled_portmidi.diff
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# Make the launcher look in /usr/games for the odamex binary rather
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# than the current directory. User can override with the settings
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# dialog, this just sets the default.
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@ -105,7 +114,7 @@ cd build
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DCMAKE_INSTALL_BINDIR=games \
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-DwxWidgets_CONFIG_EXECUTABLE=$WXCONFIG \
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-DUSE_SDL12=ON \
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-DUSE_SDL12=$SDL12ARG \
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-DCMAKE_BUILD_TYPE=Release ..
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make VERBOSE=1
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cd ..
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