games/zaz: correct typo in man page.

Signed-off-by: B. Watson <urchlay@slackware.uk>

Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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B. Watson 2024-08-02 19:26:20 -04:00 committed by Willy Sudiarto Raharjo
parent 52965f765b
commit 4dd8b7b979
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3 changed files with 5 additions and 7 deletions

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@ -27,15 +27,13 @@ level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]]
.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
..
.TH "ZAZ" 6 "2023-07-03" "1.0.0" "SlackBuilds.org"
.TH "ZAZ" 6 "2024-08-02" "1.0.0" "SlackBuilds.org"
.SH NAME
zaz \- action/puzzle game
.\" RST source for zaz(1) man page. Convert with:
.
.\" rst2man.py zaz.rst > zaz.6
.
.\" rst2man.py comes from the SBo development/docutils package.
.
.SH SYNOPSIS
.sp
zaz [\fB\-d\fP \fIdirectory\fP] [\fB\-e\fP [\fI\-level\fP]] [\fB\-p\fP \fIlevel\fP] [\fB\-t\fP]
@ -62,7 +60,7 @@ Use \fIdirectory\fP for game data location. The default is \fI/usr/share/zaz\fP\
.TP
.B \-e [\fIlevel\fP]
Start up in level editing mode. If \fBlevel\fP is given, it will be loaded
into the editor, otherwise \fIdefault\fP is used. \fBlevel\fP shoould be the name
into the editor, otherwise \fIdefault\fP is used. \fBlevel\fP should be the name
of the \fI\&.lvl\fP file, minus the \fI\&.lvl\fP extension.
Must be run from within the data directory (or a copy of it).
.TP

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@ -22,6 +22,7 @@
# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# 20240802 bkw: correct typo in man page, BUILD=3.
# 20230701 bkw: Modified by SlackBuilds.org, BUILD=2:
# - move binary to /usr/games.
# - new-style (prescaled) icons.
@ -34,7 +35,7 @@ cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=zaz
VERSION=${VERSION:-1.0.0}
BUILD=${BUILD:-2}
BUILD=${BUILD:-3}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}

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@ -1,6 +1,5 @@
.. RST source for zaz(1) man page. Convert with:
.. rst2man.py zaz.rst > zaz.6
.. rst2man.py comes from the SBo development/docutils package.
.. |version| replace:: 1.0.0
.. |date| date::
@ -48,7 +47,7 @@ gameplay, **zaz** should be run without options.
-e [*level*]
Start up in level editing mode. If **level** is given, it will be loaded
into the editor, otherwise *default* is used. **level** shoould be the name
into the editor, otherwise *default* is used. **level** should be the name
of the *.lvl* file, minus the *.lvl* extension.
Must be run from within the data directory (or a copy of it).