games/brutalchess: Updated for version 0.5.2
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40dce7991a
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@ -0,0 +1,49 @@
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--- a/src/md3view.cpp
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+++ b/src/md3view.cpp
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@@ -72,7 +72,7 @@
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exit( returnCode );
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}
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-int initGL( GLvoid );
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+int initGL( void );
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// function to reset our viewport after a window resize
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int resizeWindow( int width, int height )
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{
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@@ -108,7 +108,7 @@
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// general OpenGL initialization function
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-int initGL( GLvoid )
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+int initGL( void )
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{
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cout << "Initializing OpenGL" << endl;
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// Enable smooth shading
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--- a/src/objview.cpp
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+++ b/src/objview.cpp
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@@ -73,7 +73,7 @@
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exit( returnCode );
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}
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-int initGL( GLvoid );
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+int initGL( void );
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// function to reset our viewport after a window resize
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int resizeWindow( int width, int height )
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{
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@@ -109,7 +109,7 @@
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// general OpenGL initialization function
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-int initGL( GLvoid )
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+int initGL( void )
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{
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cout << "Initializing OpenGL" << endl;
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// Enable smooth shading
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@@ -158,7 +158,7 @@
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}
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// Here goes our drawing code
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-int drawGLScene( GLvoid )
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+int drawGLScene( void )
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{
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// These are to calculate our fps
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static GLint T0 = 0;
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@ -27,6 +27,7 @@ rm -rf $PRGNAM-$VERSION
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# but tar does not mind so do not change this.
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# but tar does not mind so do not change this.
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tar xvf $CWD/$PRGNAM-alpha-$VERSION-src.tar.gz || exit 1
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tar xvf $CWD/$PRGNAM-alpha-$VERSION-src.tar.gz || exit 1
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cd $PRGNAM-$VERSION
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cd $PRGNAM-$VERSION
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patch -p1 < $CWD/bc_gcc4.2.diff || exit 1
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chown -R root:root .
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chown -R root:root .
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chmod -R u+w,go+r-w,a-s .
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chmod -R u+w,go+r-w,a-s .
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@ -5,4 +5,4 @@ DOWNLOAD="http://dl.sourceforge.net/sourceforge/brutalchess/brutalchess-alpha-0.
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MD5SUM="370476b63091b8d82a9ea57c604dcbab"
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MD5SUM="370476b63091b8d82a9ea57c604dcbab"
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MAINTAINER="Erik Hanson"
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MAINTAINER="Erik Hanson"
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EMAIL="erik@slackbuilds.org"
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EMAIL="erik@slackbuilds.org"
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APPROVED="elohim,rworkman"
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APPROVED="rworkman"
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@ -1,5 +1,5 @@
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if [ -x usr/bin/update-desktop-database ]; then
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if [ -x usr/bin/update-desktop-database ]; then
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./usr/bin/update-desktop-database ./usr/share/applications >/dev/null 2>&1
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usr/bin/update-desktop-database usr/share/applications &> /dev/null
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fi
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fi
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