graphics/osgEarth: Added (Terrain rendering toolkit).

Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
This commit is contained in:
Alexander Bruy 2012-12-09 21:30:32 +01:00 committed by dsomero
parent ab23152f31
commit 4df299d1db
4 changed files with 134 additions and 0 deletions

6
graphics/osgEarth/README Normal file
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osgEarth is a C++ terrain rendering toolkit. Just create a simple XML file,
point it at your imagery, elevation, and vector data, load it into your favorite
OpenSceneGraph application, and go!
osgEarth supports all kinds of data and comes with lots of examples to help you
get up and running quickly and easily.

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#!/bin/sh
# Slackware build script for osgEarth
# Copyright 2012 Alexander Bruy <alexander.bruy@gmail.com>
# All rights reserved.
#
# Redistribution and use of this script, with or without modification, is
# permitted provided that the following conditions are met:
#
# 1. Redistributions of this script must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PRGNAM=osgEarth
TARBALLNAME=osgearth-osgearth
VERSION=${VERSION:-2.3}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
case "$( uname -m )" in
i?86) ARCH=i486 ;;
arm*) ARCH=arm ;;
*) ARCH=$( uname -m ) ;;
esac
fi
CWD=$(pwd)
TMP=${TMP:-/tmp/SBo}
PKG=$TMP/package-$PRGNAM
OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i486" ]; then
SLKCFLAGS="-O2 -march=i486 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
LIBDIRSUFFIX=""
fi
set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
rm -rf $TARBALLNAME-$VERSION
tar xvf $CWD/$TARBALLNAME-$VERSION.tar.gz
cd $TARBALLNAME-$VERSION
chown -R root:root .
find . \
\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
-exec chmod 755 {} \; -o \
\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
-exec chmod 644 {} \;
mkdir -p build
cd build
cmake \
-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
-DCMAKE_INSTALL_PREFIX=/usr \
-DLIB_SUFFIX=${LIBDIRSUFFIX} \
-DCMAKE_BUILD_TYPE=Release .. \
-DDYNAMIC_OSGEARTH=ON
make
make install DESTDIR=$PKG
cd ..
find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
cp -a \
LICENSE.txt README.txt \
$PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
cat $CWD/slack-desc > $PKG/install/slack-desc
cd $PKG
/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}

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PRGNAM="osgEarth"
VERSION="2.3"
HOMEPAGE="http://osgearth.org/"
DOWNLOAD="https://github.com/gwaldron/osgearth/archive/osgearth-2.3.tar.gz"
MD5SUM="886f79b6ed4d9453cbccaad32ae7e995"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="OpenSceneGraph gdal"
MAINTAINER="Alexander Bruy"
EMAIL="alexander.bruy@gmail.com"

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# HOW TO EDIT THIS FILE:
# The "handy ruler" below makes it easier to edit a package description.
# Line up the first '|' above the ':' following the base package name, and
# the '|' on the right side marks the last column you can put a character in.
# You must make exactly 11 lines for the formatting to be correct. It's also
# customary to leave one space after the ':' except on otherwise blank lines.
|-----handy-ruler------------------------------------------------------|
osgEarth: osgEarth (Terrain rendering toolkit)
osgEarth:
osgEarth: osgEarth is a C++ terrain rendering toolkit. Just create a simple XML
osgEarth: file, point it at your imagery, elevation, and vector data, load it
osgEarth: into your favorite OpenSceneGraph application, and go!
osgEarth: osgEarth supports all kinds of data and comes with lots of examples
osgEarth: to help you get up and running quickly and easily.
osgEarth:
osgEarth: Project homepage: http://osgearth.org/
osgEarth:
osgEarth: