graphics/osgEarth: Added (Terrain rendering toolkit).
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
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osgEarth is a C++ terrain rendering toolkit. Just create a simple XML file,
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point it at your imagery, elevation, and vector data, load it into your favorite
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OpenSceneGraph application, and go!
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osgEarth supports all kinds of data and comes with lots of examples to help you
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get up and running quickly and easily.
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#!/bin/sh
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# Slackware build script for osgEarth
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# Copyright 2012 Alexander Bruy <alexander.bruy@gmail.com>
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# All rights reserved.
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#
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# Redistribution and use of this script, with or without modification, is
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# permitted provided that the following conditions are met:
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#
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# 1. Redistributions of this script must retain the above copyright
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# notice, this list of conditions and the following disclaimer.
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#
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# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
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# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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PRGNAM=osgEarth
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TARBALLNAME=osgearth-osgearth
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VERSION=${VERSION:-2.3}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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if [ -z "$ARCH" ]; then
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case "$( uname -m )" in
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i?86) ARCH=i486 ;;
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arm*) ARCH=arm ;;
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*) ARCH=$( uname -m ) ;;
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esac
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fi
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CWD=$(pwd)
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TMP=${TMP:-/tmp/SBo}
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PKG=$TMP/package-$PRGNAM
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OUTPUT=${OUTPUT:-/tmp}
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if [ "$ARCH" = "i486" ]; then
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SLKCFLAGS="-O2 -march=i486 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "i686" ]; then
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SLKCFLAGS="-O2 -march=i686 -mtune=i686"
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LIBDIRSUFFIX=""
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elif [ "$ARCH" = "x86_64" ]; then
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SLKCFLAGS="-O2 -fPIC"
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LIBDIRSUFFIX="64"
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else
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SLKCFLAGS="-O2"
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LIBDIRSUFFIX=""
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fi
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set -e
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rm -rf $PKG
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mkdir -p $TMP $PKG $OUTPUT
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cd $TMP
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rm -rf $TARBALLNAME-$VERSION
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tar xvf $CWD/$TARBALLNAME-$VERSION.tar.gz
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cd $TARBALLNAME-$VERSION
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chown -R root:root .
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find . \
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\( -perm 777 -o -perm 775 -o -perm 711 -o -perm 555 -o -perm 511 \) \
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-exec chmod 755 {} \; -o \
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\( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \
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-exec chmod 644 {} \;
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mkdir -p build
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cd build
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cmake \
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-DCMAKE_C_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_CXX_FLAGS:STRING="$SLKCFLAGS" \
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-DCMAKE_INSTALL_PREFIX=/usr \
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-DLIB_SUFFIX=${LIBDIRSUFFIX} \
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-DCMAKE_BUILD_TYPE=Release .. \
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-DDYNAMIC_OSGEARTH=ON
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make
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make install DESTDIR=$PKG
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cd ..
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find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
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| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
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mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
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cp -a \
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LICENSE.txt README.txt \
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$PKG/usr/doc/$PRGNAM-$VERSION
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cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
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mkdir -p $PKG/install
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cat $CWD/slack-desc > $PKG/install/slack-desc
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cd $PKG
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/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
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PRGNAM="osgEarth"
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VERSION="2.3"
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HOMEPAGE="http://osgearth.org/"
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DOWNLOAD="https://github.com/gwaldron/osgearth/archive/osgearth-2.3.tar.gz"
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MD5SUM="886f79b6ed4d9453cbccaad32ae7e995"
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="OpenSceneGraph gdal"
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MAINTAINER="Alexander Bruy"
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EMAIL="alexander.bruy@gmail.com"
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@ -0,0 +1,19 @@
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# HOW TO EDIT THIS FILE:
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# The "handy ruler" below makes it easier to edit a package description.
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# Line up the first '|' above the ':' following the base package name, and
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# the '|' on the right side marks the last column you can put a character in.
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# You must make exactly 11 lines for the formatting to be correct. It's also
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# customary to leave one space after the ':' except on otherwise blank lines.
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|-----handy-ruler------------------------------------------------------|
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osgEarth: osgEarth (Terrain rendering toolkit)
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osgEarth:
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osgEarth: osgEarth is a C++ terrain rendering toolkit. Just create a simple XML
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osgEarth: file, point it at your imagery, elevation, and vector data, load it
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osgEarth: into your favorite OpenSceneGraph application, and go!
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osgEarth: osgEarth supports all kinds of data and comes with lots of examples
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osgEarth: to help you get up and running quickly and easily.
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osgEarth:
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osgEarth: Project homepage: http://osgearth.org/
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osgEarth:
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osgEarth:
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