games/blobAndConquer: Updated for version 0.93
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7b433a1fc3
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@ -6,7 +6,3 @@ Blobs and fought many battles, but now he had an ever bigger task ahead of
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him. The Blobs' homeworld is still littered with the alien forces and Bob
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once again makes it his task to lead the counter attack. But even without
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Galdov the aliens are still extremely well organised...
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Please note that using the direct link from the info file doesn't work
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when using it with wget. Copying and pasting the link in browser such
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as firefox seems to work.
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@ -4,11 +4,13 @@
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# Written by Wade Nelson <hollywoodb@fastmail.fm>
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# Modified by SlackBuilds.org
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set -e
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PRGNAM=blobAndConquer
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VERSION=0.91
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SUBVER=1
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VERSION=0.93
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SUBVER=2
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ARCH=${ARCH:-i486}
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BUILD=${BUILD:-1}
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TAG=${TAG:-_SBo}
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@ -32,13 +34,22 @@ cd $PRGNAM-$VERSION
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chown -R root:root .
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chmod -R u+w,go+r-w,a-s .
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# Patches:
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# Turn off DEBUG output, fix .desktop file.
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# From debian:
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# Apply patch from Michel Dänzer to use SDL_Swap32() in swapBytes(), and
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# to move it to the top of bsp.cpp. Closes: #482570
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# Remove superfluous typedefs from CBSP.h and CGame.h.
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patch -p1 < $CWD/blobandconquer_0.93-2.patch
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sed -i '16s|share/doc/$(PROG)|doc/$(PROG)-$(VERSION)|g' makefile
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sed -i '17s|share/icons|share/pixmaps|g' makefile
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make
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make install DESTDIR=$PKG
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sed -i 's|0.7|0.91|g' $PKG/usr/share/applications/$PRGNAM.desktop
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# Fix stray permissions:
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find $PKG/usr/share -type f -exec chmod 0644 {} \;
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( cd $PKG
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find . | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null
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@ -1,8 +1,8 @@
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PRGNAM="blobAndConquer"
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VERSION="0.91"
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VERSION="0.93"
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HOMEPAGE="http://www.parallelrealities.co.uk/blobAndConquer.php"
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DOWNLOAD="http://www.parallelrealities.co.uk/download.php?file=blobAndConquer-0.91-1.tar.gz&type=zip"
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MD5SUM="b96c6bb80b0be8f46df2af3c1a716e86"
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DOWNLOAD="http://localhost/blobAndConquer-0.93-2.tar.gz"
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MD5SUM="db54cb515f1906e1d5953a2d6158a89b"
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MAINTAINER="hollywoodb"
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EMAIL="hollywoodb@fastmail.fm"
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APPROVED="rworkman"
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APPROVED="Erik Hanson"
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@ -0,0 +1,291 @@
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diff -Naur blobAndConquer-0.93.orig/icons/blobAndConquer.desktop blobAndConquer-0.93/icons/blobAndConquer.desktop
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--- blobAndConquer-0.93.orig/icons/blobAndConquer.desktop 2008-06-01 01:20:49.000000000 -0500
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+++ blobAndConquer-0.93/icons/blobAndConquer.desktop 2008-06-01 02:29:30.000000000 -0500
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@@ -1,10 +1,9 @@
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[Desktop Entry]
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-Version=0.7
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-Encoding=UTF-8
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-Name=Blob Wars : Blob And Conquer
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-GenericName=Game
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+Categories=ArcadeGame;Game;
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+X-Desktop-File-Install-Version=1.0
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+Name=Blob And Conquer
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Comment=Mission and Objective based 3D Action Game
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-Type=Application
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-Exec=blobAndConquer
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Icon=blobAndConquer
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-Categories=Game;ArcadeGame;
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+Exec=blobAndConquer
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+Terminal=false
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+Type=Application
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diff -Naur blobAndConquer-0.93.orig/makefile blobAndConquer-0.93/makefile
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--- blobAndConquer-0.93.orig/makefile 2008-06-01 01:20:49.000000000 -0500
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+++ blobAndConquer-0.93/makefile 2008-06-01 02:29:24.000000000 -0500
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@@ -79,7 +79,7 @@
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LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
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# top-level rule to create the program.
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-all: $(PROG) pak
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+all: $(PROG)
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%.o: %.cpp %.h data/gameDefs/defines.h defs.h headers.h
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$(CXX) $(CXXFLAGS) -c $<
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diff -Naur blobAndConquer-0.93.orig/src/3d/CBSP.h blobAndConquer-0.93/src/3d/CBSP.h
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--- blobAndConquer-0.93.orig/src/3d/CBSP.h 2008-06-01 01:20:48.000000000 -0500
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+++ blobAndConquer-0.93/src/3d/CBSP.h 2008-06-01 02:29:24.000000000 -0500
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@@ -42,18 +42,18 @@
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kMaxLumps
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};
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-typedef struct BSPHeader {
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+struct BSPHeader {
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char strID[4];
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int version;
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};
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-typedef struct BSPLump {
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+struct BSPLump {
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int offset, length;
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};
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-typedef struct BSPVertex {
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+struct BSPVertex {
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Vector position;
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Point textureCoord;
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@@ -62,7 +62,7 @@
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unsigned char color[4];
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};
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-typedef struct BSPFace {
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+struct BSPFace {
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int textureID, effect, type;
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int startVertIndex, numOfVerts, meshVertIndex;
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@@ -75,18 +75,18 @@
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int size[2];
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};
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-typedef struct BSPTexture {
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+struct BSPTexture {
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char strName[64];
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int flags, contents;
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};
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-typedef struct BSPLightmap {
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+struct BSPLightmap {
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unsigned char lightmapData[128*128*3];
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};
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-typedef struct BSPNode {
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+struct BSPNode {
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int plane;
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int children[2];
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@@ -94,7 +94,7 @@
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Vectori max;
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};
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-typedef struct BSPLeaf {
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+struct BSPLeaf {
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int cluster, area;
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Vectori min, max;
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@@ -102,53 +102,53 @@
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int leafBrush, numOfLeafBrushes;
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};
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-typedef struct BSPBrush {
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+struct BSPBrush {
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int brushSide, numOfBrushSides, textureID;
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};
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-typedef struct BSPBrushSide {
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+struct BSPBrushSide {
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int plane, textureID;
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};
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-typedef struct BSPShader {
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+struct BSPShader {
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char strName[64];
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int brushID, unknown;
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};
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-typedef struct BSPVisData {
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+struct BSPVisData {
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int numOfClusters, bytesPerCluster;
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unsigned char *pBitsets;
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};
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-typedef struct Bitset {
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+struct Bitset {
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unsigned int *bits;
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int size;
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};
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-typedef struct BSPBiQuadraticPatch {
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+struct BSPBiQuadraticPatch {
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int *trianglesPerRow;
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unsigned int **rowIndexPointers, *indices;
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BSPVertex controlPoints[9], *verts;
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};
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-typedef struct BSPPatch {
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+struct BSPPatch {
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int textureID, lightmapID;
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int width, height, numQuadPatches;
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BSPBiQuadraticPatch *quadPatches;
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};
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-typedef struct BSPModel {
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+struct BSPModel {
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Vector mins, maxs;
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int faceIndex, numOfFaces;
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int brushIndex, numOfBrushes;
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-} BSPModel;
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+};
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typedef union {
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unsigned char i[sizeof(float)];
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diff -Naur blobAndConquer-0.93.orig/src/defs.h blobAndConquer-0.93/src/defs.h
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--- blobAndConquer-0.93.orig/src/defs.h 2008-06-01 01:20:48.000000000 -0500
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+++ blobAndConquer-0.93/src/defs.h 2008-06-01 02:29:11.000000000 -0500
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@@ -337,9 +337,9 @@
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/* ############# debug ################## */
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//#if USEPAK
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-// #define debug(x)
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+ #define debug(x)
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//#else
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- #define debug(x) {printf("[DEBUG (%d)] ", SDL_GetTicks()); printf x; fflush(stdout);}
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+// #define debug(x) {printf("[DEBUG (%d)] ", SDL_GetTicks()); printf x; fflush(stdout);}
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//#endif
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#ifndef IGNORE_FLAGTOKEN_ERRORS
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diff -Naur blobAndConquer-0.93.orig/src/game/CGame.h blobAndConquer-0.93/src/game/CGame.h
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--- blobAndConquer-0.93.orig/src/game/CGame.h 2008-06-01 01:20:48.000000000 -0500
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+++ blobAndConquer-0.93/src/game/CGame.h 2008-06-01 02:29:24.000000000 -0500
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@@ -20,7 +20,7 @@
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#include "../attributes.h"
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-typedef struct InfoMessage {
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+struct InfoMessage {
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bool redraw;
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String message;
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diff -Naur blobAndConquer-0.93.orig/src/world/bsp.cpp blobAndConquer-0.93/src/world/bsp.cpp
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--- blobAndConquer-0.93.orig/src/world/bsp.cpp 2008-06-01 01:20:48.000000000 -0500
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+++ blobAndConquer-0.93/src/world/bsp.cpp 2008-06-01 02:29:24.000000000 -0500
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@@ -20,9 +20,19 @@
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#include "bsp.h"
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-#define TESSELATION 10
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+#if SDL_BYTEORDER != SDL_LIL_ENDIAN
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+static float swapBytes(float f)
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+{
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+ union { float f; uint32_t u; } fu;
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-float swapBytes(float);
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+ fu.f = f;
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+ fu.u = SDL_Swap32(fu.u);
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+
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+ return fu.f;
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+}
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+#endif
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+
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+#define TESSELATION 10
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TextureSpec *getTextureSpec(const char *basename)
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{
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@@ -101,7 +111,7 @@
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if (quadPatch->verts == NULL)
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{
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- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for tesselation", (bsp->tesselation + 1) * (bsp->tesselation + 1) * sizeof(BSPVertex));
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+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for tesselation", (bsp->tesselation + 1) * (bsp->tesselation + 1) * sizeof(BSPVertex));
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}
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for (v=0;v<=bsp->tesselation;v++)
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@@ -193,7 +203,7 @@
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if (quadPatch->indices == NULL)
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{
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- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for indices", bsp->tesselation * (bsp->tesselation + 1) * 2 * sizeof(unsigned int));
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+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for indices", bsp->tesselation * (bsp->tesselation + 1) * 2 * sizeof(unsigned int));
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}
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for (row=0;row<bsp->tesselation;row++)
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@@ -211,12 +221,12 @@
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if (quadPatch->trianglesPerRow == NULL)
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{
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- graphics->showErrorAndExit("BSP - Failed to allocate %d bytes for trianglesPerRow", bsp->tesselation * sizeof(int));
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+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for trianglesPerRow", bsp->tesselation * sizeof(int));
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}
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if (quadPatch->rowIndexPointers == NULL)
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{
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- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for rowIndexPointers", bsp->tesselation * sizeof(unsigned int));
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+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for rowIndexPointers", bsp->tesselation * sizeof(unsigned int));
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}
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for (row=0;row<bsp->tesselation;row++)
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@@ -369,7 +379,7 @@
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if (bsp->textures == NULL)
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{
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- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for textures", bsp->numOfTextures * sizeof(BSPTexture));
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+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for textures", bsp->numOfTextures * sizeof(BSPTexture));
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}
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bsp->textureSpec = (TextureSpec **)malloc(bsp->numOfTextures * sizeof(TextureSpec *));
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@@ -377,7 +387,7 @@
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if (bsp->textureSpec == NULL)
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{
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- graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for texture validation", bsp->numOfTextures * sizeof(TextureSpec));
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+ graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for texture validation", bsp->numOfTextures * sizeof(TextureSpec));
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}
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buffer += lumps[kTextures].offset;
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@@ -834,7 +844,7 @@
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if (bsp->patches == NULL)
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{
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- printf("Failed to allocate %u bytes for patches\n", bsp->numOfPatches * sizeof(BSPPatch));
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+ printf("Failed to allocate %lu bytes for patches\n", bsp->numOfPatches * sizeof(BSPPatch));
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exit(1);
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}
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@@ -1536,18 +1546,3 @@
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debug(("loadBSP() :: Done\n"));
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}
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-
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-float swapBytes(float f)
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-{
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- unsigned int i;
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- Convert c1, c2;
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-
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- c1.f = f;
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-
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- for (i=0;i<sizeof(float);i++)
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- {
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- c2.i[sizeof(float) - (i + 1)] = c1.i[i];
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- }
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-
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- return c2.f;
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-}
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