graphics/mitsuba: Update README, slack-desc.
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PREAMBLE
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--------
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mitsuba (computer graphics renderer)
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Mitsuba is a GPLv3 research-oriented rendering system in the style of
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PBRT. It is written in C++, implements unbiased as well as biased techniques,
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and contains heavy optimizations targeted towards current CPU
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architectures.
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Mitsuba is a GPLv3 research-oriented rendering system in the style
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of PBRT. It is written in C++, implements unbiased as well as biased
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techniques, and contains heavy optimizations targeted towards current
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CPU architectures.
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Mitsuba places a strong emphasis on experimental rendering techniques,
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such as path-based formulations of Metropolis Light Transport and
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volumetric modeling approaches.
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Mitsuba places a strong emphasis on experimental rendering techniques,
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such as path-based formulations of Metropolis Light Transport and
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volumetric modeling approaches.
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http://mitsuba-renderer.org
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This SlackBuild uses a git snapshot from 7 Feb 2015.
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SEE ALSO
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--------
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There is a handy Mitsuba Blender plugin available from SlackBuilds.org so that you can use Mitsuba as your Blender renderer.
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There is a handy Mitsuba Blender plugin available from SlackBuilds.org
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so that you can use Mitsuba as your Blender renderer.
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@ -12,7 +12,7 @@ mitsuba: A modular, experimental graphics renderer, placing an emphasis
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mitsuba: upon experimental techniques like path-based formulations and
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mitsuba: volumetric modeling.
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mitsuba:
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mitsuba: http://mitsuba-renderer.org
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mitsuba: Homepage: http://mitsuba-renderer.org
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mitsuba:
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mitsuba:
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mitsuba:
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