libraries/SFML: Added (Simple and Fast Multimedia Library)
Signed-off-by: Niels Horn <niels.horn@slackbuilds.org>
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SFML is a portable and easy to use multimedia API written in C++. You can
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see it as a modern, object-oriented alternative to SDL. SFML is composed
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of several packages to perfectly suit your needs. You can use SFML as a
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minimal windowing system to interface with OpenGL, or as a fully-featured
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multimedia library for building games or interactive programs.'
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Main features:
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* Portable
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SFML compiles on standard platforms like Windows (98, 2000, XP, Vista)
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and Unix systems (Linux, Mac OS X). As the library grows up, support
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for more operating systems will be added.
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* Object-oriented
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SFML is written in C++ and provides an efficient, object-oriented
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design. It relies on standard patterns and idioms to provide a simple
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and robust framework.
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* Easy to use
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SFML aims at being easy to manipulate. Effort is put on internal code
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to provide the simplest public interface.
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* Flexible
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Instead of being one big API, SFML rather contains a lot of small
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packages, that can be chosen and combined according to the intended
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usage. You can use only the base package to get input and windowing,
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as well as the full graphics package with sprites and post-effects.
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* Easily integrable
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SFML can be used in one or more windows, and/or can be integrated in
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existing interface components. Integration with existing graphical user
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interface (GUI) libraries is easy, so that you can add SFML views into
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complex interfaces built with Qt, wxWidgets, MFC or whatever.
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SFML is available in the following languages:
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* C++
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* C
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* .Net (C#, VB.Net, C++/CLI, ...)
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* Python
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* D
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* Ruby
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This requires OpenAL and libsndfile.
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#!/bin/sh
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# Slackware build script for SFML (Simple and Fast Multimedia Library)
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# Written by Pawel Standowicz (standek@gmail.com)
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PRGNAM=SFML
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VERSION=${VERSION:-1.6}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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# Archive package name suffixes are different depending on system architecture.
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ARCHIVESUFFIX=${ARCHIVESUFFIX:-32} # Default for 32bit systems
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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ARCHIVESUFFIX="64" # For 64bit systems
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $PRGNAM-$VERSION
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tar xvf $CWD/$PRGNAM-$VERSION-sdk-linux-$ARCHIVESUFFIX.tar.gz
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cd $PRGNAM-$VERSION
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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# Patch Makefile so that it respects CFLAGS
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sed -i "s/CFLAGS\ .*=/CFLAGS +=/" src/SFML/Makefile
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# Patch Makefile to put libs in correct place
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sed -i "s|(DESTDIR)/lib|(DESTDIR)/lib$LIBDIRSUFFIX|" src/SFML/Makefile
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CFLAGS="$SLKCFLAGS" \
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make
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make install DESTDIR=$PKG/usr
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -ar \
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doc/* \
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$PKG/usr/doc/$PRGNAM-$VERSION
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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PRGNAM="SFML"
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VERSION="1.6"
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HOMEPAGE="http://www.sfml-dev.org"
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DOWNLOAD="http://downloads.sourceforge.net/sfml/SFML-1.6-sdk-linux-32.tar.gz"
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MD5SUM="acc678933c19558587aad8332ea6f459"
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DOWNLOAD_x86_64="http://downloads.sourceforge.net/sfml/SFML-1.6-sdk-linux-64.tar.gz"
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MD5SUM_x86_64="7a9b3a1ef6d14cd25090e440ccdbb3a8"
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MAINTAINER="Pawel Standowicz"
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EMAIL="standek@gmail.com"
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APPROVED="Niels Horn"
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@ -0,0 +1,19 @@
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description. Line
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# up the first '|' above the ':' following the base package name, and the '|'
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# on the right side marks the last column you can put a character in. You must
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# make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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SFML: SFML (Simple and Fast Multimedia Library)
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SFML:
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SFML: SFML is a portable and easy to use multimedia API written in C++.
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SFML: You can see it as a modern, object-oriented alternative to SDL.
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SFML: SFML is composed of several packages to perfectly suit your needs.
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SFML: You can use SFML as a minimal windowing system to interface with
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SFML: OpenGL, or as a fully-featured multimedia library for building games
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SFML: or interactive programs.
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SFML:
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SFML: For more info visit: http://www.sfml-dev.org/
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SFML:
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