games/gzdoom: Updated for version 2.1.1.
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@ -5,8 +5,14 @@ Optional compile-time dependency: fluidsynth (autodetected).
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See README_SBo.txt for optional runtime dependencies.
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*Note: if you're upgrading from gzdoom-1.5.x, the config file location
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has changed. To keep your old settings:
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This script can be used to build gzdoom 1.8.09, 1.9.1, or 2.1.1. For
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more information, see README_versions.txt.
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*Note: if you're upgrading from gzdoom-1.5.x to 1.9.x or 2.0.x, the
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config file location has changed. To keep your old settings:
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mkdir -p ~/.config/gzdoom
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cp ~/.gzdoom/zdoom.ini ~/.config/gzdoom
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cp ~/.gzdoom/zdoom.ini ~/.config/gzdoom/gzdoom.ini
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If you're upgrading from gzdoom 1.7 or 1.8:
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mv ~/.config/gzdoom/zdoom.ini ~/.config/gzdoom/gzdoom.ini
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@ -1,21 +0,0 @@
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A note about the source: upstream doesn't do release tarballs. The source
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is only available via git (older versions used svn). What I had to do
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to get the 1.8.2 source: download the windows binary, run strings on it
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to find the git commit hash, then clone the git repo and check out that
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revision. Then I spent a couple hours trying to patch it so it would
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compile, then said "hell with it" and used the latest git (which compiles
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and runs fine). So my VERSION is a lie, which might cause problems if
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you want to play multiplayer with people using the windows 1.8.2 binary
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release. Blame upstream, not me.
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For reference, the windows binary's commit hash is:
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cbdfa61619ee99db541361b8ca174d58848e4
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The one in my tarball is: 4a23b97963d8e57d4c62efa41323910df903d
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gzdoom's build process requires it to be built from a git checkout.
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It uses the .git stuff to define a GIT_REVISION variable. That's why
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the source tarball contains a .git/ dir. If it doesn't, you end up with
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a gzdoom that announces itself as revision <unknown> (shows up in the
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console and titlebar of the window). Also the revision is used to check
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savegame compatibility, so it's not just cosmetic.
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@ -0,0 +1,28 @@
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This SlackBuild script can be used to build older versions
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of gzdoom. Supported versions:
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1.8.09 - last version to use SDL1 (good for older/slower systems).
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1.9.1 - last version to not require OpenGL 3.0 (good for nouveau).
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2.2.1 - latest version of gzdoom (best choice for fast modern systems).
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By default, 2.2.1 is built (as per the .info file). If you'd like to
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try one of the others, download the source, save it in the SlackBuild
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directory, and run gzdoom.SlackBuild with VERSION=1.8.09 or VERSION=1.9.1
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set in the environment. If you use sbopkg, you can create a custom .info
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file, and copy the lines below:
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For 1.8.09:
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VERSION="1.8.09"
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DOWNLOAD="https://github.com/coelckers/gzdoom/archive/1.8.09.tar.gz"
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MD5SUM="ddc1dd8aef254312031184be6dec21e6"
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Note that SDL2 is not required for 1.8.09 (you can remove it from REQUIRES
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in the .info file, if you like).
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For 1.9.1:
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VERSION="1.9.1"
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DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g1.9.1.tar.gz"
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MD5SUM="0fb38fcf73084f9a798f9d3af643d02e"
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@ -6,6 +6,18 @@
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# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
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# 20160803 bkw:
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# - Updated for 2.1.1. Also for 1.9.1 and 1.8.09 (see README_versions.txt)
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# - Update .info for new HOMEPAGE
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# - Upstream's now doing releases on github, so README.source is
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# no longer needed.
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# - Install executable in /usr/games, not /usr/bin
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# - Get rid of -j1 on make command (parallel builds work now)
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# - Make the game version show up in the window title, instead
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# of <unknown version>.
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# - Fix VERSIONSTR if it's wrong.
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# - i486 => i586
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# 20140305 bkw:
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# - Moved giant block comments about the source to README.source,
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# updated them to reflect upstream's change from svn to git.
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@ -21,13 +33,13 @@
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# - Add WTFPL
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PRGNAM=gzdoom
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VERSION=${VERSION:-1.8.2}
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VERSION=${VERSION:-2.1.1}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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i?86) ARCH=i586 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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@ -38,8 +50,8 @@ TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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if [ "$ARCH" = "i586" ]; then
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SLKCFLAGS="-O2 -march=i586 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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@ -57,9 +69,12 @@ set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
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cd $PRGNAM-$VERSION
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rm -rf $PRGNAM-g$VERSION $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-g$VERSION.tar.gz || \
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tar xvf $CWD/g$VERSION.tar.gz || \
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tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || \
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tar xvf $CWD/$VERSION.tar.gz
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cd $PRGNAM-g$VERSION || cd $PRGNAM-$VERSION
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chown -R root:root .
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find -L . \
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\( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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@ -72,6 +87,20 @@ sed -i \
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"s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \
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src/sound/fmodsound.cpp
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# gzdoom in windowed mode wants to display its git tag and hash as part
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# of the window title. For releases this shows up as "<unknown version> 0",
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# which doesn't hurt anything but is ugly.
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# This makes the window title appear as e.g. "GZDOOM 2.1.1 (Aug 3 2016)". The
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# date is the build date.
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patch -p1 < $CWD/window_title_version.diff
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# Sometimes upstream forgets to bump the version number, so the window
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# title will read 1.8.08 for version 1.8.09, eg.
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sed -i "/#define *VERSIONSTR/s,\"[^\"]*\",\"$VERSION\"," src/version.h
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[ -e $CWD/compilefix.$VERSION.diff ] && \
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patch -p1 < $CWD/compilefix.$VERSION.diff
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mkdir -p build
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cd build
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cmake \
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@ -81,9 +110,9 @@ cd build
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-DLIB_SUFFIX=${LIBDIRSUFFIX} \
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-DMAN_INSTALL_DIR=/usr/man \
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-DCMAKE_BUILD_TYPE=Release ..
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make -j1
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mkdir -p $PKG/usr/bin $PKG/usr/share/games/doom
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install -m0755 -s $PRGNAM $PKG/usr/bin/$PRGNAM
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make
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mkdir -p $PKG/usr/games $PKG/usr/share/games/doom
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install -m0755 -s $PRGNAM $PKG/usr/games/$PRGNAM
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install -m0644 *.pk3 $PKG/usr/share/games/doom/
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# If fmodapi support was compiled in:
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@ -3,6 +3,6 @@ Type=Application
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Name=GZDoom
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GenericName=OpenGL Enhanced Doom Engine
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Icon=gzdoom
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Exec=gzdoom %F
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Exec=/usr/games/gzdoom %F
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Terminal=false
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Categories=Game;ActionGame;
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@ -1,10 +1,10 @@
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PRGNAM="gzdoom"
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VERSION="1.8.2"
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HOMEPAGE="http://www.osnanet.de/c.oelckers/gzdoom/"
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DOWNLOAD="http://urchlay.naptime.net/~urchlay/src/gzdoom-1.8.2.tar.gz"
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MD5SUM="ec19f5b8b0106c0ead3240c0693c4807"
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VERSION="2.1.1"
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HOMEPAGE="http://gzdoom.drdteam.org/"
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DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g2.1.1.tar.gz"
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MD5SUM="f01edcdf598a94c66a9bc14e52d76fff"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="fmodapi"
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REQUIRES="SDL2 fmodapi"
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MAINTAINER="B. Watson"
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EMAIL="yalhcru@gmail.com"
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@ -0,0 +1,29 @@
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diff -Naur gzdoom-g2.1.1.orig/src/gitinfo.cpp gzdoom-g2.1.1/src/gitinfo.cpp
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--- gzdoom-g2.1.1.orig/src/gitinfo.cpp 2016-02-23 04:20:43.000000000 -0500
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+++ gzdoom-g2.1.1/src/gitinfo.cpp 2016-08-03 15:18:12.164389643 -0400
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@@ -44,22 +44,15 @@
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const char *GetGitHash()
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{
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- return GIT_HASH;
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+ return "release";
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}
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const char *GetGitTime()
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{
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- return GIT_TIME;
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+ return __DATE__;
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}
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const char *GetVersionString()
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{
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- if (GetGitDescription()[0] == '\0')
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- {
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- return VERSIONSTR;
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- }
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- else
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- {
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- return GIT_DESCRIPTION;
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- }
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+ return VERSIONSTR;
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}
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